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sgt_savage

The Unsung Vietnam Mod 3.0 WIP THREAD

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Hey guys,

Anyone help me with finding the class name for the SAM AA missile? looked everywhere but couldn't find it
20170203134030_1.jpg

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The classnames can be found here:

 

/** S-75 "Divina" (SA-2) Static SAM Launcher **/
pook_SA2_static_NVA

 

 

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Not sure if you can do it but you might try to spawn this class:  POOK_S75_AA

 

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ok flare updated

- realistic 5 sec flight time and 300m deploy height

- aligned hands with new rtm

- added new sounds

 

 

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m2 carbine sawn-off sidearm has new handanim

3zgtjAq.jpg

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Apologies for posting any suggestions for this mod. The team is too small to do anything like that.

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Working on a single player campaign.

Heres a video of an intro for one of the missions.
 

 

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@fathersarge, thanks for feeding back. it's unlikely we would implement many of your suggestions - the team is small, and we don't build the mod for one players design aesthetic. The brake is configured to the crouch key btw,

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5 hours ago, eggbeast said:

@fathersarge, thanks for feeding back. it's unlikely we would implement many of your suggestions - the team is small, and we don't build the mod for one players design aesthetic. The brake is configured to the crouch key btw,

 

Wow, that's quite the response. 

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8 hours ago, fathersarge said:

 

Wow, that's quite the response. 

Care to clarify what you mean by your response? At the end of the day it is a mods decision to choose which direction they go in.

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Fathersarge had great suggestions and I'm with him. Just suggestions. It's up to mod makers if they want/have time any for any of that. Clearly he is not the only one who would like those awesome features for this mod.

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sorry if i was short, i was tired. we don't plan to swap the rockets to the pilot because the pods are able to be dynamically configured by the gunner using the special unsung module. the pilot door on the uh1 is borked from debinning and cannot be opened, etc etc. there are many reasons we do the things we do.

 

in terms of making suggestions maybe dont write us a page of wants. maybe ask if something is possible, one at a time. you may benefit from a less tired response then.

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M37 gun truck with 30cal, more variants to come.

Needs a texture makeover and some nice decals - any volunteers please pm me.

 

original M37 truck from unsung in arma 1 or ofp i think

m1919 from vilas

jerry can from BI

New seat, armour plate and tools from Ramamarines' armoured jeep, and our new jeep donated by Kable.

MkpwqKG.jpg

 

Note working side lights

 

krBuN2z.jpg

 

diTf3oL.jpg

 

CYSV7oS.jpg

 

RGSxeBF.jpg

 

 

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M37 gun truck with 30cal progress:

fixed turret movement
fixed geometry on doors, you can now hide behind it
added armor values to armor plate
tweaked shadow and geo lods
added damage and destruct rvmats for the jeep textures used in m37
animated muzzle flash
hidden clutter on damage event

 

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M37 truck progress:

added decals to bumpers and random logo to side panels of gun truck

RJ4HdAC.jpg

 

tWnTmvg.jpg

 

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ok well, thanks to a very generous donation by imager6 (his second amazingly generous donation to unsung), we can bring you these lovely replacement weapons:

a soviet SKS by thegameartisan and a winchester model 70 sniper rifle by 3d_molier international.

 

We would like to offer A BIG THANK YOU to Imager6 for making his donation today that enabled these purchases for you all to use.

 

 

6bDIppG.jpg

 

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bsfikPe.jpg

 

 

55xFCfL.jpg

 

RZ6xXnF.jpg

 

NXy0H7j.jpg

 

 

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SeKSy. Always did love the SKS, and that one sure does look top quality.

 

The Winchester model (although definitely not my sort of thing) is lovely too. The grain and sheen on that thing is fantastic.

 

Thank you, Imager6.

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Holy shit. That's the most realistic looking firearm I've ever seen in arma.

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42 minutes ago, domokun said:

Holy shit. That's the most realistic looking firearm I've ever seen in arma.

These are renders, not arma3 screenshots... But agreed, they look great.

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yeah arma will wash all the lovely detail right out of them, but we'll see what we can do to keep them pimped

 

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How useful would something like an M50 Reising or M1941 Johnson model be to the team? Very few of them even made it into the Korean War, but they were occasionally supplied to guerrilla groups in the 1950s/60s (see Cuba) As far as I know none were actually used in Vietnam, but as generic guerrilla weapons they might fit.

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Let me do some research re cia insurgents kit and ill get back to u, appreciate the offer thanks

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Hi guys, great looking mod, however I have a couple of questions;

 

I play SP only in ARMA3 (about 300-hours or so - Steam version) and wondering how to get this mod to work with SP missions I downloaded from the main page?  I'm able to enter the game only as MP host (can't get into the game via SP missions tab on ARMA main screen - I get an error message about missing files or something when I try to start Unsung), but as expected as the host, I'm all by myself and can't seem to get the SP missions loaded.

  1. where do the SP mission files go that I DLed from page-1 of this thread?  No readme with the files so I assume they go into the C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Missions folder - but that don't seem to work.
  2. do I always have to start Unsung as Host server even if SP only?
  3. once I get the SP missions properly installed, how to enter the SP mission as host (assuming I have to play as host regardless if SP only play). 

Sorry for the basic questions.  I have looked for these answers in the forums but all seem to pertain to MP exclusively.  I do have many many mods installed but generally via Steam Workshop - easy to install and remove that way.  But no idea about non Steam mission install paths.  

 

Thanks in advance and thanks for the fantastic work.  Very much appreciated.

 

Good day,

DrDetroit

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