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c_programmer

Multiplayer unplayable on a decent computer

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Specs:

  • Core i7 960
  • Gigabyte GTX760 OC w/ 2gb ram (albeit on a PCIe 2.0 mobo)
  • 10gb ram
  • Win 8.1 Pro (latest update)
  • 90/12 mbps down/up speeds at time of issues

I get great performance running on high setting for single player, but I can not manage more than 25fps on multiplayer at best on the lowest settings (lowest everything and 80% sampling). If shots start getting exchanged I can expect a drop to ~10fps and constant freezes. This persisted across four servers all with low pings. This is installed via steam.

---------- Post added at 09:31 AM ---------- Previous post was at 08:42 AM ----------

I set GPU_MaxFramesAhead=1; in my config file and I get ~30 frames pretty consistently on standard settings. Not sure why but that helped.

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Okay some hints here:

- put computer into high power mode (energy saving settings)

- put everything on maximum so your graphic card actually has to work. Otherwise, Arma 3 will put all the balance to your CPU which is bad. Its weird but the higher certain details, the better the performance.

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What fps do you get on the altis benchmark? What view distance/object distance do you use?

If you're not overclocking the processor and your motherboard will support it then you need to!

Arma3 loves high cpu clock speeds and memory frequencies, push it up to 4+ghz and you should see a good healthy boost to minimum fps. If you have a slow hard disk then it could be related to streaming issues - the engine needs to load files off the disk and will bottleneck the whole lot whilst it's doing so.

My system isn't a million miles off yours and I get mid 50s fps on the benchmark with 1080p, very high settings and 3k view distance.

i5 750@4.16ghz

8gb 1600mhz overclocked to 1752mhz

GTX660 standard

The gpu is typically loaded to 50-60% at these settings, the view distance is cpu limited so reducing that will increase your base fps and allow a higher maximum.

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I'm Having similar issues.

I have an i5 2500k overclocked to 4.5Ghz and a GTX 670 also overclocked a bit. In single player i did some of my own benchmarks with 200 ai (100 vs 100) and it was playing comfortable at 25-30 FPS until stuff died and it started climbing to 40+. I also ran the altis benchmark on high-ultra settings, 1600 overall distance and i'm getting 63 average FPS.

On reasonably populated scenarios I.E. <=100 ai i EASILY get 50-70 FPS, and of course on sparsely populated scenarios i hit 100 FPS, but when i play multiplayer, for example patrol ops or invade and annex server, I get 15-30 fps, averaging maybe 23-24 FPS. Its basically unplayable and i don't know what to do. I've tried every tweak that exists on these forums including playing with command line options and modifying my graphics settings from nvidia control panel, but no matter what i do i get like 50% GPU usage and 30% average CPU usage, and garbage FPS, so i'm at a loss of what to do. I've been considering upgrading to a new i7 (forgot the model but its a good one), but im scared it wont actually make a difference, but I keep hearing about people running those public server maps with like 60FPS and i sit here thinking how can that POSSIBLY be true?

I'm at a loss =(

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Its not your computer

this last update has done something, last week I was playing around 40 fps on any given server (except on rpg servers which get extremely laggy towards needing a restart regardless) this week Im getting a max of 25fps no matter what.

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