General Yudenich 114 Posted May 9, 2018 We not see Chaffee M24 in this mod? It was used during the Vietnam war before US army gets Sheridan 1 Share this post Link to post Share on other sites
k4ble 71 Posted May 9, 2018 On 9-5-2018 at 6:27 PM, General Yudenich said: We not see Chaffee M24 in this mod? It was used during the Vietnam war before US army gets Sheridan The Chaffee was fased out at the end of the korean war i think. The US did give some of them to the ARVN, but quickley got replaced by the M41 Walker Bulldog. i guess the most action that it saw in vietnam was in the 1st indochine war in the fench army. 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted May 10, 2018 these tanks are on the list, but not really likely with the current mod team, as we have literally no modellers in the team, only texture, terrain and config guys. one day we hope to do it. 5 Share this post Link to post Share on other sites
Polyus 139 Posted May 11, 2018 (edited) On 03/05/2018 at 9:26 AM, eggbeast said: M117 has been on my to-do list for so long. will add at some point yes. any modelers out there fancy making one? Believe me, it I had any modeling talent, I would love to! Maybe someday... Edited May 15, 2018 by R0adki11 removed quoted images 2 Share this post Link to post Share on other sites
eggbeast 3673 Posted May 16, 2018 Perhaps we overdid it on the rockets? 4 1 4 Share this post Link to post Share on other sites
wansec_6 199 Posted May 17, 2018 G'day Eggbeast, You can never have too many rockets! Share this post Link to post Share on other sites
yevgeni89 163 Posted May 17, 2018 This is perfect for people like me who never mastered guided munitions, now I can just blanket the general area 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted May 17, 2018 those zunis way a ton! well, 85kgs each including the warhead! ok all aircraft gunsights have been upgraded today following some apparent changes made in tanks dlc so to summarise what i had to fix: 1. make sure pilot proxy is horizontally aligned with the floor (no tilting the triangle) as otherwise it can affect zooming direction 2. make sure the aircraft pylon proxies are horizontally aligned with the floor, (assuming they are using rocketpods with a horizontal memory point setup for muzzleEnd and muzzlePos). This took a little mesh work in the models to fix their alignment with the newly rotated proxies 3. make sure in config viewpilot: initAngleX = 0; --> this especially affects the head zoom up/ down direction. initAngleY = 0; viewoptics initAngleX = 0; initAngleY = 0; 4. in rocket pod weapon config add memory points refs muzzlePos = "muzzlePos"; muzzleEnd = "muzzleEnd"; Share this post Link to post Share on other sites
Wiki 1558 Posted May 17, 2018 How do the SA-2AA missiles work? I put some, they follow the plane but don't fire at it. Also put a radar, but same thing. Share this post Link to post Share on other sites
hcpookie 3770 Posted May 18, 2018 11 hours ago, eggbeast said: those zunis way a ton! well, 85kgs each including the warhead! That's heavy - do they WEIGH a ton too? :D 3 Share this post Link to post Share on other sites
eggbeast 3673 Posted May 26, 2018 3.5 is released on steam workshop - changelog is here 6 Share this post Link to post Share on other sites
dr@gon 118 Posted May 26, 2018 UNSUNG....Still the BEST Arma mod. 2 2 Share this post Link to post Share on other sites
Johnny B. Good 0 Posted June 1, 2018 Hey Mr. Eggbeast, love your mod and really appreciate what you've done for the Arma Vietnam Community! I would liek to suggest to you if you could/would like to add something to the mod. There is a mod called Immersion Cigs for arma 3 which lets your character smoke while in game ! Would be a great feature. About the modeeling thing, if you still need a modeller i could give it a try for you guys. Thanks ! Share this post Link to post Share on other sites
eggbeast 3673 Posted June 2, 2018 ok great have you got any screenies/ examples of your work? Share this post Link to post Share on other sites
eggbeast 3673 Posted June 9, 2018 a quick progress update: New TVT game mode - Frontline Vietnam We've been collaborating closely with the guys at Frontline, an awesome TVT game mode, and had our second test of this fun and chaotic battlefield last night They are working wit hthe Unsung and Frontline communities to balance the sides and gameplay. Meanwhile we are picking up issues they raise and implementing solutions. Watch out for a HOTFIX patch coming soon, maybe in 2-3 weeks time. Things we've fixed so far: Fixed Strela SAM locking/ tracking to target Added PVP versions of mortars with much fewer rounds Fixed ZPU-4 damage (was way too weak) Fixed damage model of UH1 and AH1 helicopters Improved depth of rivers on Phu Bai map Khe Sanh clutter and trenches/ bunkers geometry Foxhole distance lods Pallet stack geometry Plane overhaul continues So the team has been working through each aircraft adding new damage model, ejection seats, new pylon systems retextures, virtual garage, crew animations, sounds etc. So far the O2, A1 and F100 are completed In progress are the A7, A4, F4 and A6 To come are Mig-21, F111, F105, A3b, AC47, etc. Aircraft weapon overhaul Fixed laser locking of GBU8 Fixed IR locking of AGM12 and AGM65 Fixed anti-radar locking of AGM45 and AGM68 Added working fuel boost when using fuel drop tanks - whe nyour fuel is below 0.5 you can access this feature in the action menu Added dynamic rearm system to F100, O2, A1, A4, A6, A7 - you can access this by parking the plan next to a truck or ammo crate and pressing "reload" key then selecting one of up to 10 preset loadouts from the action menu. We are also importing Mykes GPS/INS locking system for a limited number of weapons - basically repackaging it as a "Mark Target" feature for RTO's and aircraft pilots and gunners to use to identify and mark targets on the map using a grid location. This will eventually enable all kinds of fun, such as calling in a daisy cutter to remove trees, or a B52 strike to flatten enemy positions. Other work in progress New textures and decals on the M113s Additional ACRE functionality Retexturing the A7 Upgrades to Khe Sanh Unsung Units running regular operations Got some new groups tagging along with the already existing supporting groups for UNSUNG. Project Delta https://units.arma3.com/unit/unsung-project-delta teamspeak.armanam.eu discord https://discord.gg/cTsfrmP 7th Cavalry Server Name: =7Cav=Official Air Cav Vietnam Server IP: 149.56.106.84 Port: 2302 TeamSpeak 3: ts3.7cav.us Port:9987 mod collection https://steamcommunity.com/sharedfiles/filedetails/?id=1390795471 25th Infantry Division https://www.xgaming.us/vietnam New Units Giving a warm welcome to the new groups of: 9th ID, Charlie Company Steam: https://steamcommunity.com/groups/9thIDTFA TeamSpeak: 23.95.226.15 9th ID, Kilo Company Website: https://clanlist.io/user/profile/9thInfantry Steam: https://steamcommunity.com/groups/9thIDvietnam TeamSpeak: ts4.gameservers.com:9145 11th Airborne Division Website: http://www.nfggaming.us/ Steam: https://steamcommunity.com/groups/11abn TeamSpeak: Nfggaming.typefrag.com:7295 (Requires Lvl30 TS Security) ArmA3 Units: https://units.arma3.com/unit/11abn New game modes And those communities in support running public servers with unique game modes and experiences for the community: Frontline Vietnam (click to visit website) APX Server 199.60.101.203 or Search APX and it'll be Server 4. discord https://discord.gg/VbVSeVS EXILE: Zombies Need Love Too: Website: http://znl.enjin.com/home/viewforum/9118331/m/38786036 Communication: https://discord.gg/pqv9qgW Server Info: 191.101.166.96:2302 EXILE: ZNATION ARMY: Website: http://znation.army/ Communication: TeamSpeak3: 89.110.132.66:40015 Server Info: 148.251.139.190:2400 For more info on all these groups and servers alongside info for upcoming public events I suggest you pay close attention to the #servers_n_units and #upcoming_events channels in our discord to get your feet wet! New mod team members We'd like to welcome some new team members and say goodbye to others who've had to retire Welcome to Schwienny who is working on a terrain TheMagnetar who is developing ACRE compatibility Blindside who is working on weapon animations Webknight who is working on animations, including weapons Steve, who is working on weapon sounds with Sav New potential helpers / apprentices: Mudnut, Diesel, Cyunide, Han and Dustypeek - all have expressed an interest in developing their modding skills with our support Goodbye and good luck to J.Dobermann - thanks bud! 8 4 Share this post Link to post Share on other sites
Marine CookCae 15 Posted June 14, 2018 Hey Unsung developers will the Khmer Rouge be added to your mod maybe in the future? Share this post Link to post Share on other sites
eggbeast 3673 Posted June 15, 2018 don't hold your breath ! Share this post Link to post Share on other sites
Marine CookCae 15 Posted June 22, 2018 Hi Developers I found a bug with the bunkers near the river on the Da krong Map at the Airfield they're too dug into the ground to garrison then properly with units as the soldiers head are stuck in the ceilings of the bunkers, I don't know if its be raised before but I thought id let you know Share this post Link to post Share on other sites
eggbeast 3673 Posted June 28, 2018 Here are some pictures of the A7 Corsair II nearing completion It's really amazing what the team can accomplish! Original model by Aplion New textures by Timms, with model support from HorribleGoat and decals by eggbeast Configs by eggbeast and Tetet (ejection, damage, virtualgarage, pylons, etc) Scripts by hcpookie, Tetet and eggbeast Sounds by B01/ Bohemia/ Sgt_Savage 4 Share this post Link to post Share on other sites
Digger James 133 Posted June 29, 2018 @eggbeast, the photos are corrupted for me. can't view them Share this post Link to post Share on other sites
classic 38 Posted June 29, 2018 @Digger James Just open the image in new tab and delete the ".i" in front of imgur.com on URL bar. the images show up Share this post Link to post Share on other sites
Digger James 133 Posted June 29, 2018 nah just getting the picture code like; "zBTORJF.jpg" in a list and nothing else... can't click any link because for me it doesn't exist. Share this post Link to post Share on other sites
classic 38 Posted June 29, 2018 seems like "open the image in new tab" option is only work on the chrome. So, link is here for you https://i.imgur.com/zBT0RJF.jpg https://i.imgur.com/JRD24tP.jpg https://i.imgur.com/GrVljdH.jpg https://i.imgur.com/LUE77UW.jpg https://i.imgur.com/E5I5Whw.jpg 1 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 29, 2018 2 hours ago, Digger James said: nah just getting the picture code like; "zBTORJF.jpg" in a list and nothing else... can't click any link because for me it doesn't exist. Its an issue with imgur.com on the forums, the BIS web team is currently investigating the issue. In the meantime, use the work around @classic has suggested. 1 1 Share this post Link to post Share on other sites