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sgt_savage

The Unsung Vietnam Mod 3.0 WIP THREAD

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none of them work well - can you fix them? if so join the team please - we need help.

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Can't place groups anymore with zeus after Arma's 64 bit update. Known issue?

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we've found the source of the huey AI malfunction and are working on it! they had solid view geo in the cockpit

 

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here are some of our old WIP animations and projects that went on hold when our amazing animator, von Knudenberg left the community a year ago.

If anyone out there hears he is alive and well, please inform us. We wish him all the best.

 

If anyone would be able to animate and develop like he did, please do get in touch with us as we can use your talents on some very cool projects.

 

https://www.youtube.com/watch?v=dK9ofLwdDvE

https://www.youtube.com/watch?v=5DSh2eSy_MU&t=0s

https://www.youtube.com/watch?v=b8ZQoEaEUOs

https://www.youtube.com/watch?v=Au0Wt_s0zX8

https://www.youtube.com/watch?v=Db_DG2byphk

https://www.youtube.com/watch?v=ZTxP4z9sVT4

 

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Jeeps looks great ,but move very slowly. About the CH-53;Any way to place the wounded inside of it/or the ambulance?  Great mod ,fantastic.

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2 hours ago, teddymosart1 said:

Jeeps looks great ,but move very slowly.

Jeeps work fine for me, are you running any other mods?

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i find they run slow until you turn the steering wheel a bit, then they speed up from about 30 to about 55

all this physx stuff is a bit of an undocumented puzzle

 

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Lots of mods,it`s top speed about 5 km/h-the one with M-60 on it.The other stuff is top notch working great,the OH-6 looks great.  Are there any Speed Limiter in this car?

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7 hours ago, teddymosart1 said:

Lots of mods,it`s top speed about 5 km/h-the one with M-60 on it.The other stuff is top notch working great,the OH-6 looks great.  Are there any Speed Limiter in this car?

Care to elaborate what mods? Otherwise how can we help?

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1. sorry but we dont take bug reports whatsoever if you run other mods.

2. we know about the jeep speed issue, as noted above.

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Cambodia Evolution mission testing beta - see some new kit in use:

 

 

 

 

 

 

 

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Echo Release Delayed

 

After looking at the amount of content and things left to be done in the mod, we have decided to push Echo release back a month or two.

With the 64bit upgrade glitches too we found it prudent to allow BIS more time to fix the server issues we have been having since the last update. Dwarden (BIS) is very busy fixing a lot of these issues and hopefully soon our servers won't be prone to crashing every hour as I hear they are now.

 

I have also asked all updated screenshots & WIP vids ect be put on hold till closer to the release date , for good reason ;)  There is plenty of new stuff in the works and we are sure that you will agree Echo will be one of best if not our best release to date ;)

 

We thank our fans for their understanding but as the old saying goes "All good things take time"

SaV

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been beavering away this week on the hueys

 

fire geometry

- rebuilt to include glass, lights and other missing destructible parts,

- closed and made convex

- rescaled tail rotor so it won't clip main rotor any more

- added all cargo so nobody is invincible on board

- added weapons proxies so they too can be shot

- added animated parts like doors

 

geometry

- added missing parts (gun pylons)

- removed weird dots that were left in the model

-  made closed and convex so it should work properly

- fixed dampers on skids

- added animated parts like doors

 

view geometry

- made convex and closed

- rebuilt the heli piece by piece and removed obscuration of AI pilots and gunners (previously they were inside a mesh, so could not see, and so flew straight up)

 

hitpoints

- added vehicle config hitpoints wit hcorrected radius and damage parts

- added animationsources and model sections for hitpoints

- rebuilt hitpoints so parts are all laid out correctly, especially glass, fue ltanks, engine, etc

- added class damage to config so the glass and hull should now show damage textures

- added rvmats for damage and destruct textures to work

 

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Hey there !

 

Finally finished my machinima using UNSUNG !

Hope you guys will enjoy it

Again, thanks to the UNSUNG team to bring this awsome mod into arma 3 !

 

 

Mods used : UNSUNG, Huey Pack, NapalmScript, MCC, Gcam

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6 hours ago, tomzy said:

Hey there !

 

Finally finished my machinima using UNSUNG !

Hope you guys will enjoy it

Again, thanks to the UNSUNG team to bring this awsome mod into arma 3 !

 

 

Mods used : UNSUNG, Huey Pack, NapalmScript, MCC, Gcam

one of the best i have ever seen, spectacular.....

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Wow that was so good tomzy

what a shame u couldnt have that in the bohemia competition i think you could have won it

thanks for sharing!

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5 hours ago, eggbeast said:

Wow that was so good tomzy

what a shame u couldnt have that in the bohemia competition i think you could have won it

thanks for sharing!

 

eventough he has the best soundtrack, all copyright material. So he would have been diqualified.

Doesnt take away the fact that it is an amazing video. Looks fantastic

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I love this mod! If you guys ever add the A-5 or F-107, I will be in heaven. Cheers!

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if you can find us a model and maybe donate for it, we can make your dreams come true

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On 09/04/2017 at 11:25 PM, eggbeast said:

if you can find us a model and maybe donate for it, we can make your dreams come true

It's true; I speak from experience. This team will happily accept donated models AND follow through putting them in game AND both acknowledge your contribution(s), and reward you for it.

 

Great mod from a great team of great people.

 

PS: models aren't necessarily expensive :))

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Well, so far, I've had no luck with an A-5, but I did find an alright-looking XF-107.

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3 hours ago, Polyus said:

Well, so far, I've had no luck with an A-5, but I did find an alright-looking XF-107.

Ok from what I understand the XF-107 didn't see combat in nam, therefore we wouldn't add it unfortunately. As we stated in our podcast only if the asset was used in the war then we will make sure it goes in , if not well sorry no.

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16 hours ago, sgt_savage said:

Ok from what I understand the XF-107 didn't see combat in nam, therefore we wouldn't add it unfortunately. As we stated in our podcast only if the asset was used in the war then we will make sure it goes in , if not well sorry no.

Ahhh, ok. Thanks for clarifying.

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Great mod guys and i cant weit to another update and new vechcles to use in my cold war missions but i have one question. Are you considering to change uniforms in the near future ? I think they still looks like from Arma 2 and need some work also change a name from BDU to TCU. 

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