ski2060 167 Posted March 27, 2018 Thanks for the info. Probably an issue with a mod I was using. Passing it on to the author. Share this post Link to post Share on other sites
firewill 3878 Posted April 1, 2018 f-16 updated 1.91 - bug fixes : HUD disappear in MP client / AMS Bug etc Share this post Link to post Share on other sites
ski2060 167 Posted April 5, 2018 Firewill. Weird bug happening. F16 Laser Marker/Designator cannot be chosen as a weapon system regardless of the targeting pod being equipped on the aircraft. LITENING, SNIPER/XR .. doesn't matter. It has the TGP camera view, but you cannot choose the laser and designate with it. Share this post Link to post Share on other sites
firewill 3878 Posted April 9, 2018 On 2018. 4. 6. at 5:36 AM, ski2060 said: Firewill. Weird bug happening. F16 Laser Marker/Designator cannot be chosen as a weapon system regardless of the targeting pod being equipped on the aircraft. LITENING, SNIPER/XR .. doesn't matter. It has the TGP camera view, but you cannot choose the laser and designate with it. well, really really really working well in my case, SP and MP(just yesterday, i was drop the laser bomb with F-16 carried TGP and own laser target designated in MP) so what can i to say, right? just "cannot be chosen" is doesn't help for reproduce your problem.so tell me more detail. and f-16 updated 1.92 - defaultUserMFDvalues added in config - maintenance 2 Share this post Link to post Share on other sites
3ParaGu 0 Posted April 16, 2018 Hi Firewill, also having the same issue with designation. It seems when lgb and lgb / gps bombs do not display a target box around laser targets like agm or AA's do. In addition, dual functional gps and laser guided bombs e.g paveway only have gps functionality. Share this post Link to post Share on other sites
ski2060 167 Posted April 16, 2018 So I found out the issue with the Laser designator, Firewill. It seems that you cannot use any form of Pylon loadout system other than your AMS to change weapon systems. If you use Achilles or ACE Pylon Module as a Zeus curator it removes the LAser Designator and you cannot choose it. As long as someone uses the AMS system, it works. So it's working as intended on your end. It just broke on those other mods end. Share this post Link to post Share on other sites
OnceIWasKovic 377 Posted April 26, 2018 Hey firewill, is there still a link to the F-16 PSD templates? I remember seeing it somewhere in the thread/replies but I can't seem to find it. Cheers Share this post Link to post Share on other sites
firewill 3878 Posted April 27, 2018 f-16 updated 1.93 - maintenance(some fixes for init.sqf and ejection system) 22 hours ago, OnceIWasKovic said: Hey firewill, is there still a link to the F-16 PSD templates? I remember seeing it somewhere in the thread/replies but I can't seem to find it. Cheers link was dead, but will be replace to new one later 3 Share this post Link to post Share on other sites
warbirdguy1 14 Posted April 28, 2018 I am so glad you are continuing to support this mod. It is easily my favorite mod this game has to offer. Once I finish a converting this USAF surplus F-16 Familiarization Trainer into a simpit for a local friend I will have certainly run your F-16 out of it! In the future as funding becomes available would you consider a commission? I used your trim scheme templates and modified them into several MacDill F-16s. I just need them exported into a mod. Thanks again! Share this post Link to post Share on other sites
[VIPER] 10 Posted April 29, 2018 On 28. 12. 2017. at 2:44 PM, TitansWeasel said: Hello The Download for the Template is not working for me. Is it broken? regards Mike On 27. 04. 2018. at 10:09 AM, firewill said: f-16 updated 1.93 - maintenance(some fixes for init.sqf and ejection system) link was dead, but will be replace to new one later Just dont forget about it heh..we are pretty long without working link ..4 months ago same thing i guess its even older issue I was trying to make the template myself but tail image should be split in different height and its pretty hard to make it spot on. So yeah psd template are like gold . Also only Aviano have clear writings on the plane all other skins have blurry and pixeleted text ("rescue" and stuff)... Share this post Link to post Share on other sites
lugiahua 26 Posted May 10, 2018 Hi, I hope it's not a stupid question. I really like how you have flechette and WP options for Hydra 70, but is there a reason (either realism or scrpiting) why each pylon on F-16 could only support one rocket pod versus 3 pods when using HE warhead? While it's fun to use flechette, the limitation that each F-16 could only have 28 AP/WP rockets in total doesn't make good trade off to have 84 traditional rockets. Share this post Link to post Share on other sites
madpat3 29 Posted May 29, 2018 @firewill you have not yet integrated lesh's tow mod into your f-16 config, like you did with your other planes. simply add these four lines to the config after line 1809: LESH_canBeTowed = 1; LESH_towFromFront = 1; LESH_AxisOffsetTarget[] = {0,8,-0.7}; LESH_WheelOffset[] = {0,-2}; Share this post Link to post Share on other sites
Devastator_cm 434 Posted June 3, 2018 Am I the only one who gets following messages in RPT? 23:53:43 unable to create weapon for missile 'FIR_F16C_Fueltank_P_1rnd_M', check config entry'pylonWeapon' 23:53:43 unable to create weapon for missile 'FIR_F16C_center_Fueltank_P_1rnd_M', check config entry'pylonWeapon' 23:53:43 unable to create weapon for missile 'FIR_Empty_P_1rnd_M', check config entry'pylonWeapon' 23:53:43 unable to create weapon for missile 'FIR_F16C_Fueltank_P_1rnd_M', check config entry'pylonWeapon' Share this post Link to post Share on other sites
firewill 3878 Posted July 22, 2018 F-16 updated 1.94 - Arctic Front update integration - ATA/ATG Training presets - F-16C Aggressor skins re-worked - maintenance re-worked aggressors F-16 Skin pack #4 "Arctic Front" released 4 Share this post Link to post Share on other sites
kerozen 187 Posted July 22, 2018 Is there anyway i could get a template to create skins for the F-16? Share this post Link to post Share on other sites
Devastator_cm 434 Posted August 4, 2018 Is there a way to hide some vehicles from f-16s HUD? In mission start the enemy vehicles are already spawned far away from AO but F-16's hud still able to detect them. I want the detection happens only when the vehicles come to a certain point... Share this post Link to post Share on other sites
lugiahua 26 Posted August 5, 2018 Hi, I noticed a glitch from the recent update If you place a F-16 and change loadout using Zeus, it would not be able to use laser designator or I-TGT system You have to use AMS truck to rearm to be able to use them. I believe this only happen with F-16, since AV-8B I also tested was fine. Share this post Link to post Share on other sites
firewill 3878 Posted August 5, 2018 54 minutes ago, lugiahua said: Hi, I noticed a glitch from the recent update If you place a F-16 and change loadout using Zeus, it would not be able to use laser designator or I-TGT system You have to use AMS truck to rearm to be able to use them. I believe this only happen with F-16, since AV-8B I also tested was fine. not a glitch. you "must" use AMS for using every feature of AWS. Share this post Link to post Share on other sites
jaaxxxxon 140 Posted August 14, 2018 Laser option on I-TGT isn't appearing for me, made sure I did everything through AMS - also, my engine power drops to 0 when opening I-TGT or anything that gives mouse control? Anyways, love the mod, best jets in Arma hands-down :) Share this post Link to post Share on other sites
john111 76 Posted August 14, 2018 Can ECM get changed to make sure it`s always on to protect other planes flying with Ai-planes ? That way we can get close to AAA-threats without the risk to get shot down instantly? Share this post Link to post Share on other sites
Devastator_cm 434 Posted August 14, 2018 weather conditions are not effectinng the GBU bombs at the moment is that correct or am I lucky to hit the lased target when it is raining? Share this post Link to post Share on other sites
Ghostworrior 35 Posted August 15, 2018 No effect the beam isn't simulated it checks where you look and spawns the laser target there Share this post Link to post Share on other sites
AtomicBoy 33 Posted August 15, 2018 18 hours ago, john1 said: Can ECM get changed to make sure it`s always on to protect other planes flying with Ai-planes ? That way we can get close to AAA-threats without the risk to get shot down instantly? A bit of reverse engineering: In the Addons @FIR_AWS are the script that launches the ECM, you can add them to the aircraft in a mission as follows: 1.- unpack the FIR_AirWeaponSystem_US.pbo Within this pbo, access the ECM directory that is in the route FIR_AirweaponSystem \ FIR_AirWeaponSystem_US \ Script \ ECM. 2.- In the ECM directory there are 2 script: ECM.sqf and ECM_ON.sqf. These script simulate ECM, the ECM_ON script invokes ECM. Copy them to the mission directory. 3.-To be executed, add to the plane's init: scripts = [this] execvm "ECM_ON.sqf"; 4.- The airplane must have an AWS EWS pod (Electronic Warfare System). 5.- For use on all firewill aircraft or those airplanes that have added the AWS FIR NOTE : Tool to unpack the pbo files: Arma Tools.http://www.armaholic.com/page.php?id=411 Un saludo. AtomicBoy 1 Share this post Link to post Share on other sites
HonzaVinCZ 18 Posted September 9, 2018 Hello firewill! Could be these mods updated please? F-16 handling is just OP. I mean turning with it is too much sesitive. Also you can turn with rudder so easy even in 500km/h. I'd like to see more realistic handling for these mods because weapons system for these is unique and I love it! Also could it be compabile with ACE3 (e.g. laser codes)? Also if possible make wrecks look more like wreck? Playing with ACE3, ACEX, ALiVE, CUP, CBA, RHS, A-10, F-16, SU-25SM3 and AWS 1 1 Share this post Link to post Share on other sites