Drifter 167 Posted February 13, 2015 Are you running the necessary required addons (i.e. RHS, and the HLC AKs if you're running the HLC config)?Also, anyone else noticed that the African/Arabic/Afghan units all speak Russian? It makes sense that the Chedaki and Ukrainian units speak Russian but shouldn't at least the Arabic/Afghan units be speaking Farsi like the CSAT units... Yes, I actually found out what it was. Apparently this mod cannot run with the FZA Apache addon. Not sure why, but thats what it is. Share this post Link to post Share on other sites
Iceman_TF_Timberwolf 12 Posted February 13, 2015 realistically it would be cool for the A2 Arabic protocol to be ported so the Arabic units actually spoke Arabic. That language is freaking cool. Share this post Link to post Share on other sites
malcom86 33 Posted February 13, 2015 realistically it would be cool for the A2 Arabic protocol to be ported so the Arabic units actually spoke Arabic. That language is freaking cool. Absolutely !!! It would be amazing !! Share this post Link to post Share on other sites
dragonfire43560 27 Posted February 13, 2015 Dont think arma 2 had arabic in it Share this post Link to post Share on other sites
onedigita 17 Posted February 16, 2015 is there a classnames for all the weapons in the pack? Share this post Link to post Share on other sites
owmyeye 14 Posted February 16, 2015 (edited) Sorry if these questions have been asked over and over... but is there a chance that T-55 and T-62 tanks will be added? And what about more technical's? In Syria they love to use AA guns fixed onto pick-ups and flatbed trucks. ...and how about some recoil-less rifles as static weapons? Basically i'm looking for more heavy gear for irregular forces such as IS... or as you may call them... "Iraqi terrorists". Edited February 16, 2015 by owmyeye Share this post Link to post Share on other sites
Drifter 167 Posted February 16, 2015 When the addon is loaded on our server, the server does not start up when running this addon. The thing I encountered with this addon, is that it does not like to run when certain addons are present. For example, my game would not start with FZA Apache enabled on my addon pack. I fixed that by removing FZA Apache, the game starts fine, and in single player it works fine. When we put in on our dedicated server, the server doesn't start. I remove FZA Apache from our server and still, the server is not starting. Are their any other addons that can possibly cause this to happen? We run a wide variety of addons on our server. But not sure what is the source of the problem. Thanks Share this post Link to post Share on other sites
Jackal326 1181 Posted February 16, 2015 When the addon is loaded on our server, the server does not start up when running this addon. The thing I encountered with this addon, is that it does not like to run when certain addons are present. For example, my game would not start with FZA Apache enabled on my addon pack. I fixed that by removing FZA Apache, the game starts fine, and in single player it works fine. When we put in on our dedicated server, the server doesn't start. I remove FZA Apache from our server and still, the server is not starting.Are their any other addons that can possibly cause this to happen? We run a wide variety of addons on our server. But not sure what is the source of the problem. Thanks Well, if you're running the SAME addons as are on the server (if you're not, you have more problems than I am qualified to deal with), it probably isn't a conflict. Have you checked the server.rpt for error messages? Share this post Link to post Share on other sites
rekkless 240 Posted February 16, 2015 I can't help but notice there is a verions .8 but playwithsix only has version .7 any idea when play with six is going to be updated? Share this post Link to post Share on other sites
serjames 357 Posted February 16, 2015 Ask them https://getsatisfaction.com/withsix/topics/mod_update_or_addition_requests_pt2 Share this post Link to post Share on other sites
rekkless 240 Posted February 16, 2015 Ask themhttps://getsatisfaction.com/withsix/topics/mod_update_or_addition_requests_pt2 Cheers man, I'll hit them up. Share this post Link to post Share on other sites
nerdwing 13 Posted February 16, 2015 Is the conflict with Franz and Nodunit's Apache something fixable on the player's end, or is it an internal issue with the two mods? This pack and that helo compliment each other perfectly for Coop gameplay, its a shame they dont get along! :( Share this post Link to post Share on other sites
rekkless 240 Posted February 17, 2015 Leight I spoke with Play With Six they said the owner of Leights OpFor said due to issues you had requested PWS revert back to version 0.7. If everything has been ironed out and 0.8 is now the standard they said they would gladly update their data base and offer 0.8 to everyone like on Armaholic. Share this post Link to post Share on other sites
Lego. 11 Posted February 17, 2015 I don't know if anyone notice, but the LOP_AM and the LOP_AFR are working only with the CQB ALIVE module. They both spawn without problems. I don't undertand a thing about working on modules, but I though that this information might help someone finding the problems with the others ALIVE modules. cheers! Share this post Link to post Share on other sites
sonsalt6 105 Posted February 17, 2015 Updated mod v0.8 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
h-singh 39 Posted February 18, 2015 LOP_AM is not working with ALIVE. :( Share this post Link to post Share on other sites
TheConen 78 Posted February 18, 2015 Leight, we experienced problems with your units and the CSE medic system - it just doesn't work for them. Any ideas? Share this post Link to post Share on other sites
hydrobull3t 13 Posted February 20, 2015 Hey Leight, first of all good job for the units!!! really enjoyable to play with them. Can you create also Hamas and Hezbollah as OPFOR units? (so we will have full HD, Middle east opfor units supported by RHS??? Thanks, and cheers mate. Share this post Link to post Share on other sites
phronk 898 Posted February 20, 2015 Hey Leight, great addon! Just wanted to report one thing and make a request: 1. Middle Eastern civilians and insurgents don't have turbans. The rebels can wear a scarf/turban, but there seems to be no turban wearing Afghan units aside from that. 2. Will you ever consider doing modular releases? For example, having a release that only includes Afghan civilians and rebels? It'd be a more viable option for me to use this as an addon dependency on my missions even more so if that were the case, because it'd be a much smaller file size. But, I understand it's a pain in the ass to do so I won't hold it against you if you decide otherwise. ;) Share this post Link to post Share on other sites
JamesTheClarke 40 Posted February 21, 2015 Hi Leight, First off, congrats to the latest version of your OpFor pack and to the changes you made from specific real life guerrilla groups to generic ones. It's good to see that talented modders are leaving the hype bandwagon of certain factions. My community has been playing / testing intensively with v0.8 of your faction pack and here are some of our suggestions for v0.9. They are intended as constructive criticism, we appreciate and value all the hard work that has already gone into making this mod. I hope they will be of use to you: Increase the Rifle Squad size from 7 men to 10-15 men. It would resemble real squad sizes more closely and makes it easier for Zeus GMs to spawn large groups of enemies. Add a Fire Team group to all factions, size 4-6 men. Currently there is no viable intermediate choice between squad and sentry. This way the mission makers would get more choices for their mission design. Decrease Support Team size from 8 to 6 (similar to the Anti-Tank Team). Maybe also replace the Marksman with a 2nd Automatic Rifleman, that way the Support Team would become more specialised in suppressing enemy infantry with AR fire, just like the Anti-Tank Team is specialised in AT fire. Replace the Grenadier with a Rifleman in the Sentry group. Grenade launchers are quite expensive and thus are usually not in use for low ranking sentry guards in RL. In-game there is also another reason for this request, whenever a mission maker guards a large military base / installation with several sentry groups the players will receive a massive amount of grenade launcher fire when they are spotted. Thus mission makers are less inclined to use this group eventhough they would like to. ChDKZ, Afghan Militia, African Rebels and Ultranationalists: Currently these four factions only use weapons of the caliber 7.62mm. Even on very low accuracy levels this will lead to a much higher damage output than any other faction out there, resulting in a much higher ratio of frustrating one-shot deaths. We came up with the following loadout suggestion (based on the HLC AK replacement.pbo): Replace AKMs and AK47s of all units except Squad Leaders and Fire Team Leaders with AKS74s, AK74s, AK74 (worn) and AKS74Us (for Riflemen AT). With this loadout they will still have more 7.62mm rounds than any other faction (due to the PKMs) but feel less "cheaty" when playing against AI. Bug report: When one starts Zeus the following message pops up 'bin\config.bin/CfgVehicles.LOP_IA_T72BA' Share this post Link to post Share on other sites
Deathstruck 375 Posted February 22, 2015 Hey Leight, great addon!2. Will you ever consider doing modular releases? For example, having a release that only includes Afghan civilians and rebels? It'd be a more viable option for me to use this as an addon dependency on my missions even more so if that were the case, because it'd be a much smaller file size. But, I understand it's a pain in the ass to do so I won't hold it against you if you decide otherwise. ;) +1 I'd be up for that as well. :) Share this post Link to post Share on other sites
piter306 16 Posted February 22, 2015 Hi,sorry for my poor english first, thx for your great addon. Is the best for Rydygier mission "HETMAN: War Stories", I played many hours with your addon. Is possible adds T-72 or T-80 to Ukrainian Separatist and group with one tank and infantry team for factions with tanks? Many thanks and cheers mate :) Share this post Link to post Share on other sites
EddiePrice 16 Posted February 23, 2015 (edited) realistically it would be cool for the A2 Arabic protocol to be ported so the Arabic units actually spoke Arabic. That language is freaking cool. I think the Farsi language in the game isn't that much different from Arabic, that is if it's anything like the real Farsi it's spoken in Iran, Afghanistan and Tajikistan and across Western and Central Asia. Would be great to see the appropriate units utilise this, and as it's already in the game is much easier to implement than porting VP from ArmA2. Edited February 24, 2015 by EddiePrice Share this post Link to post Share on other sites
phronk 898 Posted February 25, 2015 (edited) I just started getting this error when trying to launch ArmA with RHS and LOP enabled through Steam parameters: http://i.imgur.com/mvIoidh.png Was working perfectly fine last night. No idea what went wrong. D: [EDIT] Turned off the AH-64D Apache Longbow addon and it started working again. Yay, troubleshooting! Edited February 25, 2015 by Phronk I'm dumb. Share this post Link to post Share on other sites
kilo1-1 1 Posted February 25, 2015 Hey Leight, with the latest ALIVE update, some new diagnostics were added in the update. With faction LOP_AM for Afghan milita, ALIVE still doesn't work with the latest update. Here is a diagnostic that ALIVE details. While you have stated several times that the config is exactly the same as others, something is still wrong. Maybe classnames for the units in the groups messed something up and its not finding them? 2:22:15 There are are no groups for OPCOM faction(s) ["LOP_AM"]! Please check if you chose the correct faction, and that the faction has groups defined in the ArmA 3 default categories infantry, motorized, mechanized, armored, air, sea! Share this post Link to post Share on other sites