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hoizen

Disable Zeus Mid Mission?

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Hey all,

I'm designing a mission with a player commander. What I'm after is a way to cutoff zeus from the player if his HQ building is destroyed mid mission.

Pseudo:

if (!alive HQ) then {

Disable zeus camera here?

}

Is there a feature of zeus that can do this?

Thanks in advance,

_Hoizen

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Synchronyzing player with Zeus module has no effect, so desync won't do anything as well. The player with access to Zeus is defined by Owner argument.

And how to disable Zeus mid-mission? First, set the Owner to some variable, e.g., "MissionCommander".

To give a specific player access to Zeus:

MissionCommander = bluforPlayer3;
publicVariable "MissionCommander";

To take that access away again:

MissionCommander = objNull;
publicVariable "MissionCommander";

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