PenguinInATuxedo 18 Posted May 6, 2016 The ammo box bunker - that would be an easy build for someone :) I just tried and couldn't even make the little crate the gunner was using as a seat. I'll leave it to the skilled people. Share this post Link to post Share on other sites
eggbeast 3673 Posted May 6, 2016 we have those crates already Share this post Link to post Share on other sites
hcpookie 3770 Posted May 6, 2016 ... You know looking more closely at that mount it appears to be a Maxim or possibly a Browning MG mount. Another pic from here: http://www.imfdb.org/wiki/We_Were_Soldiers#Degtyaryov_DP-28 In the enlarged pic you can plainly see the pintle mount with an attachment bolted to it, probably a piece from a different mount, which is clamped around the handguard. That looks a lot like a Browning mount like you would see on a 1919 .30 cal. I also laughed when I saw that "fake DSHK" in the movie. Glad they pointed it out in that listing. Share this post Link to post Share on other sites
icmspectre 32 Posted May 6, 2016 On your website, on the concept unit page. There's a US soldier without a top with just his rigging and pants. Do you plan to implement this into the game? Share this post Link to post Share on other sites
zukov 490 Posted May 6, 2016 the MP missionda krong -> quan tri = operation hastings what else?for the dev team some famous songs are allowed or not? :D Share this post Link to post Share on other sites
VileBeggar 36 Posted May 6, 2016 Good news! What RWO are you thinking about? Not sure as of right now. The idea recently popped up in my head. Some operation conducted quite early in the war, say 1965/1967 maybe. Happy to recieve tips. Share this post Link to post Share on other sites
eggbeast 3673 Posted May 6, 2016 pook i had thought that mount was the mg42 "table" mount, you would know best though. i've been having fun trying to get all these statics working - massive chore - like a3d jigsaw with 1000 moving parts and no picture... getting there though - the searchlights, pk, m60, m1919, mg42, m2, and dshk including bunkers and towers are pretty much finished. mortars, AAA, SPG's, GLs and arty cannons to go.. Share this post Link to post Share on other sites
scottdog62 9 Posted May 7, 2016 One thing i was wondering do you have plans to make a different sun and atmosphere ? Would love to see an asian orange sunset, the current one doesnt really look that good when trying to make a sunset. Share this post Link to post Share on other sites
eggbeast 3673 Posted May 7, 2016 yeah the guys are looking at this at present Share this post Link to post Share on other sites
icmspectre 32 Posted May 7, 2016 Will the weapons have new sounds and anims in Bravo? Share this post Link to post Share on other sites
eggbeast 3673 Posted May 7, 2016 ok static MG's finished next up: GMG, mortar, SPG, AAA, arty... 1 Share this post Link to post Share on other sites
icmspectre 32 Posted May 7, 2016 ok static MG's finished next up: GMG, mortar, SPG, AAA, arty... What's left overall? Share this post Link to post Share on other sites
hcpookie 3770 Posted May 7, 2016 This is the MG42 mount... the legs are adjustable for height, this pic shows it at its higher point. Note also the periscope sight that allows the gunner to stay almost completely behind cover. Note that the one we have now is accurate but w/o the periscope. The mount has springs that help absorb recoil of the gun: Here you can see how the periscope can be employed with the lowered tripod... literally only the gun and top of the scope are exposed. That's an early model MG42 since the charging handle is the "old style" design: Share this post Link to post Share on other sites
eggbeast 3673 Posted May 7, 2016 am i cross-eyed from staring at model.cfgs or is that mg42 tripod missing a leg? Share this post Link to post Share on other sites
eggbeast 3673 Posted May 7, 2016 What's left overall? https://forums.bistudio.com/topic/176893-the-unsung-vietnam-mod-30-wip-thread/page-60#entry3019633 Share this post Link to post Share on other sites
eggbeast 3673 Posted May 7, 2016 some pics from todays test game: flak from the btr40 zpu4 2 Share this post Link to post Share on other sites
hcpookie 3770 Posted May 7, 2016 Looks good! Been able to test the SA2 yet? Share this post Link to post Share on other sites
hcpookie 3770 Posted May 7, 2016 am i cross-eyed from staring at model.cfgs or is that mg42 tripod missing a leg? Yes it does doesn't it :) Share this post Link to post Share on other sites
eggbeast 3673 Posted May 7, 2016 sav's testing the sa-2 sites etc. i am working through the statics, boats and cars. here's the m113 with minigun, fighting in the awesome swamp area (watch out for submerged tree trunks!) we have decided to remove the m113 amphibious floating for bravo, as in testing it loses steering quite badly. it became a distraction to gameplay, so it now has a high fording depth instead. until we work out how to fix it. 2 Share this post Link to post Share on other sites
dr@gon 118 Posted May 7, 2016 As I recall the M113 steered like crap in water anyway. Basically move straight and minimize the time in the water. Share this post Link to post Share on other sites
hcpookie 3770 Posted May 7, 2016 here's the m113 with minigun, fighting in the awesome swamp area (watch out for submerged tree trunks!) we have decided to remove the m113 amphibious floating for bravo, as in testing it loses steering quite badly. it became a distraction to gameplay, so it now has a high fording depth instead. until we work out how to fix it. Good idea... the current amphib issue for tracked vehicles is the same for everyone, not just our M113's. I have been talking w/ the CUP guys - it can't be fixed at present. The previous "tweak" I made no longer works, so until BIS fixes the problem the fording depth will have to do! The current behavior is that you cannot steer in the water, and you chug along at a nice 1kph. Share this post Link to post Share on other sites
chas gate 23 Posted May 7, 2016 Is there a way to mix the files from a bote and the m113s so it has a duel property.? I mean taking the files from the boates or pbrs and trying to add some of there config to the tanks were you can still drive on land but also it would be a boat on water Share this post Link to post Share on other sites
eggbeast 3673 Posted May 7, 2016 i can't believe i clicked "read it anyway" - chas you are firmly on my ignore list lol. Share this post Link to post Share on other sites