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sgt_savage

The Unsung Vietnam Mod 3.0 WIP THREAD

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New M-151 MUTT model underoges trials

- model donated by Kable

- rigging and decals by Eggbeast

- config by Eggbeast, TeTeT, Vilas, and Hcpookie

 

Versions include:

- USMC

- US Army

- US Army (military police)

- ARVN Quan Canh (military police)

 

Armed versions planned:

- M60 in front seat

- 30cal on rear pintle

 

wTQNHCi.jpg

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Daamn. Looks really good. Been waiting on MP jeeps.

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I'm pretty happy with how that turned out, just wish i had some high quality muddy sandbags for the front.

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If i am not mistaken, than bludski worked on sandbags for his islandobjects.

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15 hours ago, eggbeast said:

I'm pretty happy with how that turned out, just wish i had some high quality muddy sandbags for the front.

Are the sandbags for decoration only or do they also stop incoming projectiles?

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they have concrete penetration properties in the fire geo

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first steps with the OV-10 Bronco from CheyenneAH56

 

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new bridge at 3 canyons, da krong island

Arma3_x64_2018-01-16_17-51-05-58.jpg

 

Plaister Plateau, Da Krong

Arma3_x64_2018-01-16_17-48-01-68.jpg

 

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Yes, Yes, Yes, Fantastic.  First Dimmer and Jolly Green Superbirds and now Bronco. A Lonely Kind of War Intensifies!

 

 

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I know that the A-6 Intruder is in the mod but are you working on the EA-6B Prowler too? Since there already is a SEAD variant of the A-6? The prowler would be cool with Pook's SAMs :)Anyways, this mod is great

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we have it in the shed, waiting for a pair of hands

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Hi Guys,

 

The mod is looking awesome, Echo is the best so far, it just keeps getting better and better.

 

I was just wanting to mention the that AA artillery such as the KS12 seems to have very little armour value. For example, to take out/disable a KS12 merely needs a hand grenade thrown from a distance unlike say the 122mm artillery gun that needs a demo charge (haven't tried thermite on a 122mm to see if it is actually any different). I don't know if that is something you care about but I thought I'd throw it out there.

 

I'm still looking forward to the Hue map someday. Keep up the great work.

 

cheers

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I donwloaded unsung just now, great mod, but my AI tanks didn`t use the cannons.

Somebody else have this mistake too and where I can annouce bugs?

 

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thanks mate, it's a known issue which may already be fixed in the next update

 

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12 hours ago, eggbeast said:

thanks mate, it's a known issue which may already be fixed in the next update

 

SUPER!

Btw, what you think about the M41 for the suedvietnam army?

 

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we'll put it in if you have a textured model of less than 50k tri's

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just fixed a lot of unit packs - they didn't have their pre-loaded packs assigned.

now they do, so they will have a lot more ammo for primary weapons.

also removed orange, white and blue smoke grenades from most units, so they only carry the4 main M18 types (red, yellow, purple and green)

fixed a bunch of issues with units weapons/mags not matching their respawnweapons/ mags arrays

fixed some popup issues in 11ACR faction

 

added camo M16 to arsenal and added a camo variant of the xm148

fksCRK7.jpg

 

still WIP, but the Type 63 now has a working interior and hatches

Driver and gunner turn in/ out is working.

Working next on commander and FFV seats

8ZgPY1G.jpg

 

also fixed the huey rotor size in fire geometry, so it more closely matches the vis lod rotor. no more hitting trees that you believe you are clear of, and no more losing the ability to repair the rotor when it crashlands

 

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we can now proudly bring you the new MAT-49 model by Luchador,

thanks to kind donations from the community.

 

Imported by Razorback, rigged and animated by eggbeast, sound by sgt_savage

 

Primary weapon version, notice dust cover animates a little wobble with each shot

Pjv8uVp.jpg

 

suppressed SF version

ghUbIdj.jpg

 

Pistol version, notice primary weapon is folded on your back

sUYv3Fe.jpg

 

 

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also new UZI 9mm model by Luchador

paid for by community donations - thanks guys!

 

imported by razorback, rigged and animated by eggbeast, sounds by sgt_savage

 

Features:

Folded, unfolded and suppressed versions

Folded version unfolds when weapon is rested

Unfolded version folds when weapon is deselected

 

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