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malakdecaen

setup a forest ??

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Hi everybody ,

Thanks by advance to taking time to reply me ;)

I'm looking everywhere how to setup a forest for my map project ?

I know how to fill a polygon with trees but how to setup it like a forest ? i mean ingame if i open my map i need to see the forest on my map .

A picture is better than my bad english ;)

1423291rvwpy.jpg

my ingame map are like that :

http://cloud-4.steampowered.com/ugc/45363475931593671/886164EA2EEC98D0F6512BA1FF6905DF0FFB971F/ (564 kB)

To do that it is by a shape like road or something like that ?

I don't find any tutorial for forest :(

Thanks for you'r times .

Edited by kakarot

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Not sure about what i'm gonna say but try add to you'r config.cpp :

minTreesInForestSquare = X;

Just change X by the number you want like 2 if you wan't to define any zone with more than 2 tree for ?m².

I don't know how big the square² is.

Then repack you'r map.

If the forest zone was too big or unrealistic try with 4 ect...

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thanks again Vcz for you'r reply ;)

the config was :

minTreesInForestSquare :4; i change it to 1 and repack but the problem are still here :(

PS: the trees are made by me so the game maybe take it only for object and not trees .

How can i define them for trees in terrain builder ?

Edited by kakarot

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PS: the trees are made by me so the game maybe take it only for object and not trees .

How can i define them for trees in terrain builder ?

Do you try with official tree (from A3) ?

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that's a good idea ;)

but doesn't work too :(

Edited by kakarot

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PS: the trees are made by me so the game maybe take it only for object and not trees .

How can i define them for trees in terrain builder ?

If you have a custom made object you need to set the type how the object gets drawn to the map via the map= property in the p3d itself.

https://community.bistudio.com/wiki/Oxygen_2_-_Manual#Properties

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How are you packing up your Terrain ? if you use ProjectPbo it will work as per your Image , if you use the standard BIS one it will not work so i suggest you try ProjectPBO :)

Also you have not selected Texture on that Map so it will not show anyway -turn that on :)

Hope that helps

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Hi guys , thanks for your reply ;)

If you have a custom made object you need to set the type how the object gets drawn to the map via the map= property in the p3d itself.

https://community.bistudio.com/wiki/Oxygen_2_-_Manual#Properties

I've taking the plant_f sample from bis and is declared like tree in property

and if i use the normal trees from a3 that's doesn't work too :(

How are you packing up your Terrain ? if you use ProjectPbo it will work as per your Image , if you use the standard BIS one it will not work so i suggest you try ProjectPBO :)

Also you have not selected Texture on that Map so it will not show anyway -turn that on :)

Hope that helps

Yeah i use PBOproject for packing the map and if i select the texture when i open the map i get the same trouble :(

Any idea of what i miss ?

Thanks for your time .

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This is not really a solution, this is a terrible way to do that but you can paint manually your forest in your satmap.

But you will not see it in your in game normal map, as i said it's a terrible way to do that, but it can do the job temporarily. (Like for the new deadline of MANW ;) )

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This is not really a solution, this is a terrible way to do that but you can paint manually your forest in your satmap.

But you will not see it in your in game normal map, as i said it's a terrible way to do that, but it can do the job temporarily. (Like for the new deadline of MANW ;) )

LOL , you right ;) it's a terrible way .

I will try to do something with shappe

If someone get an idea you'r welcome ,)

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Yeah i use PBOproject for packing the map

for sure?

Pbo project updated at the last publication?

and be sure that pbo project copied your files to temp....

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Thanks guys for you'r help ;)

I've updated pboproject with the last version and delete the Temp folder but the problem is still here :(

The only way i find is to pack with Binpbo unbinarized .

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Anyone have a solution for this? I too am having issues with the forest areas not being drawn no matter what I set the min trees for forest square value to. The rocks one works fine, but for some strange reason the forest just won't. :/

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Does anyone already have a solution to this problem, as i face the same strange thing with my map:


Several amounts of trees:

wQNHtS8m.jpg

 

But only single trees shown on the map, no forest-area markings:

q2n0F6Om.jpg

  • I tried both only A3 Trees as well as a mixture of CUP-Tress etc.
  • I tried increasing and decreasing my " minTreesInForestSquare = X; " from 1 till 50 in different steps between
  • I tried to change the tile-size of my map
  • All is packed with the newest PboProject-Version

Nothing works... there are still only single trees shown on the map, no forest-squares....

Has anyone any ideas or solutions to this problem?

 

(And as mentioned above: rocks work without problem and are marked correctly)

 

 

 

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Same here. Seems something changed in bis binarize again or whatever. I wouldent bother to much at the moment. Prior last tool update it worked with mikero tools. Afaik this was once a problem in early A3 days.

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1fbe6a991be9b901d8cc3ab6acadf830.png

I got the same problem..

Are we doing something wrong?! Or is pboproject outdated .. 

 

 

 

 

Any one who got a solution?  

Edited by Elias Vinther

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This looks suspiciously like BIS have broken it with a previous binarize update. 

  • Like 1

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On 18.1.2017 at 2:11 PM, Elias Vinther said:

Or is pboproject outdated .. 

Any one who got a solution?

 

As Aussi said, and the fact that rocks are working seems to be indeed binarize whats causing it.

I dont have old tools backups so i cannot reproduce.

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