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soldierman

Hidden Selections in Vests

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So im trying to use a little models as possible whilst giving some variety to my vests. I have a selection in my model called "Belt". I want to hide this Belt on certain variants of the vests whilst having it visible on others. But i want to do it without having to do loads of models. My idea was with using HiddenSelections but it isnt working properly.

Model.cfg

class Osprey_Base: ArmaMan{
	sections[]= {"main","Belt","camo1"};
};

Config

class Osprey : V_PlateCarrier1_rgr {
	scope = public;
	displayName = "Assault Osprey";
	picture = "\Vests\icons\Osprey_R_ca.paa";
	model = "\Vests\Osprey";
	hiddenSelections[]= {"Belt"};
	hiddenSelectionsTextures[] = {};
	class ItemInfo : VestItem {
		uniformModel = "\Vests\Osprey_Belt";
		containerClass = "Supply100";
		mass = 50;
		armor = 100;
		passThrough = 0.7;
	};
};

---------- Post added at 08:39 PM ---------- Previous post was at 07:26 PM ----------

Another little question, anyone have an idea how to have a clan logo show up on a vest?

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Another little question, anyone have an idea how to have a clan logo show up on a vest?

I think that's under the hiddenSelectionsTextures: https://community.bistudio.com/wiki/Arma_3_Unit_Insignia#Configuration

But it may have to be textured directly onto the vest, because I don't think the CfgUnitInsignia supports vests.

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Just a little note. If you "hide" part of the model thanks to setting it no texture, the part of the model is still present, even though it's not visible. In this case, I'd go with separate models; it's a much more "cleaner" solution, in my opinion.

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Yeah, i was thinking of the smallest way of doing. Didnt want 100mb of models if its possible to do it with hiddenSelections and like 50mb of models. Thanks for the reply anyway, think ill just resort to multiple models

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