bigpickle 0 Posted December 7, 2014 (edited) Hi and welcome to Speed Of Sound Pure, the definative installment of Speed Of Sound. What you need:CBA - http://forums.bistudio.com/showthrea...-Addons-ARMA-3&Speed Of Sound Pure 1.3 Full (Armaholic) - http://www.armaholic.com/page.php?id=27566Alternative DownloadSpeed Of Sound Pure 1.3 Full (Mega) - https://mega.co.nz/#!qkZAwZLB!7jUl-VKdLenZ_PcF4MDf0QQmDNYw18lK_q9rF9-HTT8Alternative DownloadHotfix 3 (Mega) For those who had v1.2 - https://mega.co.nz/#!7oAlEKJS!FqyDFcLPAR7ohYkEmSHn-dCZL2XrLVU-wOI43bBk3zgInstructions:Place addons and Optional folders for hotfix(s) into the speed of sound pure folder and allow addons to overwrite and replace.---------------------------------------------If your a server host you will also need the speed of sound pure server key, although this mod is Client side only, no requirment for the server to run the mod as well.Speed Of Sound Pure Server Key (Mega) - https://mega.co.nz/#!v8pRXIgC!pqoecP...S_3OsBpiKc8xuoRunning from command line I recommend :-nopause -nologs -nosplash -mod=@CBA_A3;@SpeedOfSound_PureRecommended Audio Settings In Windows (Settings I developed with)The above settings can be applied to all audio devices where possible, using a setting of :48000HzWhat is speed of sound pure?Speed of Sound Pure is how I envision the sound in arma 3 should be. Its been one very long evolving project that started back in Arma2 and has grown in size and scope reaching what I feel is the penultimate version of Speed of Sound.How often will it be updated?Hopefully not all that often, there will still be bugs no doubt somewhere but I think I've squashed the major ones but running -nologs on clients and servers ensures smoother play incase errors do crop up.Who do you have to thank for Speed of Sound Pure?DevsBigpickle Foxy (Geunius Scripter God)Support Networks & TestersFor the tollerance and patience in SP/MP testing, opinions and advice!-[EUTW]- Clan & its Membershttp://www.eutw.net/index.php?id=homeDedicated Rejects Clan & its Membershttp://www.dedicatedrejects.com/-=XTRA=- Clan & its Membershttp://www.battlegroup-xtra.eu/Hell In The Pacific Mod Teamhttp://hellinthepacific.blogspot.nl/To all those I havent mentioned, you are not forgotten. My thanks goes out to everyone who helped me.Hope you all enjoy the mod! Edited February 8, 2015 by Bigpickle Share this post Link to post Share on other sites
Guest Posted December 7, 2014 Thanks for sending us the release :cool: Release frontpaged on the Armaholic homepage. Speed Of Sound Pure v1.0Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
flipped 11 Posted December 7, 2014 Congrats on the release matey! Look forward to trying out the full version. Share this post Link to post Share on other sites
K3NI 10 Posted December 7, 2014 Is this an improvement over the last release? what significant changes have you made? Share this post Link to post Share on other sites
laxemann 1673 Posted December 7, 2014 Wow, surprising! Will take a look at it tomorrow... excited. :) 1 Share this post Link to post Share on other sites
taumargin 13 Posted December 7, 2014 Haha awesome Big Big fan of SOS. Can't wait to try this, I may have to have a day off tomorrow. Share this post Link to post Share on other sites
kremator 1065 Posted December 8, 2014 Nice one BP! 1 Share this post Link to post Share on other sites
BL1P 35 Posted December 8, 2014 Congrats on the release BP. Share this post Link to post Share on other sites
shortywz 10 Posted December 8, 2014 Is there an issue with this addon and the Helicopter DLC? The new helicopters do not appear when enabled - verified that disabling this makes them return. Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted December 8, 2014 (edited) Nice BP, congrats! Holy Snikees! 3.1gb download :computer: will have to bide my time til this ones done Edited December 8, 2014 by Günter Severloh Share this post Link to post Share on other sites
eggbeast 3673 Posted December 8, 2014 awesome sauce bp Share this post Link to post Share on other sites
sethos 2 Posted December 8, 2014 Any videos or anything? Share this post Link to post Share on other sites
Phantomsmedia 1 Posted December 8, 2014 Is there an issue with this addon and the Helicopter DLC? The new helicopters do not appear when enabled - verified that disabling this makes them return. Make sure you didn't uncheck the Helicopter DLC in the expansions menu of ArmA 3! Awesome release, downloading now. Share this post Link to post Share on other sites
Belbo 462 Posted December 8, 2014 Make sure you didn't uncheck the Helicopter DLC in the expansions menu of ArmA 3! He's right though. The Helicopter DLC seems not to be present, although it appears to be loaded. Share this post Link to post Share on other sites
weaponsfree 46 Posted December 8, 2014 Congrats on the release! I've been enjoying SoS for a while, and glad to see a definitive version. Now on with the (possible) bugs. Anyone else not getting radio audio? Share this post Link to post Share on other sites
bullet purveyor 85 Posted December 8, 2014 Have you tested this on a 5.1 setup? Sounds very strange on my system like a part of the sound picture is missing? Holy Snikees! 3.1gb download :computer: 6.9 gig unpacked:eek: Share this post Link to post Share on other sites
Drakedge 10 Posted December 8, 2014 Downloading! Wow awesome man thank you for this! Share this post Link to post Share on other sites
shortywz 10 Posted December 8, 2014 He's right though. The Helicopter DLC seems not to be present, although it appears to be loaded. Thanks.. yeah, it's loaded, shows the icon on the main screen and all. Any helicopters loaded into the scenario, however, are not there, and when I go into Zeus, they are just listed as 'Helicopter' and you cannot spawn them. Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted December 8, 2014 6.9 gig unpacked Snikees 2!!! dam i still have an hour left to download, imo should have broke this into 3 parts, smaller parts are faster to download then one massive file. Share this post Link to post Share on other sites
asdfero 10 Posted December 8, 2014 Same bugs as the old SoS. HEDP rounds have no drop and recoil is weird. Share this post Link to post Share on other sites
chammy 7 Posted December 8, 2014 Have you gotten any of my IM pickle? Share this post Link to post Share on other sites
Drakedge 10 Posted December 8, 2014 (edited) Dang, okay a couple things. #1 - A-164 gun runs - the sound effects for the rounds impacting are way later than the sound for the gun firing, even though the rounds impact way before you would be able to hear the gun. #2 - DLC Helicopters (both NATO and CSAT) vanish from the game including their cargo containers with the mod active. This problem was fixed when I removed speedofsound_pure_ch47.pbo and speedofsound_pure_ch47.pbo.SOSP.bisign #3 - Gun sounds are pretty low volume. I increased my sound effects to maximum and they are still pretty weak sounding compared to vanilla. #4 - Tracers from the sound mod take over tracers from other mods like Blast Core Tracers, or SOSP causes them not to work, not sure. #5 .50 cal machine guns sound like pea shooters compared to their real life counterparts. Edited December 8, 2014 by Drakedge Share this post Link to post Share on other sites
goldtoaster 20 Posted December 8, 2014 Really digging it. My only complaint is the buzzing of flies around a dead body. It's pretty damn loud and kind of breaks the immersion. The sound starts immediately after you drop someone which is really silly imo. Mod would be better off without it. Other than that, I really love everything. Share this post Link to post Share on other sites
laxemann 1673 Posted December 8, 2014 So, I guess I know what's "going on". There no missing sound files or whatsoever, BigPickle made it sound like that on purpose. It seems as if the mod is meant to sound alright in many distances. I'm no fan of the concept since the soundscape definitely lacks "punch" in close ranges but well, BigPickle pointed out that this is how he envisions the soundscape to be. :) But I gotta say, I expected it to feature more stuff. Where did all your scripts from the previous versions go, dude? Share this post Link to post Share on other sites