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slatts

Community Texture Templates.

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The idea behind this thread is to help modders make reskins of both vanilla and community content (From original authors!). If you have any PSDs or files that give you the details without the camo of units, guns, vehicles etc. please post them here :)

You can find some of mine in this album.

http://s296.photobucket.com/user/guitaro-man/library/texture%20templates?sort=3&page=1

(@Mods. If this could be stickied it would be a great benefit :) )

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Example Unit Texture //Faction: Indep. //Model: \A3\Characters_F_Beta\INDEP\ia_soldier_02.p3d

Example Unit Config (Note: remove the unit_ infront of the config.cpp to get it working. / Note² : This Config has some notes in it to learn.)

Edited by christian2526

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I've been working on this as a project. I've done the:

HummingBird

Hatchback

Strider

Independent Solider

http://forums.bistudio.com/showthread.php?183444-Nevbox-s-Texture-Resources

I've also just produced a guide:

Steam Guide

Also upvote this:

http://feedback.arma3.com/view.php?id=22064

Makes it much easier to create these templates.

Decent collection here as well by DreamRebel

http://forums.bistudio.com/showthread.php?179985-ArmA-3-retexture-templates-by-DreamRebel

DreamRebels work is APL-SA so I might build on it.

Edited by Nevbox

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Has anyone a template for the CSAT uniform?

EDIT: Nvm, got them from above post.

Edited by Slatts

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Hi guys, I adde dmy own templates of the NATO uniform, Carrier Lite, ECH and Assault pack to the album linked in the first post :)

---------- Post added at 21:17 ---------- Previous post was at 20:11 ----------

Quick double post, also just completed a texture template for the CSAT clothing_co file

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Does anyone have a template for the AAF Officer?

I'll begin uploading some of my PSD's, most of which are already covered, but I guess it doesn't hurt having a few extras.

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I've created a Texture Template Creation Tutorial.

  • Like 4

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Just wondering why BI don't release proper templates? Extracting a .paa is all well and good but you're never going to get a great result without Ambient occlusion, cavity, height map layers etc - and we can't bake our own from existing models. It would be nice to be able to edit a normal map too without hex editing, which I believe we're not permitted to do ( unless it is possible to edit the normals and I'm missing something? ) I know there's a template for base uniforms out there, but its strange that all assets don't have a template to go with them, considering the game plays and relys on the mod card so much.

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It would be nice to be able to edit a normal map too without hex editing, which I believe we're not permitted to do ( unless it is possible to edit the normals and I'm missing something? )

You can apply custom materials to hidden selections with hiddenSelectionsMaterials/setObjectMaterial.

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You can apply custom materials to hidden selections with hiddenSelectionsMaterials/setObjectMaterial.

That looks interesting Sniperwolf. Still probably beyond my abilities so far in the setting up. Is that something that can be defined in the config file of an addon like the diffuse map then?

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That looks interesting Sniperwolf. Still probably beyond my abilities so far in the setting up. Is that something that can be defined in the config file of an addon like the diffuse map then?

Yes, hiddenSelectionsMaterials allows you to define a custom .rvmat for a hidden selection from config, and setObjectMaterial is the scripting command if you need to do it on the fly.

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Simple enough operation. It's even possible in a multiplayer mission only with a dedicated server. I researched and tested it a while back and it worked. Can't remember or find on my PC how.... You can look at source rvmats or actual ones to find out what to do. https://community.bistudio.com/wiki/ArmA:_RVMAT

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Art dept. has released Templates for Marksman DLC guns! :cool: Nice, nice. Looks like we've set a standard. Hope to see all future content released like this!

Comes in arma 3 tools dev branch. http://forums.bistudio.com/showthread.php?179347-Tools-Development-Branch-Changelog&p=2929356&viewfull=1#post2929356

https://twitter.com/davee_twitteer/status/593783768764293121

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The heavy samples have now been released!

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Has anyone made a texture template for the new heavy vests? I'm lost with these PSDs lol

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Bottom left is the front of the vest, above that is the shoulder guard, just to the upper right of it is the back of the vest, To the upper left is the groin guard, and the stuff in the periphery are the various bits that are part of the armor. Or what you can do is make a test version by coloring the various parts and seeing it in-game to where all that stuff goes.

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Actually, there is a way to use the PSDs with GIMP. It requires some manual adjustment. Don't ask me what I did but I got it working somehow:

Dropbox Heavy Vest XCF

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I have quite a bit of templates I can put here, but they're all XCFs. I got BLUFOR Heavy/Light vest, helmet, clothing, crew helmet. And INDEP helmet, uniform. And OPFOR helmet, uniform. Plus I have 2 backpacks and some of the lighter headgear like Booniehats.

I'll upload them when I have time.

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You can find my templates here!

 

Templates which are ready at this moment: A-143 Buzzard, CH-49 Mohawk, MBT-52 Kuma, PO-30 Orca, Zamak, Su-35S Flanker E, F-15/C Eagle, MK-82, Slammer UP, UAV, T-72 Series, T-100 Varsuk, Mi-24 Series, ZSU-23.

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