cael817 10 Posted January 2, 2015 So i found several ways to create map markers depending on for example classname _number = 0; _vehicle = nearestObjects [player, ["car"], 20000]; { _number = _number + 1; _markername = format ["%1_%2", typeOf _x, _number]; _vehicleMarker = createMarkerLocal [_markername, position _x]; _vehicleMarker setMarkerShapeLocal "ICON"; _vehicleMarker setMarkerTypeLocal "mil_dot"; _vehicleMarker setMarkerTextLocal "Your stuff is here"; _vehicleMarker setMarkerColorLocal "ColorRed"; } forEach _vehicle; What i want to do is to find all vehicles and or objects that have the variable "ownerUID" set to it and preferably compare this to the playerUID, and if it matches draw a private marker on the map and then remove it after a set time. I have problems figuring out both how to find and mark objects/vehicles based on a variable instead of classname and how to use deleteMarkerLocal _vehicleMarker; in conjunction with the above code, if this way even is a good idea? Goal is for it to work on a dedicated server. Any help is appreciated. :) Share this post Link to post Share on other sites
austin_medic 109 Posted January 2, 2015 So i found several ways to create map markers depending on for example classname _number = 0; _vehicle = nearestObjects [player, ["car"], 20000]; { _number = _number + 1; _markername = format ["%1_%2", typeOf _x, _number]; _vehicleMarker = createMarkerLocal [_markername, position _x]; _vehicleMarker setMarkerShapeLocal "ICON"; _vehicleMarker setMarkerTypeLocal "mil_dot"; _vehicleMarker setMarkerTextLocal "Your stuff is here"; _vehicleMarker setMarkerColorLocal "ColorRed"; } forEach _vehicle; What i want to do is to find all vehicles and or objects that have the variable "ownerUID" set to it and preferably compare this to the playerUID, and if it matches draw a private marker on the map and then remove it after a set time. I have problems figuring out both how to find and mark objects/vehicles based on a variable instead of classname and how to use deleteMarkerLocal _vehicleMarker; in conjunction with the above code, if this way even is a good idea? Goal is for it to work on a dedicated server. Any help is appreciated. :) simply get your array of objects then put an if statement inside the foreach loop (we'll use _x as that is replaced by whatever foreach is currently looking at _number = 0; _vehicle = nearestObjects [player, ["car"], 20000]; { if(_x getVariable "ownerUID" == getplayerUID player) then { _number = _number + 1; _markername = format ["%1_%2", typeOf _x, _number]; _vehicleMarker = createMarkerLocal [_markername, position _x]; _vehicleMarker setMarkerShapeLocal "ICON"; _vehicleMarker setMarkerTypeLocal "mil_dot"; _vehicleMarker setMarkerTextLocal "Your stuff is here"; _vehicleMarker setMarkerColorLocal "ColorRed"; }; } forEach _vehicle; Share this post Link to post Share on other sites
cael817 10 Posted January 2, 2015 Thanks austin_medic, Worked like a charm and i learned that you need to restart the mission/local server from time to time =). I actually had it like that but it just threw errors at me, guess that's what you get doing stuff other than sleep 4 in the morning. Thanks again Share this post Link to post Share on other sites