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Will the Bushmaster give me the problem? If i remember right, there were many bugs and errors/pop ups alike when i played it last time back then. 

Did you guys revamp it to more in line with current version of game Arma? Did yo guys fixed it's old age or made some improvements on it to be able to include in mod NLD units? 

I thought the mod Bushmaster indeed is very very outdated for the current version of game Arma. Thank you very much

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4 hours ago, Bukain said:

Will the Bushmaster give me the problem? If i remember right, there were many bugs and errors/pop ups alike when i played it last time back then. 

Did you guys revamp it to more in line with current version of game Arma? Did yo guys fixed it's old age or made some improvements on it to be able to include in mod NLD units? 

I thought the mod Bushmaster indeed is very very outdated for the current version of game Arma. Thank you very much

 

I tested the Bushmaster for a bit, and as far as I can tell it has nothing gamebreaking. The damage model may be a bit wonky (wheels are almost indestructable).
Got no errors while while loading the mod up or ingame in the editor.
You are right in that it's an old mod and I was surprised it still worked the way it did hehe :).
If you or anyone else finds anything major about it then I'll review it again for the next build.
For now it seems okay and if anything can just be used as scenery in a mission.


We didn't change anything config wise, just retextured. The original author can't be reached via steam or the BI forums so I am not allowed to change anything without his consent.

Hope I've answered your questions ;).

 

-Shifty

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Great. I only remember some pop ups way back, like many months ago. As an ordinary player i don't know which is game breaking or not apart from hearing people say some popups are harmless, so thanks for that info right there, as i know now that i can ignore whatever popup it may produce from now on.

We'll give feedback if necessary as we progress with playing your mod. Thanks for still maintaining it! 

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After testing: There's no way to damage "HULL", "GUN", AND "TRRT". When I say "no way", there's literally no way indeed. 

Though the thing will explode you'll need most damaging explosives in the game(example firwill 500-2000lb paveway) directly right onto it's head/under it's belly to even able to wish for the explosion.  Even upon exploded, the exterior seem intact. 

I tried firing it with rhs T-90 latest munitions, apsdf, heat, etc..., ENG, FUEL and WHL down, but the rest intact. 

 

Whata shame it is indeed a very detail vehicle mod. Whoever made it is very good at it.

 

At least it gave me many hours of good laughers while testing it out haha The thing just literally ignored 60 PG-7V from rhs RPG v2 . I spawn 4 soldiers, each with Bergen Backpack loaded with 15 each, ×4 =60. Yah seriously, I'm having that much time lol

 

Anyway why hello Kitty and minion?

Edited by Bukain

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Yea I tested it some more yesterday, there's no actual damage model. RHS doesn't play nice with vanilla or other modded units though because they have a way different damage model (pretty sure the RHS rpg7 needs like 5 shots to a vanilla apc). I found 2 APFSDS rounds from the Leopard made the crew atleast disembark (red wheels, engine and fuel) although the model is intact.

So I guess it can be used for now as a scenery prop, or if you use it sparingly in the missions.

 

Because NLD_Units is a mod that's thought up and made in a dutch clan called Lowlands Tactical (which I am a part of) there's some choices and items that had the clan in mind. The backpacks are just for a bit of fun, there's loads more then just hello kitty and minions xD

 

Anyway I'll keep it in but will make a note of it in the mods known issues.

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qbPMF0D.png
Lowlands Tactical is proud to present a new release of NLD Units bringing it to version 2020092817

 

NLD units is a mod that add units from the Royal Netherlands Armed forces in several delicious flavours! 11 different camouflage patterns along with associated items and backpacks this mod adds a whopping 300 new classes to the base game.

To summarize, It will add the following units & camouflages to your game:

 

Woodland & Desert, Dienst Speciale Interventie (Police Tactical Unit), Korps Commando Troepen (Dutch Special Forces - Multicam), Korps Mariniers (Dutch Marines), MARSOF (Marines Special Forces - M81 Woodland) and MARSOF Divers (Black), Netherlands Fractal Pattern units in Green, Tan, Artic and Navy (with NFP 'multitone' facilitate universal vests & backpacks), UN Woodland and Desert units, Dutch Emergency Services (Civilian), Military Police (Blue)

But, there's more. Not only does it come with soldiers and their gear, it also includes some military hardware.

 

Anti-Air: Cheetah 'Pruttel' APC's: Boxer MRAV (Ambulance, M2 and Mk19), CV-9035NL (Woodland & Desert), Leopard 2 Engineering Tank, YPR-765 (M2, Ambulance and Police Variant) Artillery: M270 MRLS (DPICM & HE), PzH2000NLBoats: FRISC, LCU Mk2, LCVP Mk5 (Infantry & Vehicles), RHIB and the 'De Zeven Provinciën' class LCF Cars: Bushmaster PMV (Armed & Unarmed), DAF trucks (Ammo, Covered, Fuel, Medical, Repair, Transport) Fennek unarmed, HMG and GMG (Woodland, Desert, Winter), MBG280 CDI, Suzuki King Quad, VECTOR SF (Armed Tan), VW Amarok (Yes, with bluemotion) Drones: MQ9 ReaperHelicopters: AH64D Apache, CH47F and CH47D Chinook (Armed and ViV), Cougar MKII, NH90, SH14D SealynxPlanes: C130H Hercules, F16 MLU SQN 312, F35A cute minisub! Tanks: Leopard 2 Revolution 9Desert & Woodland) and the original Leopard 2A6MA2 Turrets: AM-MPQ53 Radar System, MM-104 Patriot Missile Defense System Civilian: EC135 (Lifeliner & Police)

 

Currently, the units are reskins of BIS and CUP units based on what we could gather about our armed forces. As we don't have a 3D artist that makes assets for us, we obviously have to rely on dependencies to make this work. For now the current dependencies are:


CBA_A3
CUP_weapons
CUP_vehicles
CUP_units
Colt C7
Firewills F16 (along with its dependencies)
Bushmaster

We're always open to suggestions and contributions in any way! 🙂

 

Download:
You can download this release from: https://drive.google.com/file/d/1ELKV79B2-2Ub7MIEpVbN-1X_mhlU-iZ_/view

https://imgur.com/a/uKbTQ6Y

 

Changelog:
V2020092817
- Added contact dlc radiobags in all camotypes.
- Added Cups real Boxer mrav apc in M2, GMG and empty variants.
- Added Cups real Panzerfaust 3 on the light AT rifleman.
- Added the AH64E Guardian apache (using cups D longbow apache).
- New textures for the Leopard 2A6.
- Slightly altered the multicam textures of the KCT.
- New helmets and vests for KCT infantry units.
- New vests for Marsof infantry units.
- Crew infantry now carry the C8NLD.
- FN MAG now uses a different model.
- Regular infantry once again has berets.

 

Notes
This mod is made to run in Arma 3 Vanilla, adding mods like ACE3 or other mods might change the experience and loadouts of the mod (Although, it should't matter)

 

Currently known issues

Raven UAV returns a script error first time after exiting screen
Bushmaster has no visible damage model. It will however force a disembark after taking a beating (As the mod is rather old and we have been unable to reach the autor)

 

Credits
Textures : Shiftysean & Pek
config.cpp : Sacha Ligthert, Shiftysean & Smootch
Models : Bohemia Interactive
Uniforms : teriyaki (TRYK's Multi-Play Uniforms)
Bushmaster: P1nGa 333
NH90 + EC635 : Aplion
F16C : Firewill
Colt C7: Leon M & Sovjet
assortment of weapons, vehicles and planes etc: CUP team

 

This mod is released under the APL-SA license. For more information, see this page.

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qbPMF0D.png

Lowlands Tactical is proud to present a new release of NLD Units bringing it to version 2023031418.

NLD units is a mod that add units from the Royal Netherlands Armed forces in several delicious flavours! 11 different camouflage patterns along with associated items and backpacks this mod adds a whopping 300 new classes to the base game.

To summarize, It will add the following units & camouflages to your game:

Woodland & DesertDienst Speciale Interventie (Police Tactical Unit)Korps Commando Troepen (Dutch Special Forces - Multicam),  Korps Mariniers (Dutch Marines), MARSOF (Marines Special Forces - M81 Woodland) and MARSOF Divers (Black)Netherlands Fractal Pattern units in Green, Tan, Artic and Navy (with NFP 'multitone' facilitate universal vests & backpacks)UN Woodland and Desert units, Dutch Emergency Services (Civilian), Military Police (Blue), Future CTRG SF (Fancy black suits)

But, there's more. Not only does it come with soldiers and their gear, it also includes some military hardware.

Anti-Air: Cheetah 'Pruttel' APC's: Boxer MRAV (Ambulance, M2 and Mk19), CV-9035NL (Woodland & Desert), Leopard 2 Engineering Tank, YPR-765 (M2, Ambulance and Police Variant)Artillery: M270 MRLS (DPICM & HE), PzH2000NLBoats: FRISC, LCU Mk2, LCVP Mk5 (Infantry & Vehicles), RHIB and the 'De Zeven Provinciën' class LCFCars: Bushmaster PMV (Armed & Unarmed), DAF trucks (Ammo, Covered, Fuel, Medical, Repair, Transport) Fennek unarmed, HMG and GMG (Woodland, Desert, Winter), MBG280 CDI, Suzuki King Quad, VECTOR SF (Armed Tan), VW Amarok (Yes, with bluemotion)Drones: MQ9 ReaperHelicopters: AH64D Apache, CH47F and CH47D Chinook (Armed and ViV), Cougar MKII, NH90, SH14D SealynxPlanes: C130H Hercules, F16 MLU SQN 312, F35A cute minisub!Tanks: Leopard 2 Revolution 9Desert & Woodland) and the original Leopard 2A6MA2Turrets: AM-MPQ53 Radar System, MM-104 Patriot Missile Defense SystemCivilian: EC135 (Lifeliner & Police)

Currently, the units are reskins of BIS and CUP units based on what we could gather about our armed forces. As we don't have a 3D artist that makes assets for us, we obviously have to rely on dependencies to make this work. For now the current dependencies are:
CBA_A3
CUP_weapons
CUP_vehicles
CUP_units
Colt C7
Firewills F16 (along with its dependencies)
Bushmaster

We're always open to suggestions and contributions in any way! 🙂

 

You can download this release from: https://www.lowtac.nl/NLD_Units/@NLD_Units-20230417.7z and ofcourse on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=424190840

 

Changelog:

V2023031418
- Fixed the Multicam backpack error.
- Minor tweak to Leopard 2 Revolution textures.
- Switched ammo boxes Maaws launchers to Panzerfaust 3s.
- Reworked Textures for the NLD MX rifles.
- Added an in armaverse SF subfaction (a dutch wing of the CTRG) meant to be a very specialised heavily armored SF unit using the dutchified MX rifles. (Warning!! Armor of the vest and helm is tweaked so they can take about a magazine of 6.5mm).

 

Notes
This mod is made to run in Arma 3 Vanilla, adding mods like ACE3 or other mods might change the experience and loadouts of the mod (Although, it should't matter)

Currently known issues
Raven UAV returns a script error first time after exiting screen
Bushmaster has no visible damage model. It will however force a disembark after taking a beating (As the mod is rather old and we have been unable to reach the autor)


Credits
Textures : Shiftysean
config.cpp : Sacha Ligthert, Shiftysean & Smootch
Models : Bohemia Interactive
Uniforms : teriyaki (TRYK's Multi-Play Uniforms)
Bushmaster: P1nGa 333
NH90 + EC635 : Aplion
F16C : Firewill
Colt C7: Leon M & Sovjet
assortment of weapons, vehicles and planes etc: CUP team

This mod is released under the APL-SA license. For more information, see this page.

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Had a slight problem with our buildserver. So the above link has been edited with a new one (seems it build an old version instead of the new one). So should be an actual update now xD!

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