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SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD

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Welcome to SMD Sahrani A3!!



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**UPDATED**

**Current Version v0.25 09 Mar 2015**

**Requires AiA_TP**

Sahrani, the original terrain from Bohemia Interactive's "Armed Assault" is being lovingly brought up to current standards and beyond. M1lkm8n and myself have spent countless hours documenting and fixing placement issues, bugs, and shortcomings of the terrain. Further, M1lkm8n has opened, improved, or port forwarded 100's of BI buildings and objects. Special attention has been paid to every minor detail and that same faithful attention to detail will be continued as I take the project forward.

Sahrani is a fictional mid atlantic island that features varied terrain, dramatic views, and amazing city design. SMD Sahrani features:

- Dozens of newly opened BI buildings

- Dozens of improved previously enterable and unenterable BI buildings

- Added shatterable glass, animated doors, shutters, dumpsters, wells, some SFX, some animated destruction

- Improved ground textures

- Building and object placement corrections

- Arma 3 Weather, Lighting, Ambient Life, and Tiling issue fix

For a comparison, I've made a short video of a quick walk around, and then a helicopter flight along basically the same paths, at the same date/time (sun is totally differently oriented due to the A3 weather I THINK?)

The Arma 3 Lighting and Weather makes an ENORMOUS difference along with our changed textures, and a recent change to our midrange texture as well. I will be tuning up all the textures for A3, as they all come off a bit too shiny right now.





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The current release is dependant on AiA_TP.

HUGE THANKS! to Outlawz7 for making 4 Zeus Game Master Missions for SMD Sahrani A3!:

- ZGM 48+2 Master SMD Sahrani A3

- ZGM 16+2 Master SMD Sahrani A3 (NATO)

- ZGM 16+2 Master SMD Sahrani A3 (AAF)

- ZGM 16+2 Master SMD Sahrani A3 (CSAT)

Future plans for SMD Sahrani include but are not limited to:

- Alteration to bathymetric data

- A3 underwater coral and sea plant clutter

- Possible increase of Terrain Resolution (currently 2048x2048 10m cells, might upgrade to 4096x4096 5m cells)

- Physx Lods, A3 Materials, and corrected configs for ALL buildings and objects

- Modern RACS, SLA, RSPD, and UN factions and vehicles

- Inclusion of United Sahrani Terrain, and Building updates

- Further terrain and Building changes to reflect a longer passage of time post United Sahrani

POSSIBLE Terrain/Building Changes

- Removal of all Tank Traps

- Removal of all propaganda signs and statues

- Removal and replacement of all burned out/bombed structures

- Addition of Paving at remaining 3 airstrips

- Build out of Rahmadi

- Modification to existing ports (possible dredging of the two Corazol inlets)

- Addition of chemical port and or refinery

- Addition of Power Plants (Diesel Electric, and MAYBE some geothermals (might also add some A3 wind turbines)

Changelog:

v0.25 09 Mar 2015

- REMOVED - smd_assets.pbo

- REMOVED - smd_sahrani_a3_scenes.pbo

- REMOVED - Mission folder

- REMOVED - A3 Wildlife Spawning (chickens, goats, dogs, no longer spawn) sealife and insects remain

- FIXED - Cloud drawing issues (blank octagon in the sky)

- FIXED - Rubble showing in smd_dum_olez_istan2_open2

- FIXED - A few more Alpha issues - smd_panelak, smd_panelak2, smd_panelak3, smd_cihlovej_dum_mini

- FIXED - Tide levels (set to 3.1m) (high tide meets up with the water lines of the docks/pillars

- FIXED - Placement issue with Docks with L shaped jetty

- FIXED - Placement issue with Bagango Yellow Large Buildings

v0.2 24 Feb 2015

- ADDED - Surface frictions for offroad

- ADDED - Improved Midrange Texture

- ADDED - Black Ops Vehicles (Flat Black and Digital camo)

- ADDED - Unit Insignia configs for Black Ops units

- ADDED - Intro/Outro Scenes (known issue "cannot load mission" error (click ok))

- ADDED - Arma 3 Lighting configs for some buildings/objects

- ADDED - AIDoor1 (AIDoor2 etc etc) and AISpawnpos_0 (AISpawnpos_1 etc etc) added to all logical SMD buildings

- ADDED - Project Name, Description, and clickable link updated in mod.cpp

- ADDED - smd_defines.pbo

- ADDED - smd_sahrani_a3_scenes.pbo

- ADDED - missions folder including preview mission with all custom units

- FIXED - Building Alpha Issues

- FIXED - Building Texture Merge issue

- FIXED - Lighthouse Lights

- FIXED - ATACS texture error (known issue no inventory image for atacs shemagh)

- FIXED - License/Readme updated

- FIXED - Destruction Effects Error

v0.1 22 Nov 2014

- ADDED - Arma 3 Lighting

- ADDED - Arma 3 Weather/Fog

- ADDED - Arma 3 Oceans

- ADDED - Arma 3 Ambient Life

- ADDED - Arma 3 Surfaces (vehicles are slowed offroad, footsteps make the correct noises on ground surfaces)

- ADDED - SMD Units - RACS, Black Ops, Tiger Camo, and Atacs Sniper

- ADDED - SMD Vehicle - MH9 in "Magnum PI" colors

- FIXED - "Satmap tiling issue" (no more checkerboard in the map preview, or in the air)

- FIXED - Refueling Option removed from Gas Stations

KNOWN BUGS:

- Dark Interior in one of the smd_dum_istan_olez_open buildings

- Roads make no noise under foot

- Dust does not appear to be working

Credits:

NonovUrbizniz - Terrain Editing, Modelling, Configs, Promo/Release

M1lkm8n - Previous Terrain Edits, Modelling, Configs

Pliskin - Textures for Units and Vehicles

License:

APL-SA - Author reserves the right to issue takedown notice in the event of actual or perceived violation of the license.

Download Links:

Requires AiA_TP:

AiA_TP - BI Forums or Armaholic or PWS

Files:

SMD Sahrani A3 v0.25 - Google Drive

SMD Sahrani A3 v0.25 - Mediafire

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Edited by CiforDayZServer
  • Like 3

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I like the fact that you took the time to include standard A3 features, like the ocean. Very nice indeed

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Great to see the fully improved Sahrani in A3, but I'm confused. Shouldn't this be a part of AIA TP? Now we have kind of 4 different versions of Sahrani with AIA TP :D

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Nice work, but same interrogation for me, will it be included in AIA TP? I believe that you already answered that question in the wip thread by saying that it' s meant to be used with AIA TP, but will it eventually be integrated into it?

In my case for example, i' d have a hard time convincing the people i play with to download another Sahrani with a quite large filesize, despite all the improvements, when there' s already a version of Sahrani in AIATP.:)

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How in gods name did I miss this, my armed assault days are flooding back to me. Wonderful work everyone evolved thank you for updating this rare gem.

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Nice work, but same interrogation for me, will it be included in AIA TP? I believe that you already answered that question in the wip thread by saying that it' s meant to be used with AIA TP, but will it eventually be integrated into it?

In my case for example, i' d have a hard time convincing the people i play with to download another Sahrani with a quite large filesize, despite all the improvements, when there' s already a version of Sahrani in AIATP.:)

Same for me. Great improvements, yet having multiple Sahranis isn't worth it.

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Same for me. Great improvements, yet having multiple Sahranis isn't worth it.

This really should be made to replace all the versions on the AIA pack.

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Hmm, didn't you want to have your SMD version completely included in AIA tp?

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Congrats on the release! Must have been a huge pile of work, but it really pays out to see good old maps in A3 to add some much needed diversity.

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Thanks for your hard work.

I alwayes loved Saharani...

I have question anyway: I have Aia Terran Pack: Do I need to disable the old Saharani map since I've read about a conflit.

Thanks in advance

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This map is going to be included in AiA TP (as far as I know); but I sure don't mind the early release! :D

Thanks for this beauty!

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This map is going to be included in AiA TP (as far as I know); but I sure don't mind the early release! :D

Thanks for this beauty!

I just hope that they will remove all the other versions since they are just useless with this.

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I just hope that they will remove all the other versions since they are just useless with this.

Agreed, no need to have so many different versions. Waste of HDD space!

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First of all, thanks for this awesome Map. It´s a real joy to explore it.

However I got 2 questions:

1. What do you think about a canal through Corazol since there are many Naval Mods in the works and this City would gain a huge amount of importance since it would be a very important way to cross from east to west and also the Bay area in the west would be an awesome area for Naval Battle.

2. Will the old A1 Buildings be improved Model and Texture wise? (They are already but the doors for example are extremely high) that would be a significant improvement to the already awesome map.

Edited by Lumnuon

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Great work, love the map but why was it integrated into AIATP?

I personally was looking for a standalone version is this possible still?

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