Jump to content
m4rt14l

[A3][COOP-32] ALiVE CARRIER - OPS

Recommended Posts

Hi SavageCDN,

Yes, height of respawn marker is set in init.sqf, but I have not tried placing a trigger to move players under the ship to deck height, and yes, I tried the second option but not work.

Many thanks, all of your ideas are so good:)

setPosASL you're in the Sea my friend!

Share this post


Link to post
Share on other sites
:D:DMy wife thinks the same about me and rightly so... "To Wives and Sweethearts! may they never meet!!!" -Jack Aubrey the Master and Commander-

Otherwise, I have no clear idea of how to create the trigger, I think maybe players continuously moved to the respawn position?

Greets and thanks!!!

Not sure myself I think it would have to detect a playable unit @sea level and underneath the carrier, then setPosASL them to deck height.. perhaps someone smarter than me can suggest some actual code

Share this post


Link to post
Share on other sites
setPosASL you're in the Sea my friend!
Not sure myself I think it would have to detect a playable unit @sea level and underneath the carrier, then setPosASL them to deck height.. perhaps someone smarter than me can suggest some actual code

Yep, I need to see this deeply:p

Greets and thanks.

Share this post


Link to post
Share on other sites

I am seeing Rubberband when in Helo to destination? I think it is Client Side, I am not running any AI enhancement mods? It seems to last for only a .5 sec or so but not sure what is causing it? Anyone else see this?

Share this post


Link to post
Share on other sites
I am seeing Rubberband when in Helo to destination? I think it is Client Side, I am not running any AI enhancement mods? It seems to last for only a .5 sec or so but not sure what is causing it? Anyone else see this?

It can place an capture to see this?

Share this post


Link to post
Share on other sites

Mission updated to v1.1

-Updated to last versions for ALiVE, AGM & CSE

-Multispawn: Now you can respawn at Carrier (inside a truck) at TEMPEST F.S.B. or in a Respawn location placed by ZEUS.

Greets & thanks.

Share this post


Link to post
Share on other sites

I am trying to get Carrier ops working. I have loaded all the appendices but am getting this error.

When clicking on this mission: alive=[Carrier - ops]=v1.1

cannot play this mission

deleted.a3_structures_f_heli_items_electronics,

task_force_radio_items,

a3_modules_f_cureator_cureator

What did I miss?

Share this post


Link to post
Share on other sites
I am trying to get Carrier ops working. I have loaded all the appendices but am getting this error.

When clicking on this mission: alive=[Carrier - ops]=v1.1

cannot play this mission

deleted.a3_structures_f_heli_items_electronics,

task_force_radio_items,

a3_modules_f_cureator_cureator

What did I miss?

It appears you do not have Task Force Radio, one of the required addons.

Share this post


Link to post
Share on other sites

New version for this mission,

 

*LAST UPDATE v1.2*

-Added Headless Client.

 

-Fixed respawn at carrier, now you can select over multiple respawn locations.

 

-Fixed spamming error on RPT.

 

You can download at header of the thread, Vanilla and ACE3 version in the package.

 

Enjoy it greets and thanks.

Share this post


Link to post
Share on other sites

As an avid ALiVE enthusiast, this looks interesting.  I'll have to check this out.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×