=BTC= LordMac 0 Posted April 22, 2016 Hi there! I just want to thank you even in behalf of my clan. We are following you since A2 and we really appreciate the mod and the efforts you put in it. Waiting for the 1st of may ! Great work guys. Share this post Link to post Share on other sites
Barden 296 Posted April 22, 2016 Great work on the mod. I've been searching for the class names of the factions to use in a persistent scenario I'm working on with the Spawn AI module. I can't seem to find that. I can find the individual unit classnames, but not the factions or groups. Can someone please help me with this? Thank you :-) Thanks for your support! With Bravo release just around the corner on the 1st of May, there is going to be a big classname change with updated classnames of weapons, items, units factions and such. We will have a linked list of all this when we release Bravo to the public so if it doesn't hinder your work I say wait until! If you can't wait PM me on the forums and I'll try to get you sorted out ;) When you update the mod are the uniforms and vests going to have the weird and new balistic and exsplosive damge and are bomb suits used in nam I'm not exactly sure what you mean with the first part of the sentence, I think you are asking if clothing and such within our mod will have protection against bullets and explosive damage. Well personally it would be nice to have some explosive resistance in our flak vests, but if you have ever seen photos of Vietnam War you will see that troops are not wearing what troops wear today. There is not much protective gear other than the flak vest to protect you from anything like gunshot wounds and shrapnel and even the flak vest could only stop shrapnel from explosives and slow firing rounds fired from a moderate range. E.g. the old US M1 Helmet will definitely not stop a direct 7.62x39mm bullet going right for you. In regards to the bomb suits it's best to ask Google rather than us since it's a little bit of a waste of time :/ but answering the question "bomb suits" like you would see used by EOD units today were not used until after Vietnam and I don't even think something like that was around until the 80s or 90s? Anyway I was going to say the past couple of questions have been a little hard to understand from you, I don't mean to offend since there is obviously a language barrier and this question was a little easier to understand than previous ones, but I do suggest possibly typing questions in Google or Google Translate so to help myself and other members of the UNSUNG team understand and help you with questions you may have! 3 Share this post Link to post Share on other sites
eggbeast 3673 Posted April 22, 2016 more unrealistic jibber jabber chas. just because a feature exists doesn't mean we have to use it. at some point the flak vests may be given added weight and very very minor explosive resistance. nobody will be able to defend against an incoming bullet, unless they have a handy tree to hide behind. 4 Share this post Link to post Share on other sites
eggbeast 3673 Posted April 22, 2016 ok just finished transposing and rebuilding the ammo, mags and weapons classes for: MG42 / PK / SGMT / Dshk / 2x Dshk M60 / 2x M60 / M1919 / 2x M1919 / M2 / 2x M2 / 4x M2/ M134 / 2x M134 / 3x M134 Mk18 GL / various flamethrowers All of the plane guns (20mm, 23mm, 30mm, 37mm in single, pair and quad where relevant) 4x 14.5mm / 2x 23mm / 2x 37mm / 1x and 2x 57mm AAA guns 57mm / 73mm / 90mm recoilless rifles 60mm / 81mm / 82mm / 105mm mortars 105mm / 125mm / 155mm / 175mm / 200mm artillery main guns for Sheridan and m48 (for charlie release) just some weapons classes to finish, then onto the static weapons cfgvehicles. 1 Share this post Link to post Share on other sites
chas gate 23 Posted April 22, 2016 no no i not asking if there going to be more resistant im talking about the new system of load weight and ballistic and exsplosive protection. these are shown in the arsenal. and im just asking are you upping the stats or keeping them the same. me i loke it were there at because the enmey and the us have to make a wise choice in combat. Also the helmets also got this new feture were it has the 2 forums of resistance also no its not a language barrier i just suck at typing so sorry if it is hard to under stand Share this post Link to post Share on other sites
devilslayersbane 28 Posted April 22, 2016 We will most likely add minor explosive resistance to flak jackets and minor bullet protection to the helmets (i.e. you won't die from a 9mm to the top of the head from 40 meters away, that's about it), but since these pieces didn't really have values in the first place it would be pointless to say that we're upping the stats. It'd be better to say that we're adding the stats, though they will remain realistically low. This video should help explain why. But just to make it perfectly clear: You will die or be seriously injured if you get shot in this mod. If you're using a keyboard, you should probably take a typing class or get a typing game. We have difficulty understading you sometimes when you type in broken English. Share this post Link to post Share on other sites
dr@gon 118 Posted April 22, 2016 no no i not asking if there going to be more resistant im talking about the new system of load weight and ballistic and exsplosive protection. these are shown in the arsenal. and im just asking are you upping the stats or keeping them the same. me i loke it were there at because the enmey and the us have to make a wise choice in combat. Also the helmets also got this new feture were it has the 2 forums of resistance also no its not a language barrier i just suck at typing so sorry if it is hard to under stand hmmm. Arma3 is a futuristic game. The base game takes place in the future. It actually doesn`t exist in the real world. Some of the concepts of modern body armour have only become practical in recent years, basically since around 2000 used in Iraq and Afghanistan. During the Vietnam War era, there was no real effective body armour, the marine flak vest were still very much experimental and were actually eventually dropped by the marines after the war. They were heavy, they were hot and most of all they were ineffective. Helmets were more to protect your head from falling debris and the environment in general, they had their purpose but it wasn`t to stop bullets or shrapnel which is why many of the soldiers, especially the special forces, Took them Off. Todays ballistic helmets and vests are much better and that is what is reflected in Arma 3. I personally would be very disappointed if the Unsung mod team added any significant armour protection to the mod for helmets and vests because then it turns into a run and shoot arcade game to me. just my 2 cents. 4 Share this post Link to post Share on other sites
eggbeast 3673 Posted April 22, 2016 we're adding this technology especially for you chas! ;) 5 Share this post Link to post Share on other sites
chas gate 23 Posted April 22, 2016 wait what would you be adding? lol also i am not asking you to do this in truth i dont want it i just was asking if your planning on using the new feature Share this post Link to post Share on other sites
devilslayersbane 28 Posted April 22, 2016 wait what would you be adding? lol also i am not asking you to do this in truth i dont want it i just was asking if your planning on using the new feature ...chas... to answer your original question: yes. we will implement this feature. no. you're not going to be able to survive an AK round to the head. The values will be set to realistic levels. This is the last time we will answer this question. Share this post Link to post Share on other sites
chas gate 23 Posted April 22, 2016 thank you i just wanted that answer because i love how they are already. plus i dont think you can take a bullet in nam idk were you all got that from. Share this post Link to post Share on other sites
eggbeast 3673 Posted April 23, 2016 Anyone remember the Tom Stone Action Figure? kinda like a cheap african american action-man / GI Joe? I had one in the 70s, he was a cool dude. Anyhoo, The duck hunter camo worn by Tom, and also by members of SOG (see pic) is now available in the unsung bravo uniforms pack, thanks to BigStone (no relation) here it is 8 Share this post Link to post Share on other sites
wildcatbridge 377 Posted April 23, 2016 ooooo looks good. looking forward to strutting around the jungle in that one. 1 Share this post Link to post Share on other sites
chas gate 23 Posted April 23, 2016 Quick Question, are the guns like the l1a1 and the l2a3 american or astralian Share this post Link to post Share on other sites
dr@gon 118 Posted April 23, 2016 Quick Question, are the guns like the l1a1 and the l2a3 american or astralian Jeez chas, don't you have Google on your computer? American fire arms; M1 garand, M2 carbine, M14 battle rifle, M16 assault rifle, M60 machine gun, M79 grenade launcher, does L1A1 look like an American designation? https://en.wikipedia.org/wiki/L1A1_Self-Loading_Rifle Share this post Link to post Share on other sites
chas gate 23 Posted April 23, 2016 ya sorry i ask beacuse im super excited for the update ill stay off for a while also i was comparing to the m1 a1 Share this post Link to post Share on other sites
dr@gon 118 Posted April 23, 2016 ya sorry i ask beacuse im super excited for the update ill stay off for a while One more week (approx.) until Christmas. 1 Share this post Link to post Share on other sites
icmspectre 32 Posted April 24, 2016 Have you guys thought about using an arming menu for aircraft, or maybe different paint schemes for the virtual garage? Share this post Link to post Share on other sites
eggbeast 3673 Posted April 24, 2016 PLANES O2 Skymaster - 100% AC47 Spooky - 100% A1J Skyraider - 100% A3b Skywarrior - 100% A4C Skyhawk - 100% A4E Skyhawk - 100% A6 Intruder - 100% A7D Corsair - 100% A7E Corsair - 100% C1a Trader - 100% E2 Hawkeye - 99% (skin reversed) F100 Supersabre - 100% F105D Thunderchief - 100% F105F Thunderchief - 100% HELICOPTERS (all need lights doing) H-13 Sioux - 100% H-34 Choctaw - 100% UH1B Iroquois Gunship - 60% (retex / anims/ pilots/ configs/ lights/ guns/ effects) VEHICLES (all need lights doing) Ural - 100% Willys Jeep - 100% M113 - 95% (add FFV) Commando APC - 100% BTR40 - 90% (AA weapons) BTR152- 90% (AA weapons) BOATS Sampans - 100% RIB - 100% PBR - 100% NVA patrol boats - 90% (fix turrets) WEAPONS vehicle weapons - 90% (config cannons, AA guns) personal weapons and attachments - 100% scopes - 100% LAW and RPG - 75% (loaded vs unloaded anims, disposable script test) clustermines - 75% (some dont detonate) STATICS about 25 types - 10% (config, mem points, anims, crews etc) UNITS 12 different unit types - 100% voices - 100% DSAI - 100% vests, headgear, uniforms, accessories - 100% ISLANDS Da Krong - 100% Doung - 70% ## pushed to charlie release ## ISLANDS Khe Sanh - 30% M113A1 - add physx, fix configs/fns/ memory points for weapons, Turn in/out, FFV O1 Bird Dog - unbinned conversion, lights, weapons, proxies, reskin Bike / Motorbike - config, physx, driver PBR upgrade - M60 turret, wreck, cover variants AC47 Spooky upgrade - 3x turret tracers/ reskin planned C1a Trader upgrade - twin turret tracers E2 Hawkeye radar fn NVA patrol boats - add clutter, upgrade skins personal weapons and attachments - tweak aiming, anims belt-fed MGs - fix belt anims UGLs - sight anims and points sams and AAA - 50% (config, scripts tests, model tweaks) civs - 50% Tanks More helicopters Traps More planes MODULES Radio - 50% Plane Rearm module - 30% (rewrite code) Resources module (Bayonets etc) - 30% (rewrite code) Support - 10% (rewrite) 2 Share this post Link to post Share on other sites
NakedSquirrel 24 Posted April 24, 2016 Very exciting list of features! Is there any chance the helicopters will get the advanced flight model with this or with any future updates? Share this post Link to post Share on other sites
john111 76 Posted April 24, 2016 (edited) I rather see it done great-and let it take the time that takes to make it that way--than way to fast. Very happy-and grateful that it`s been made this quick .Hope you you are not too mad about my one tone of suggestions . It looks Fantastic! Hope to see more mods from this team ,even after the Unsung is done! Keep it up! No F-4 in Bravo? Btw,https://forums.bistudio.com/topic/189734-targeting-improvements/ is showing some stuff that may come in handy for this mod.It will probably be in 1.60 update. Edited April 24, 2016 by john1 Share this post Link to post Share on other sites
dr@gon 118 Posted April 24, 2016 I am really looking forward to the Bravo release. The list has a considerable amount of content, more than most mods ever have and that is only some of the plans for the mod. Historically Unsung for A2 was high quality so I know the community will see a great release. Share this post Link to post Share on other sites
eggbeast 3673 Posted April 24, 2016 the whole point of releasing alpha/ bravo/ charlie/ delta/ echo etc is to allow us to bring through our content inventory in stages up to charlie, then add new stuff going forward into delta and beyond. we beta test each release. then fix bugs for next release. each release is planned to be roughly 4-5 months apart. 1 Share this post Link to post Share on other sites
john111 76 Posted April 24, 2016 Ok,get it.Nicely done! Looking forward to it. Share this post Link to post Share on other sites
bonchie 39 Posted April 24, 2016 Any estimate on how done Duong will be when it's released? Share this post Link to post Share on other sites