nicklomas 3 Posted January 11, 2015 I'm also having a issue with the vehicles not responding to incoming fire. Any vehicle with a turret sits there and gets fired on unless it's directly infront of them Share this post Link to post Share on other sites
nicklomas 3 Posted January 16, 2015 Would it be possible if I can edit these for personal use? Share this post Link to post Share on other sites
phantomphan 54 Posted January 25, 2015 This is a great mod, but I have a problem, half of the CDF forces spawn with only a pistol, as does the UN SF. Also the UN AT Specialist is missing his RPG. Agian, great mod, will be having plenty of fun with it! Share this post Link to post Share on other sites
eduardcomando 127 Posted February 9, 2015 hey men, i like your works, i have two questions: 1) this mod is compatible with ALIVE , how is the factions? 2) in a future you will make a mod, about a middle east conflicts (takistan army, ISIS, Taliban. etc) ? Thanks Share this post Link to post Share on other sites
massi 772 Posted February 9, 2015 hey men, i like your works, i have two questions:1) this mod is compatible with ALIVE , how is the factions? 2) in a future you will make a mod, about a middle east conflicts (takistan army, ISIS, Taliban. etc) ? Thanks hi, I don't know if I'll have time to do other mods, just supporting the existing ones is taking a lot of time ;) about alive all my mods are supported, you'll find all classnames in readme included (why nobody read it if is called readme ;) ?) or in first post regards ;) massi Share this post Link to post Share on other sites
Kaszub 10 Posted February 12, 2015 And what about Whole Lotta Altis mission, massi? Is it compatible with it too? Share this post Link to post Share on other sites
Luka 10 Posted February 12, 2015 Hey Massi , the Hillux is very buggy , the steering wheel is strange and the tire looks like is levitating , could you fix that ? Share this post Link to post Share on other sites
Ketchup0434 13 Posted March 11, 2015 Maybe the Regular soldiers could use AK74Ms with iron sights while Conscripts could use AK74s? And the UN troops need Western weapons if they use land rovers while the African Conflict UN members could use Kalashnikovs since they use Russian vehicles Share this post Link to post Share on other sites
J4CKAL05-JC 10 Posted April 14, 2015 Thanks so much for this massi! Was very glad to download the AiA mod to get back maps like Chernarus but was in need of the old Chernarussian factions to make missions with them! Now I can do that! :D:yay: it's kind of a shame there are no aircraft too but by no means is it a problem. I assume map marker flags for the factions are included as well, right? Share this post Link to post Share on other sites
vanhouten 0 Posted May 20, 2015 Hi. Thanks for this great mod. I found few bugs. -Hilux, UAZ (also maybe few other cars) - little bit levitating, steering wheel is turning on opposite side -BMP2, T55 (also maybe few other vehicles) - missing optics crosshair -empty unit backpacks (I think that was riflemen and few others) - i dont know if its bug Share this post Link to post Share on other sites
massi 772 Posted December 20, 2015 by massi CHERNARUS CONFLICT for ARMA3 Hi all, Here’s the update for the Chernarus Conflict pack, in this update I tried to reproduce the Arma 2 experience, porting uniform and equipment and reproducing the original factions. UN forces were removed to avoid duplicates with my African conflict mod, and Chernarus forces are now under Blufor side. Now You’ll find Chernarus forces and FIA for BLUFOR, NAPA for Independent and Insurgents and Chernarus rebel Army for OPFOR. All faction have an High Dispersion variants with high dispersion weapons to simulate low trained forces and longer firefights. Vehicles are now optional, to install them follow th instruction included. There’re also several other features that you can read in the description, or discover in the editor. Hope you’ll enjoy it ! Description This addon features units and vehicles from fictional Chernarus factions. It adds several camouflage uniforms, custom headgear, ported A2 uniforms, vest, headgear and backpacks in order to represent several fictional Chernarus factions for every sides as it was in Arma 2 like Chernarus Governatives forces, NAPA rebels, Opfor Insurgents plus added FIA and Opfor regular army factions: BLUFOR >> CHERNARUS GOVERNATIVE FORCES: - GOVERNATIVE ARMY: Governative regular army infantry and vehicles - GOVERNATIVE SF : Governative army Special forces - UN SECURITY CONTRACTORS: PSD elements from hired PMC - NATO BLACK OPS: for stealth missions - BLUEFOR SIDE Civilians BLUFOR >> CHERNARUS FIA: - CHERNARUS FIA FACTION: FIA partisan faction with his own fighters and vehicles INDEPENDENT >> NAPA: - NAPA FACTION: NAPA guerrilla faction with his own fighters and vehicles OPFOR >> CHERNARUS SEPARTIST FORCES: - CHERNARUS LIBERATION ARMY: Separatist army infantry and vehicles - CHERNARUS LIBERATION ARMY SPETSNAZ : Elite separatist forces - RUSSIAN ADVISORS: Russian Spetsnaz advising rebel forces - INSURGENTS: INSURGENTS faction with his own fighters and vehicles CIVILLIANS >> CHERNARUS CIVILLIANS : with custom civillian clothes and shirts NOTE: all facion have an HIGH DISPERSION version, marked with (HD) with the units equipped with high dispersion weapons to simulate low trained forces and longer firefights. I used what I found on web as reference sources. Features: - Units are equipped with Ak74, AKM, AKMS, AKS74, G3, FAL from my NATO SF\Spetsnaz weapons pack. - Units are equipped with custom helmets, headgear, vest, backpacks. - All facion have an HIGH DISPERSION version, marked with (HD) with the units equipped with high dispersion weapons to simulate low trained forces and longer firefights. - Units have custom A2 ported uniforms in different camos for each sides. - Civilian vehicles that include: trucks and offroads - Governatives, Separatist, Guerrilla, FIA retextured vehicles that include: trucks, offroads, boats and all static weapons. - Vehicles from my vehicle pack : T72,T55, T34, ZSU, BMP2, BMP1, Mi8, Mi24, BTR60, BRDM2, UAZs(Dshk,AGS,SPG9,M2), Urals, Hilux armed pickups (Dshk,AGS,SPG9,M2) and unarmed, static weapons with firing from vehicles, sling load and advanced flight model features available for all the factions. - Units have their own uniforms and gear items in all camo to make them interchangeable. - There are 2 weapon boxes for each side, one contain all weapons ammo and items, the other contains all the uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout. - Wide variety of groups in the editor. - Each side has his own IRREGULAR FIGHTERS force. - Compatible with all other mods like ACE3, Alive, RHS, CUP and Zeus - Classlist included in folder. Installation. Put the addon in "mod folder" of your preference and load it trough steam app properties, you'll find in editor the following facion with relative Faction name to use in ALIVE: CLASSLIST FACTION NAME (TO USE IN ALIVE) class mas_cer_onu = "Chernarus Governatives Forces"; class mas_cer_part = "Chernarus FIA"; class mas_cer_napa = "Chernarus NAPA Guerrilla"; class mas_cer_opf = "Chernarus Separatist Forces"; (includes the Insurgents) class mas_cer_civ = "Chernarus Civilians"; HIGH DISPERSION UNITS: class mas_cer_onu_hd = "Chernarus Governatives Forces"; class mas_cer_part_hd = "Chernarus FIA"; class mas_cer_napa_hd = "Chernarus NAPA Guerrilla"; class mas_cer_opf_hd = "Chernarus Separatist Forces"; (includes the Insurgents) class mas_cer_civ_hd = "Chernarus Civilians"; Same for groups. OPTIONAL VEHICLE CONFIG: I made this optional config on users demand since by default vehicles are now disabled and NATO SF\Spetsnaz Vehicles pack is not a requirement. In order to get the vehicle just put the "mas_cer_rebl_v.pbo" plus its signature files in the "addons" folder, if you do so you'll need NATO SF\Spetsnaz Vehicles pack.. Requirements. LATEST VERSION of My NATO SF\Spetsnaz weapons pack Here My NATO SF\Spetsnaz Vehicles pack Here (only if you're using vehicles optional config) Arma3 Changelog. v 1.1 date 20/DEC/2015 - Fixed: Updated with new armor system for vest and headgear - added A2 ported uniforms for Chernarus, NAPA, Insurgents and FIA - added custom vest, helmets, headgear and backpacks - updated camouflages - Moved Chernarus Governatives to Blufor like in Arma2 - Removed UN forces to avoid duplicate with my African Conflict units - vehicles are now optional, to use them install optional vehicle config as written in install instructions - Added Urals: covert, open, reammo, repair, ZU23 and BM21 - added HIGH DISPERSION variants to all factions: units are equipped with high dispersion weapons to improve fire-fights duration and give the feeling of low trained units Bugs. No problems found so far. CREDITS !!! For the Units: Johannes: most part of the headgears has been taken, modified and adapted from Jonny's US Army Special Forces template by Johannes , thanks a lot for releasing them to the pubblic, without them I wouldn't have been able to add this headgear to the units ! Kiory: thank you very much for letting me use and modify your great balaclavas and berets models for the units! Voodoo: thanks a lot for your awesome OPS CORE helmets, Peltors and watchcap, that made possible to update MICH hemets too! AlexF1 http://arma.at.ua/ : basic model russian VDV paratrooper and berets that I used for SPETSNAZ advisor uniforms Rusty: camouflage base textures Thanks a lot to BI for their great Arma! Thanks to all Arma community for great support ! Download Links: https://drive.google.com/file/d/0B9XrVcGmu41zbzE3dUlmQ3YzdjA/view?usp=sharing BI forum thread: Few pics: Hope you'll enjoy these units! Best Regards Massi 1 Share this post Link to post Share on other sites
kendar 65 Posted December 20, 2015 Yes, Many thanks Massi, now all are done i think ;) Share this post Link to post Share on other sites
massi 772 Posted December 20, 2015 Yes, Many thanks Massi, now all are done i think ;) yes they are :) Chernarus conflict available on STEAM Workshop also, along with all my other mods, you'll find a "vehicle enabled" and "only infantry" version: http://steamcommunity.com/sharedfiles/filedetails/?id=580132489 Share this post Link to post Share on other sites
miller 49 Posted December 20, 2015 Thanks massi :)ArmA3.de Mirror updated: Chernarus Conflict by massi (v1.1)Kind regardsMiller Share this post Link to post Share on other sites
sharpie7051 18 Posted December 21, 2015 Hey Massi, have loved your mods since the Alpha days and to see all you have added over the years I have to say thank you so much for all you have contributed to the ARMA community. That being said thanks for finishing your awesome collection to the new armor standards, quick question if you only want the high dispersion units (great idea by the way) can you delete the other files or are they needed as a base for the mods? Also while I'm here thanks for the Middle Eastern units, you just rounded out nearly every theater of war on the planet except for Latin America (not that I'm suggesting anything). Thanks again Massi for all you've done Share this post Link to post Share on other sites
massi 772 Posted December 21, 2015 Thanks a lot really appreciated ☺ For HD units you need the BASIC config , so yes they are required , vehicles are not a requirements and if someone doesn't want HD units can just remove the _HD files Thanks Miller for DL links really appreciated best regards☺ Massi Share this post Link to post Share on other sites
Guest Posted December 21, 2015 Thanks for sending us the updated release :) New version frontpaged on the Armaholic homepage. Chernarus Conflict v1.1 NATO SF and Russian Spetsnaz Weapons NATO SF and Russian Spetsnaz Vehicles Share this post Link to post Share on other sites
Undeceived 392 Posted December 21, 2015 Thanks a lot, Massi, these models look great! The OPFOR units don't speak Russian by coincidence, do they (radio protocol)? :) :) Share this post Link to post Share on other sites
kecharles28 197 Posted December 31, 2015 Updated mod v1.1 available at withSIX. Download now by clicking: Hey massi , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
AZCoder 921 Posted January 3, 2016 Hey Massi, was 'C_mas_cer_Truck_02_refuel_F' removed intentionally? It's listed in the classlist text file, but I get an error loading my mission that this class is missing, and it's not in Config Viewer either. Wasn't sure if you removed it, or if it's in another addon entirely. The other trucks shows up in config viewer, like covered and transport, so I know the optional addon loaded. Thanks! Share this post Link to post Share on other sites
Undeceived 392 Posted January 10, 2016 Thanks a lot, Massi, these models look great! The OPFOR units don't speak Russian by coincidence, do they (radio protocol)? :) :) I checked it myself and they speak "Altian" English. The addon itself it great quality though! Share this post Link to post Share on other sites
jblack9 10 Posted January 26, 2016 Massi - love your work, any chance you could replace the radio files (at least for the OPFOR units) with Russian? The Russian spoken by the RHS units might work best? Much thanks and again, love these units! Share this post Link to post Share on other sites
kendar 65 Posted January 26, 2016 Massi - love your work, any chance you could replace the radio files (at least for the OPFOR units) with Russian? The Russian spoken by the RHS units might work best? Much thanks and again, love these units! Agreed but please, make no dependancy to RHS. There is certainly one way to implement this in your mod without depend to another mod (like the Russian 2035 Force did seems good to me). Again, i play with all your 13 packs and love them, so make as you want but i would love to keep them with no dependancy. Share this post Link to post Share on other sites
Percipio 3 Posted March 22, 2016 Hi All, I am building a modded server featuring Alive and ACE3. Using Massi mods Nato & Russian SF Vehicles and Weapons and particularly Chernarus Conflict. Can any please explain to me how to get Massi's Chernarus factions working in the Alive framework? I think the problem I am having is with the faction names for independents and opfors. Thanks. Share this post Link to post Share on other sites
massi 772 Posted May 4, 2016 by massi CHERNARUS CONFLICT for ARMA3 Hi all, Here’s the update for the Chernarus Conflict pack, in this update you’ll find Russian radio protocol, updated models for uniforms , vests and backpacks plus other fixes that you’ll find in changelog. Changelog. v 1.2 date 04/MAY/2016 - Added Russian radio protocol - Improved uniforms, backpack and vest models - Improved units loadout - Added functionary and doctor units Download Links: https://drive.google.com/file/d/0B_6GnxXzbNVuWDE5Y0xkRFNYUDg/view?usp=sharing STEAM Workshop standard: http://steamcommunity.com/sharedfiles/filedetails/?id=580132489 STEAM Workshop vehicle version: http://steamcommunity.com/sharedfiles/filedetails/?id=580141795 CREDITS !!! For the Units: Johannes: most part of the headgears has been taken, modified and adapted from Jonny's US Army Special Forces template by Johannes , thanks a lot for releasing them to the pubblic, without them I wouldn't have been able to add this headgear to the units ! Kiory: thank you very much for letting me use and modify your great balaclavas and berets models for the units! CG ARTStudio + Jhonny: New platecarrier _boby_ : SSH68 helmet Voodoo: thanks a lot for your awesome OPS CORE helmets, Peltors and watchcap, that made possible to update MICH hemets too! AlexF1 http://arma.at.ua/: basic model russian VDV paratrooper and berets that I used for SPETSNAZ advisor uniforms Rusty: camouflage base textures Thanks a lot to BI for their great Arma! Thanks to all Arma community for great support ! Best Regards Massi 1 Share this post Link to post Share on other sites