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John87

Cosmos Engine 0.41

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-------------------------------------- current version 0.42 --------------------------------------------

  • Real scales of space (diameter of the Earth = 12 742 000m , distance from the Earth to the Moon = 384 467 000m and etc.).
  • Any space object and planet have position in space with an precision 0.1mm.
  • Unlimited view distance of planets
  • Ability to fly into space from current land (for example stratis) or to landing, in real time without loading
  • Ability to fly from one land (for exmplae Stratis) and landing to another land (for example Altis), with loading screen.
  • Land zones: Earth (Stratis, Altis)
  • Earth, Moon, Sun
  • Dynamically texture loading for planets
  • Fast c++ code

Links

MakeArmaNotWar link

0.42 Download:

Armaholic download link

0.41 Download:

ModDm download link part1.rar

ModDm download link part2.rar

0.42patch download link (required 0.41)

Install:

Unpack 0.42 archive to Arma3 folder.

or

Unpack 0.41 archive(s) to Arma3 folder.

Unpack 0.42patch archive to Arma3 folder with replace files.

----------------------------- Change log ---------------------------------

0.4

First public release

0.41

Fixed - freeze after start mission on Some PC (requred some not used addons)

Fixed - some other little bugs and tweaks

0.42

Fixed - Out of memory on some PC when height > 30km

Fixed - Part of the Earth is not drawed sometimes

Fixed - CE doesn't work (hint is not displayed) and requires restart mission sometimes

Added - Campaign "Cosmos Engine Demo Space" with ability start mission directly from Space

-------------------------------------------------------------------------------------------------------------

--------------------------------------------- Future Plans -----------------------------------------------

-------------------------------------------------------------------------------------------------------------

This section and features are estimated and not final (can be changing and/or added).

----------------------------- Closest tasks ---------------------------------

  • space plane (walking inside supported)
  • physics (gravitation, seperate engines power)
  • add space objects (small asteroids)

----------------------------- Main Features ---------------------------------

  1. Physics
    • inertia
    • gravity
    • burning in the atmosphere
    • different power engines in front/back/right/left (for any maneurous include strafes)
    • destruction of the ship by space junk at high speeds
    • time slowdown at speeds close to the speed of light (optional)
    • scale time (fantastic feature)
    • artificial gravity on space plane/ship/station (fantastic feature)
    • power space engines (fantastic feature)

[*]Sol system

  • about 10 planets of the solar system
  • real orbits and rotations of the planets
  • asteroids
  • radiation, temperature

[*]Landing

  • ability to fly into space from current land (for example Stratis) or to landing, in real time without loading
  • ability to fly from one land (for exmplae Stratis) and landing to another land (for example Altis), with loading screen.
  • land zones on the Earth (Stratis, Altis, Chernarus and some other)
  • land zone on the Moon
  • compatible with Armas clouds

[*]Space plane

  • walking inside (when height of the space plane above 50km from the planet)
  • improved space physics

[*]Realism

  • it's trying to be real
  • there are some fantastic features for more intresting gameplay

[*]Design

  • improve stars
  • improve colors and contrast of the Earth, also decrease bright at some places (v0.41 too bright)
  • improve textures of the Moon

--------------------------------- Additions ------------------------------------

Custom script commands, like:

  • plane1 setposC[230454555,2000000000,3400000];
  • plane1 movetoC[230454555,2000000000,3400000];
  • plane1 movetoPlanetC("Earth","Stratis");
  • pos1 = getposC("Earth");
  • setScaleTimeC(1000);
  • ...

Custom config.

Ability to add custom land zones and may be planets (+ manual).

Ability to add custom addons of space ships, space planes, space stations (+ manual).

Manual how add CE to custom campaigns.

------------------------------- Multiplayer -----------------------------------

I don't know how multiplayer work yet and can't say exactly about posibility of it now.

Previously I dont see why it can't be, but may be with some restrictions compared to singplayer.

-------------------- Total modification and campaign --------------------

Will be announced after release v1.0.

Edited by John87
  • Like 2

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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That is SOMETHING BIG ! I'm impressed ! BIS hire this guy and let him finish his job !

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Extremely impressive. When I saw Stratis and then Altis in front of you in the video I was like, woah.

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This is why Arma is the greatest game? Ever!! Very impressed in the list of current features. Unlimited view distance.....WHAT?! A persistent universe game mode. People fighting on all arma islands at the same time...then take the battle to beyond earth. WOW. Mind blown.

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Yeah froggyluv, we are now planning an Earth invasion with 49billion troops, all profiled :)

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Yeah froggyluv, we are now planning an Earth invasion with 49billion troops, all profiled :)

:pc:

*on topic

Remarkable project/i m watching it for some time

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Looks fantastic but I get memory errors after turning space engine on and after 1 or 2 minutes and CTD. Anyone knows why?

This is the error message :

Out of memory (requested 0KB).

Footprint 3423731712 KB

Pages 16384 KB

Edited by Nikiforos

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This is absolutely awesome and the scale is massive.

Congratulations on getting to this stage in such an ambitious project; I very much look forward to seeing updates in the future.

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Looks fantastic but I get memory errors after turning space engine on and after 1 or 2 minutes and CTD. Anyone knows why?

This is the error message :

Out of memory (requested 0KB).

Footprint 3423731712 KB

Pages 16384 KB

+1 on this -just before breaking orbit lol

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"This is NorthPoint Actual of the Secret Canadian Legion, I have eyes on target, requesting Orbital Artillery Strike at the designated coordinates, over!"

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Wow.... Excellent work!!. This will be GREAT.... I can see Robotech, Starwars any kind of GREAT mods using this great work!. Thank you for your work and Regards.:yay:

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Looks fantastic but I get memory errors after turning space engine on and after 1 or 2 minutes and CTD. Anyone knows why?

This is the error message :

Out of memory (requested 0KB).

Footprint 3423731712 KB

Pages 16384 KB

Do you have last version of arma3?

How much RAM and VideoMemory you have ?

It's peak of memory usage on height 100-200km height.

I want to optimise memory usage in this moment.

Also I will add settings menu with texture qulity settings, for VideoCard with lower 890MB Memory.

Temporary solution - close hard background programs before start arma or change arma setting texture to "High".

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+1 on this -just before breaking orbit lol

Your PC: 16 Gigs DDR3 @1600, Nvidia 760 4gb.

It's strange. I have 4Gb RAm and Nvidia 890mb and haven't this problem on VeryHigh texture Settings. I will try to find why some PC have this problem.

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Made a quick test with lower texture and object details and game crashed again. Don't know why.

Edited by Nikiforos

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I'm getting an out of memory error every time I reach about 29-30 000 meters up, like some engine transition is failing. I have 8 gig ram and ~33% used before launching Arma 3. It's dissapointing.

[uPDATE]

Fixed using -malloc

Nikiforos, froggyluv, try to add in ce_run.bat: "-malloc=system"

ce_run.bat:

//----------------------------------------------------------

start celoader.exe

start arma3.exe -malloc=system -mod=@Cosmos

exit

//-----------------------------------------------------------

Edited by John87

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