chrys45 1 Posted December 25, 2014 Hi all I want to create weapons in zeus (not in a crate) but I got the problem that I cant create custom weapons like ak47 from hlc mod. The vanilla weapons are all createable in zeus. In 2d editor i normaly use: Waffe1 = "GroundWeaponHolder" createVehicle getpos this;Waffe1 addWeaponCargo ["RH_M9",1]; Waffe1 setPos [getPos this select 0,getPos this select 1,1.23]; Waffe1 setdir 355; But if I use that code with _Waffe1 in zeus with mcc and write it in a grass cutter init, it might works also, but unfortunately I cant move this weopon like the vanilla BIS ones that are already in zeus. I hope someone can help me Share this post Link to post Share on other sites
jshock 512 Posted December 26, 2014 It may be that the mod itself doesn't have the config.cpp setup properly, or it's simply not possible for a modder to add that feature to his weapons for Zeus. I am not experienced enough in either Zeus or modding to give much more that what the possible reasons are, but hopefully that helps some :). Share this post Link to post Share on other sites
Ink. 10 Posted December 27, 2014 I am having this same exact issue. We can spawn vehicles and what not, so it would be nice if we could spawn weapons and move them around. Share this post Link to post Share on other sites
saltatormortis 12 Posted January 1, 2015 i think you are searching for this command; curatorObj addCuratorEditableObjects [[objects],addCrew] Share this post Link to post Share on other sites