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GieNkoV

ACC EqKreator v10.2 - Making equipment scripts was never so easy

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Hello! I'm proud to release public version of my equipment script creator - ACC EqKreator v10.2! Now ACE3 compatible!


 

Q&A:



Q: Why you created your own equipment script creator and why it is called EqKreator?
A: I have got annoyed by other software/scripts functionality where you was forced to use some kind of program (LEA) or search for many items classnames and write them inside already created scripts (F3). I am not saying that these things are bad, I just wanted to create something that would suit my needs. And that is full JIP compatibility - COOP oriented - Lightweight - Easy to use script.
It is called EqKreator because it creates ready to use equipment scripts for you!  ;)

Q: Is it based on some other mission? It looks similar to VTS by L etranger?
A: Yes it is edited version of VTS v4.0 by L etranger. I have just deleted all playable slots and left GM one, and added my equipment generator script into it, also, I have added Virtual Arsenal into it.

Q: Why just don't use Virtual Ammobox or add Virtual Arsenal to my mission?
A: Well... you can do that, but in our community we sometimes play missions that last over 4 hours and we don't want to waste time so everyone get's equipped from scratch from VAmmobox or VArsenal or other kind of Virtual something. Also, I am mission maker and I just hate that way of assigning gear. It is me that decides what player will get. Not that player  :P. That is also why EK was created.

Q: There are many other scripts like this one, why should I use yours?
A: Let me write down some pros of this script:

  • It gives gear to each unit before briefing screen
  • It is JIP friendly, you will not see this script adding gear again like other equipment scripts sometimes do
  • You can create many equipment scripts very fast and even save them inside VArsenal or VTS Shop for further usage/editing
  • You can see how much your unit weigh with all gear you added (using AGM or CSE)
  • You can see unit, all gear on it and even test it  :)
  • You can assign gear to selected equipment slot (backpack, vest, fatigues)
  • Did I mentioned that it's blazing fast and easy to use?
  • Compatible with ACRE2/TFAR/Vanilla (in terms of removing radio IDs - everyone will get unique radio ID)
  • Creates equipment script for vehicles too

 

Instructions:

 

You may also want to look at my ACC DAC_Toolbox script if you use DAC v3 and are a mission maker!  ;)

Download v10.2:

Dropbox link 
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Armaholic link (not updated yet)
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Changelog:
 
v10.2

  • Hotfixed vehicle/crate assign gear script

v10.1

  • Fixed vehicle/crate assign gear script (isServer check)
  • Styllistic updates

v10

  • Simplified whole script
  • Script converted to function - uses call now instead of execVM (using execVM in unit init line is highly not advised!)
  • Added ability to assign callsigns for BFT markers from ACE3
  • New: immediately after assigning uniform/vest/backpack clear it from any equipment that could be added from uniform/vest/backpack default config items - no more additional unwanted items

Let me know here if there are any other questions regarding this script!

Licensed under APL-SA.
v10.2 09-05-2016
mb GieNkoV for Arma Coop Corps community.
Thanks Letranger for his VTS v4.0!!!

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Would be great to have some sort of video uploaded to show this functionality. On paper it looks much more complicated than just doing the old fashioned way..

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Updated version on its way, tutorial video will be available in next few days.

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New version released! I didn't made that video tutorial but instead I have made image tutorial that should be easy enough for everyone! ;)

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New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Please let me know if you found any bugs for example gear not adding at all or partly. Thanks!

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Download:

Changelog:

v7.1

  • Rebuild of whole script
  • Size lowered to 4kb
  • Used BIS function to check if player joined in progress (JIP)
  • Weapon will be put automatically to safe mode on mission start if AGM is detected
  • Fixed line that selects main weapon at mission start
  • Script will remove backpack inventory immediately after adding it to player in case of backpacks with defined items inside

Edited by gienkov

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New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Hi.

A much needed script.

However, there are some defects with backpacks on JIP.

1) Its not giving the right backpack.

2) The backpacks are empty.

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first of all, great mod.

i have a problem though. In multiplayer when i respawn i start out with the gear my unit had before the script, and so does his entire squad.

Am i missing something or is respawn not supported in the script?

best regards.

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@Baagoe please send me your case.sqf and I will look into it.

@Spitze-dk respawn is not supported and will never be, cause we don't play missions with respawns. You could add eventhandler to unit to make it run script again tho.

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Thanks for the reply.

New problem though, when i launch the game with your script on my dedicated server, all the units spawn with their standard weapons (both pistol and rifle) the rest of the equipment works fine.

The weapons are present, i can find them in my ammocrates, just not on the unit.

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Are you using vanilla or modded units? Try using vanilla ones, doesn't really matter which one you use but some has gear randomization scripts on them.

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V8 Released!

Download:

Changelog:

v8

  • ACE3 Compatibility! Weapon will be put into safety mode at mission start!
  • ACRE2 Compatibility fixed
  • #BIPODS compatibility
  • Nicer script output
  • Fully in English now
  • Should be more user friendly now

Old v7 instructions still apply!

I kindly ask to change thread title to: ACC EqKreator V8 - Making equipment scripts was never so easy

If you have any questions - feel free to ask here ;).

Enjoy!

Edited by gienkov

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New hotfixed and even more lightweight version will be released tomorrow ;).

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Download v8.1:

Dropbox link

blue_dropbox_glyph-vflJ8-C5d.png

Changelog:

v8.1

  • Fixed issue/error with assignedItems
  • Script output is more compact now, it will only generate lines that are required
  • Script performance improvements
  • Will now display hint with error if case is not named (it HAS to be named!)

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The units now spawn with no gear at all when loading my mission in editor. I made another mission prior to the update which spawns the gear fine.

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