jakeplissken 81 Posted January 2, 2015 This is the script I am using for my mission to give the player a good loadout at the start of the mission. Edit the classnames to your liking, but this should be very helpful to someone who wants to make their player start with a custom loadout. player unassignitem "NVGoggles"; player removeitem "NVGoggles"; removeAllWeapons player; removeAllItems player; removeBackpack player; player addUniform 'U_B_CombatUniform_mcam'; player addHeadgear 'H_HelmetB_paint'; player addVest 'V_PlateCarrier_Kerry'; player addMagazines ['HandGrenade', 2]; player addMagazines ['30Rnd_9x21_Mag', 2]; player addMagazines ['HLC_45rnd_762x39_T_RPK', 7]; player addweapon 'hlc_rifle_rpk'; player addweapon 'hgun_Rook40_snds_F'; player addPrimaryWeaponItem 'hlc_optic_goshawk'; player addPrimaryWeaponItem "hlc_muzzle_762SUP_AK"; player addWeapon 'Rangefinder'; Just a question while I am here; does the sting SMG and the Rook handgun share magazines? As I can put a 30 round magazine in the handgun and the SMG. Share this post Link to post Share on other sites
jshock 512 Posted January 2, 2015 I would think you answered your own question, with your question :p. Share this post Link to post Share on other sites
epicgoldenwarrior 11 Posted January 2, 2015 So, yes lol. Thats why I suggest .45 pistols or vermin smg (vector) Share this post Link to post Share on other sites
inlesco 233 Posted January 2, 2015 Simply use BIS' Virtual Arsenal mode under "LEARN" cat. on the main menu. Select the desired stuff and export it. Most comfortable way of making custom loadouts and appearances, it is. Share this post Link to post Share on other sites