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[IceBreakr/IBIS] Isla Duala for A3

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On 4/21/2018 at 4:38 PM, icebreakr said:

I have permission from Berghoff to alter the trees, but sadly no knowledge on how to make the fixes...

Well hopefully one day someone reads this thread who is a pro tree maker and charitable enough to figure it out. It really bothers me so much I might have to try to figure it myself even if it takes a hundred hours.

 

Where is Berghoff, by the way? Has he given up on using the internet? Or has he passed away?

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Sorry if this has been answered before but we had Isla Duala in our modpack about a year or so ago and removed it as it was causing the rest of our maps to lose all dust kick up effects from vehicles and soldiers. The only map where it worked when we had Duala in the modpack was Duala itself. Has that ever been fixed since last year or is there a solution? Thx

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I've got several tips and pieces of code, but its like totally undocumented on the BIS side on how to enable dust effects on ALL custom maps :(

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Unlike other configs, the duststuff is not adding up. Whenever you make your own dustconfig for your terrain, all the other configs will be excluded.

So if you want to make it compatible with all vanilla A3 maps and CUP you have to include all the dustconfigs from them and then add yours too. (I think CUP did the same, just ask them about it and maybe you could take their config and add your dust to it).

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On 30/06/2018 at 4:38 PM, Cosmo_D41 said:

Unlike other configs, the duststuff is not adding up. Whenever you make your own dustconfig for your terrain, all the other configs will be excluded.

So if you want to make it compatible with all vanilla A3 maps and CUP you have to include all the dustconfigs from them and then add yours too. (I think CUP did the same, just ask them about it and maybe you could take their config and add your dust to it).

 

There must be a way BIS remedies this situation? It is impossible for me to keep the database of all islands released and add those to the configs :/

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This issue has been coming up again fairly recently and I've reported the issue on the feedback tracker along with two proposed solutions:
https://feedback.bistudio.com/T131130

I'm sure BI will take a look, they are certainly already aware of this. So let's be patient and optimistic. :)

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Dust really makes the game special on sandy terrains.

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Hey @icebreakr , is there any plans on trying to find a fix for the AI pathfinding along concrete bridges? They make it all the way across until the very end, literally like a foot from the road before they start ramming into the side of the bridge.

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Hey guys. I've had to update Isla Duala to 3.9..1:
- replaced the Generic African Buildings pbo with new V3 sign key (A2 ones are not working since Arma3 1.86.xxx patch)

 

Cheers.

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21 hours ago, icebreakr said:

Hey guys. I've had to update Isla Duala to 3.9..1:
- replaced the Generic African Buildings pbo with new V3 sign key (A2 ones are not working since Arma3 1.86.xxx patch)

 

Cheers.

Nice. I thought all security changes including v3 sigs were removed after the hotfix?

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On 9.12.2018 at 9:09 PM, HazJ said:

Nice. I thought all security changes including v3 sigs were removed after the hotfix?

All security changes excluding v3 sigs were removed with the hotfix.

 

but v2 sigs should still work.

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http://joxi.ru/a2Xnz0Xi1X69Lr

http://joxi.ru/KAxJBQLHM7apGm
Think maybe it's time to abandon the CUP trash and change bridges and trees and houses for vanilla? on some islands you started doing this and it will work out great. And most importantly, there will be no bugs that the CUP curve brings with it. Take for example the island Tembelan, elegantly made without reference to the arma2 content. and it is pleasant to play, and the AI move normally, and the eyes do not hurt from these poisonous bushes and other garbage)

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5 minutes ago, topden said:

http://joxi.ru/a2Xnz0Xi1X69Lr

http://joxi.ru/KAxJBQLHM7apGm
Think maybe it's time to abandon the CUP trash and change bridges and trees and houses for vanilla? on some islands you started doing this and it will work out great. And most importantly, there will be no bugs that the CUP curve brings with it. Take for example the island Tembelan, elegantly made without reference to the arma2 content. and it is pleasant to play, and the AI move normally, and the eyes do not hurt from these poisonous bushes and other garbage)

605cacde1e6f4bbc3d53f69529c43189ea20aabf

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