Naiss 28 Posted November 22, 2014 okey so im trying to get a map inside a dialog how would i do that? like witch command and defines do i need and how would i get it ---------- Post added at 22:10 ---------- Previous post was at 22:02 ---------- haha i got it working LOL i added this define: class RscMapControl { access = 0; type = 101; idc = 51; style = 48; colorBackground[] = {0.969,0.957,0.949,1}; colorOutside[] = {0,0,0,1}; colorText[] = {0,0,0,1}; font = "TahomaB"; sizeEx = 0.04; colorSea[] = {0.467,0.631,0.851,0.5}; colorForest[] = {0.624,0.78,0.388,0.5}; colorRocks[] = {0,0,0,0.3}; colorCountlines[] = {0.572,0.354,0.188,0.25}; colorMainCountlines[] = {0.572,0.354,0.188,0.5}; colorCountlinesWater[] = {0.491,0.577,0.702,0.3}; colorMainCountlinesWater[] = {0.491,0.577,0.702,0.6}; colorForestBorder[] = {0,0,0,0}; colorRocksBorder[] = {0,0,0,0}; colorPowerLines[] = {0.1,0.1,0.1,1}; colorRailWay[] = {0.8,0.2,0,1}; colorNames[] = {0.1,0.1,0.1,0.9}; colorInactive[] = {1,1,1,0.5}; colorLevels[] = {0.286,0.177,0.094,0.5}; colorTracks[] = {0.84,0.76,0.65,0.15}; colorRoads[] = {0.7,0.7,0.7,1}; colorMainRoads[] = {0.9,0.5,0.3,1}; colorTracksFill[] = {0.84,0.76,0.65,1}; colorRoadsFill[] = {1,1,1,1}; colorMainRoadsFill[] = {1,0.6,0.4,1}; colorGrid[] = {0.1,0.1,0.1,0.6}; colorGridMap[] = {0.1,0.1,0.1,0.6}; stickX[] = {0.2,{"Gamma",1,1.5}}; stickY[] = {0.2,{"Gamma",1,1.5}}; class Legend { colorBackground[] = {1,1,1,0.5}; color[] = {0,0,0,1}; x = "SafeZoneX + ( ((safezoneW / safezoneH) min 1.2) / 40)"; y = "SafeZoneY + safezoneH - 4.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)"; h = "3.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; font = "PuristaMedium"; sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; }; class ActiveMarker { color[] = {0.3,0.1,0.9,1}; size = 50; }; class Command { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa"; size = 18; importance = 1; coefMin = 1; coefMax = 1; }; class Task { colorCreated[] = {1,1,1,1}; colorCanceled[] = {0.7,0.7,0.7,1}; colorDone[] = {0.7,1,0.3,1}; colorFailed[] = {1,0.3,0.2,1}; color[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"}; icon = "\A3\ui_f\data\map\mapcontrol\taskIcon_CA.paa"; iconCreated = "\A3\ui_f\data\map\mapcontrol\taskIconCreated_CA.paa"; iconCanceled = "\A3\ui_f\data\map\mapcontrol\taskIconCanceled_CA.paa"; iconDone = "\A3\ui_f\data\map\mapcontrol\taskIconDone_CA.paa"; iconFailed = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_CA.paa"; size = 27; importance = 1; coefMin = 1; coefMax = 1; }; class CustomMark { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\custommark_ca.paa"; size = 24; importance = 1; coefMin = 1; coefMax = 1; }; class Tree { color[] = {0.45,0.64,0.33,0.4}; icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa"; size = 12; importance = "0.9 * 16 * 0.05"; coefMin = 0.25; coefMax = 4; }; class SmallTree { color[] = {0.45,0.64,0.33,0.4}; icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa"; size = 12; importance = "0.6 * 12 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Bush { color[] = {0.45,0.64,0.33,0.4}; icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa"; size = "14/2"; importance = "0.2 * 14 * 0.05 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Church { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\church_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Chapel { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\Chapel_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Cross { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\Cross_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Rock { color[] = {0.1,0.1,0.1,0.8}; icon = "\A3\ui_f\data\map\mapcontrol\rock_ca.paa"; size = 12; importance = "0.5 * 12 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Bunker { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa"; size = 14; importance = "1.5 * 14 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Fortress { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa"; size = 16; importance = "2 * 16 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Fountain { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\fountain_ca.paa"; size = 11; importance = "1 * 12 * 0.05"; coefMin = 0.25; coefMax = 4; }; class ViewTower { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\viewtower_ca.paa"; size = 16; importance = "2.5 * 16 * 0.05"; coefMin = 0.5; coefMax = 4; }; class Lighthouse { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\lighthouse_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Quay { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\quay_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Fuelstation { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\fuelstation_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Hospital { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\hospital_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class BusStop { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\busstop_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Transmitter { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\transmitter_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Stack { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\stack_ca.paa"; size = 20; importance = "2 * 16 * 0.05"; coefMin = 0.9; coefMax = 4; }; class Ruin { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\ruin_ca.paa"; size = 16; importance = "1.2 * 16 * 0.05"; coefMin = 1; coefMax = 4; }; class Tourism { color[] = {0,0,0,1}; icon = "\A3\ui_f\data\map\mapcontrol\tourism_ca.paa"; size = 16; importance = "1 * 16 * 0.05"; coefMin = 0.7; coefMax = 4; }; class Watertower { color[] = {1,1,1,1}; icon = "\A3\ui_f\data\map\mapcontrol\watertower_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; }; class Waypoint { color[] = {0,0,0,1}; size = 24; importance = 1; coefMin = 1; coefMax = 1; icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa"; }; class WaypointCompleted { color[] = {0,0,0,1}; size = 24; importance = 1; coefMin = 1; coefMax = 1; icon = "\A3\ui_f\data\map\mapcontrol\waypointCompleted_ca.paa"; }; moveOnEdges = 0;//1; x = "SafeZoneXAbs"; y = "SafeZoneY + 1.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; w = "SafeZoneWAbs"; h = "SafeZoneH - 1.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; shadow = 0; ptsPerSquareSea = 5; ptsPerSquareTxt = 3; ptsPerSquareCLn = 10; ptsPerSquareExp = 10; ptsPerSquareCost = 10; ptsPerSquareFor = 9; ptsPerSquareForEdge = 9; ptsPerSquareRoad = 6; ptsPerSquareObj = 9; showCountourInterval = 0; scaleMin = 0.001; scaleMax = 1; scaleDefault = 0.16; maxSatelliteAlpha = 0.85; alphaFadeStartScale = 0.35; alphaFadeEndScale = 0.4; fontLabel = "PuristaMedium"; sizeExLabel = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; fontGrid = "TahomaB"; sizeExGrid = 0.02; fontUnits = "TahomaB"; sizeExUnits = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; fontNames = "PuristaMedium"; sizeExNames = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8) * 2"; fontInfo = "PuristaMedium"; sizeExInfo = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; fontLevel = "TahomaB"; sizeExLevel = 0.02; text = "#(argb,8,8,3)color(1,1,1,1)"; //text = "\a3\ui_f\data\map_background2_co.paa"; class power { icon = "\A3\ui_f\data\map\mapcontrol\power_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1,1,1,1}; }; class powersolar { icon = "\A3\ui_f\data\map\mapcontrol\powersolar_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1,1,1,1}; }; class powerwave { icon = "\A3\ui_f\data\map\mapcontrol\powerwave_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1,1,1,1}; }; class powerwind { icon = "\A3\ui_f\data\map\mapcontrol\powerwind_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1,1,1,1}; }; class shipwreck { icon = "\A3\ui_f\data\map\mapcontrol\shipwreck_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1; color[] = {1,1,1,1}; }; }; Share this post Link to post Share on other sites
iceman77 18 Posted November 22, 2014 Hi lifeman live. I haven't used a map control in quite some time. Take a look @ this though. Should help. Ahh nvm I see you got it working. Share this post Link to post Share on other sites
Naiss 28 Posted November 23, 2014 thanks anyway but i got another question and that is how can i set the map aim to a markerpos? i tryed alot and it just wont work and i want it to do that in the dialog with the map ---------- Post added at 01:45 ---------- Previous post was at 00:45 ---------- i tryed something like this but this wont work: mapAnimAdd [1, 0.1, markerPos _name]; mapAnimCommit; Share this post Link to post Share on other sites
Larrow 2801 Posted November 23, 2014 mapAnimAdd is for THE map. For a RscMapControl you have to use the ctrl version ctrlMapAnimAdd Share this post Link to post Share on other sites