megagoth1702 251 Posted December 31, 2014 I'm no gun expert but the sounds work for me. Which is exactly my goal. Share this post Link to post Share on other sites
megagoth1702 251 Posted January 10, 2015 (edited) Long time no update guys, but new years eve parties never stopped really, hahaha. I've touched the Zafir and recorded a video showcasing all the sounds done so far. 50cal needs a re-work, absolutely. And after that I'll keep doing my to-do list. Been playing BF4 a lot lately, love the fly-by sounds of big shells/rounds. Probably what I will do after all the handheld rifles are done. Edited January 10, 2015 by megagoth1702 Share this post Link to post Share on other sites
panimala 25 Posted January 10, 2015 Sounds good and balanced so far, I notice improvements on the heavier calibers that had a bit too long kick earlier. Also youtube video on the JSRS RC when ;) Share this post Link to post Share on other sites
jcae2798 132 Posted January 11, 2015 THis is sounding great man! Cant wait for the next update Share this post Link to post Share on other sites
megagoth1702 251 Posted January 11, 2015 Sounds good and balanced so far, I notice improvements on the heavier calibers that had a bit too long kick earlier.Also youtube video on the JSRS RC when ;) What do you mean - long kick? THis is sounding great man! Cant wait for the next update Thanks, I will do some more work in the next days. :) Share this post Link to post Share on other sites
jumpinghubert 48 Posted January 11, 2015 zafir and mx have nice hard punch in the midbass area. Thats what I like! my soundrig: headphones with flat frequency response in cmss2-xfi modus Share this post Link to post Share on other sites
megagoth1702 251 Posted January 12, 2015 zafir and mx have nice hard punch in the midbass area. Thats what I like! my soundrig: headphones with flat frequency response in cmss2-xfi modus Thanks. What headphones? And why would you use any surround simulation for listening to a video that has stereo sound? Share this post Link to post Share on other sites
jumpinghubert 48 Posted January 12, 2015 (edited) Heavily modded fostex T50RP http://www.head-fi.org/t/618659/fostex-t50rp-incremental-mods-and-measurements For these mods you have to be a pure Mc Gyver... These headphones needs mods and solid amping. Then they sound audeze-like :D Little bit overpowered for games :p I refer to your downloadable version. Edited January 12, 2015 by JumpingHubert Share this post Link to post Share on other sites
panimala 25 Posted January 12, 2015 What do you mean - long kick? The lower frequencies were active a bit too long in the early video for the sniper rifles in my opinion, that's what i meant. Share this post Link to post Share on other sites
megagoth1702 251 Posted January 12, 2015 Heavily modded fostex T50RP http://www.head-fi.org/t/618659/fostex-t50rp-incremental-mods-and-measurementsFor these mods you have to be a pure Mc Gyver... These headphones needs mods and solid amping. Then they sound audeze-like :D Little bit overpowered for games :p I refer to your downloadable version. Very nice man! :) Love flat frequency response. I am using Behringer DT 990 Pro, which are a bit treble-heavy and crisp, but I can compensate for it. :) Heil to great cans! :D Share this post Link to post Share on other sites
megagoth1702 251 Posted January 15, 2015 Ever noticed how you either barely hear when you get hit OR the sound's timing is off? I mean - why do you hear the incoming SUPERSONIC bullet and then the hit? I did something about that. Share this post Link to post Share on other sites
St. Jimmy 272 Posted January 15, 2015 Ever noticed how you either barely hear when you get hit OR the sound's timing is off? I mean - why do you hear the incoming SUPERSONIC bullet and then the hit?I did something about that. Nice. Wasn't there some "aaaah" shout in A2 when you got hit? Some hit scream/shout on top of that and it will be very nice system Share this post Link to post Share on other sites
megagoth1702 251 Posted January 15, 2015 Nice. Wasn't there some "aaaah" shout in A2 when you got hit? Some hit scream/shout on top of that and it will be very nice system I tried, actually recorded myself. :) http://www.mediafire.com/download/1499uzmf9tbyq8m The problem is - if you get hit in your left arm, the "hit" sound, together with the "ARGH" will be played to the LEFT of your head, which sounds silly. In A3 there is this "pain" system, maybe I can exploit that somehow. ---------- Post added at 07:14 PM ---------- Previous post was at 06:27 PM ---------- Mk200 prototype, not perfectly happy with the mechanics but I think it's fine. Share this post Link to post Share on other sites
laxemann 1673 Posted January 15, 2015 Digging your rather "dry"-sounding style, har to explain, but it's very nice! :) :D Share this post Link to post Share on other sites
megagoth1702 251 Posted January 15, 2015 Thanks :), yep, short, dry, punchy. Can't wait to finish the damn weapons so I can move onto rocket launchers & cannons n shit, gonna be awesome! ---------- Post added at 08:24 PM ---------- Previous post was at 08:08 PM ---------- Releasing current state of mod: https://www.dropbox.com/s/4n72ihrw418wgn9/15.Jan.2015_%40MegasSound.7z?dl=1 Share this post Link to post Share on other sites
froggyluv 2125 Posted January 16, 2015 I tried, actually recorded myself. :)http://www.mediafire.com/download/1499uzmf9tbyq8m The problem is - if you get hit in your left arm, the "hit" sound, together with the "ARGH" will be played to the LEFT of your head, which sounds silly. In A3 there is this "pain" system, maybe I can exploit that somehow. ---------- Post added at 07:14 PM ---------- Previous post was at 06:27 PM ---------- Hey those sound good , nice punched in the gut sound to them. I also use my own voice for my own custom death screens but with more of a deflated bag "ooooooof" while camera switches to 3rd person. Dunno why BI doesnt use these simple immersion builders, hell they have a whole bunch of hit sounds in there already unused....so I put them in Laxeman's death cries demo mod and it works pretty fricken nicely. Share this post Link to post Share on other sites
jumpinghubert 48 Posted January 16, 2015 Thanks :),yep, short, dry, punchy. thats it! All these three parameters together give the perfect shooting sound in my opinion! In most mods one or two of them lacks. Share this post Link to post Share on other sites
megagoth1702 251 Posted January 16, 2015 Hey those sound good , nice punched in the gut sound to them. I also use my own voice for my own custom death screens but with more of a deflated bag "ooooooof" while camera switches to 3rd person. Dunno why BI doesnt use these simple immersion builders, hell they have a whole bunch of hit sounds in there already unused....so I put them in Laxeman's death cries demo mod and it works pretty fricken nicely. You put BI's vanilla samples into a mod? :D Which samples? Share this post Link to post Share on other sites
froggyluv 2125 Posted January 16, 2015 You put BI's vanilla samples into a mod? :D Which samples? At work so can't check but they have at least 10+ hit grunt sounds with 3 categories for each: mild/moderate/heavy or something along those lines. It's not my mod it's laxemans script I just took out the RO2 death screams and changed the event handler from killed to hit so I could here them more often. I'll look for file location when I get home Share this post Link to post Share on other sites
valnwt 11 Posted January 16, 2015 (edited) Been waiting for someone to look at sound modding from this perspective. Sounds great fantastic! Bravo :-) Edited January 16, 2015 by DanielV Share this post Link to post Share on other sites
froggyluv 2125 Posted January 16, 2015 Addons/sounds_f/a3/sounds_f/characters/human-sfx/ folders P01 -P06 Share this post Link to post Share on other sites
megagoth1702 251 Posted January 17, 2015 Been waiting for someone to look at sound modding from this perspective. Sounds great fantastic! Bravo :-) Tell your friends, I am all up for support and feedback. I am confident in my skills but never stop to learn in game audio design. Addons/sounds_f/a3/sounds_f/characters/human-sfx/ folders P01 -P06 I actually took a look at the sound folders before your post and found the sounds! Goddamit BIS y u no use this? :( Share this post Link to post Share on other sites
ambushlead 10 Posted January 26, 2015 I think the bodyhit sounds should also include the soldier groaning, yelping or at least some kind of reaction to being hit. I think it would work fine in Arma 3 as you can already hear your own player wheezing out of breath when he is fatigued. Share this post Link to post Share on other sites
megagoth1702 251 Posted January 27, 2015 (edited) Thanks for the suggestion. I tried to do it: http://www.mediafire.com/download/1499uzmf9tbyq8m They sound good in game but the sound is being played from where you get hit. So if you get hit in the LEFT arm, you will hear "UGH" from LEFT as if someone next to you would get hit. Which makes no sense because your moan should be audible from the CENTER. I don't know a better way to make this work so I just pulled the voice out of the samples. Edited January 27, 2015 by megagoth1702 Share this post Link to post Share on other sites
marcuskac 10 Posted January 31, 2015 (edited) I just gotta say, this is perfect! Good job, I love the sounds, they are not too loud so my ears are not ringing after every game but spot on, and I love the pop they make. Little issues with ADS sounds on the GM6 (Noise (kinda like metal vibrating at high frequency) after shooting while ADS) and the TRG-20 and TGR-21 EGLM (The sound while ADS is like too filled with Bass or something, it is not clear) (No issue with TGR-21), I believe those are the ones, just the sound is a bit weird when you shoot it while aiming down sights. Other ones are great. EDIT: I actually have a problem with most sounds when aiming down sights (They are distorted), but it is present only in surround (When i switch to it on my G35) so maybe it's just surround or just my headset. Edited January 31, 2015 by Marcuskac Share this post Link to post Share on other sites