D-DayDawson 10 Posted January 5, 2015 Nice update! Thanks That bug with AiA and the choppers is still messing me up though... I delete the pbo and it still works but no chopper fun for me... :( Did you use Chairborne models? Cause I get the same with those Choppers. Share this post Link to post Share on other sites
leight 4 Posted January 5, 2015 What error you are talking about? I dont have any errors everything with mi8 work fine. Maybe your arma needs to fix :) Share this post Link to post Share on other sites
leight 4 Posted January 6, 2015 Update to v0.4 because of latest RHS update Share this post Link to post Share on other sites
D-DayDawson 10 Posted January 6, 2015 What error you are talking about? I dont have any errors everything with mi8 work fine. Maybe your arma needs to fix :) Posted this on 2nd page of thread "Nice Mod... But I was getting an error on start up '0:38:51 Error updating 'bin\config.bin/CfgWeapons/LOP_57mmLauncher/Burst/' by 'lop_c_veh_mi8\config.cpp/CfgWeapons/LOP_57mmLauncher/Burst/', base 'Burst' ErrorMessage: bin\config.bin/CfgWeapons/LOP_57mmLauncher/Burst/: Cannot find base class 'Burst'' I deleted all files for the MI8 and the game loads fine." someone posted it was a problem with AiA... Share this post Link to post Share on other sites
leight 4 Posted January 6, 2015 I suggests you to check your game because I searched all .rpt's and i didn't find any errors with mi8 especially error like this :) Share this post Link to post Share on other sites
kecharles28 197 Posted January 6, 2015 Updated mod v0.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted January 7, 2015 Release frontpaged on the Armaholic homepage. Leights OPFOR Pack v0.4RHS EscalationOnly required when you use the OPFOR HLC Config:HLC AK PackHLC-CoreASDG Joint Rails ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
cholo 11 Posted January 7, 2015 awesome work man , just a suggestion for next update remove abrams from ISIS they don't have it they only have t-55 as a tank and some bmp-1s and m113s Share this post Link to post Share on other sites
m4rt14l 13 Posted January 7, 2015 Hi Leight, fantastic work, But since last update I have a issue spawning groups, I am using this command, _GroupName = [getMarkerPos _markerName, EAST, (configfile >> "CfgGroups" >> "East" >> "ISIS" >> "Infantry" >> "LOP_ISIS_Patrol_Section")] call BIS_fnc_spawnGroup; but nothing spawn, I have tried with other Groups Classnames and not working, have been changed Groups Classnames? Greets and thanks. Share this post Link to post Share on other sites
TheConen 78 Posted January 7, 2015 Added prefixs to vehicleclassnames&faction classnames Does this also apply to ALiVE faction names? If so, could you update the first post with the ALiVE classnames? Share this post Link to post Share on other sites
nICe_Kuehl 10 Posted January 7, 2015 Hey Leight, as your pack is getting more and more interesting, i'm starting to really want it. There is just one major issue with it, which isnt even your fault. In germany the insignias, signs and symbols worn by the ISIS faction are forbidden. Any distribution, such as spreading the mod in a custom repo or else, would be a violation pretty similar to having the nazi swastika on a website. Thus we are not allowed to use your mod in its current form. Would you consider doing a "censored" version, without any/with fantasy insignias or something like that so the german community can enjoy the pack as well? The pictures look really good and we have been looking for a mod like this for a long time! Share this post Link to post Share on other sites
jcae2798 132 Posted January 7, 2015 MOD gets better by the day :) Thank you! Share this post Link to post Share on other sites
leight 4 Posted January 7, 2015 Yes i forgot change classnames, sory :). Yes, now is LOP_ISIS, LOP_UA, LOP_BMC, etc. LOP_* :) Share this post Link to post Share on other sites
Iceman_TF_Timberwolf 12 Posted January 7, 2015 It'd be wonderful to have some middle-eastern civs for use in mission design. Great work buddy! Share this post Link to post Share on other sites
m4rt14l 13 Posted January 7, 2015 Yes i forgot change classnames, sory :). Yes, now is LOP_ISIS, LOP_UA, LOP_BMC, etc. LOP_* :) Thanks Leight, now is working very fine!!! Share this post Link to post Share on other sites
accuracythruvolume 547 Posted January 8, 2015 Added prefixs to vehicleclassnames&faction classnamesDoes this also apply to ALiVE faction names? If so, could you update the first post with the ALiVE classnames? This mod now breaks my missions when using them with alive. Confirmed with two diff factions. Share this post Link to post Share on other sites
bullsh 22 Posted January 8, 2015 Is there any chance the Chechens will be moved to Independent so they can combat RHS's Russians? Share this post Link to post Share on other sites
TheConen 78 Posted January 8, 2015 This mod now breaks my missions when using them with alive. Confirmed with two diff factions. Did you use the new classnames? If you created your missions with the old version of the mod and used the old classnames, then of course those won't work with the new version of the mod where the classnames have changed... Share this post Link to post Share on other sites
m4rt14l 13 Posted January 8, 2015 I have tested and at least ISIS faction works fine in dedicated server and with ALiVE, Very good work. Share this post Link to post Share on other sites
JerryKan 10 Posted January 9, 2015 I agree with You Bullsh. I play as Russians most of the time so that would benefit Russian players greatly. Share this post Link to post Share on other sites
chompster 29 Posted January 9, 2015 Not sure if these are intentional but noticed some oddities. First off the Mercenaries/specops are listed under a second Afghan Army&police group. And inside this some units don't seem to be in the right place/seem to be missing. -Afghan army looking dudes(2 closest) in the (i'm assuming) mercenary rifleman group http://imgur.com/uyppjfH -mercenary dude in SpecOps AT group http://i.imgur.com/r2pGs4U.jpg -And again the same 2 afghan looking dude in the SpecOps Support group http://i.imgur.com/r5G7kla.jpg Bullsh, I'm wondering about iraq army now and arab civilians but i have problem with porting from A2 and im trying to resolve it.Really glad to hear, only thing stopping the group i'm in from using it. ISIS are the thing right now i get, but nothing beats some good ol' middle east tribal fighters. Goodluck! Share this post Link to post Share on other sites
leight 4 Posted January 9, 2015 Chompster, thanks for reporting, it will be fixed in next update :). Share this post Link to post Share on other sites
ACPL Jon 68 Posted January 9, 2015 Hey Leight, any ETA on the next update? Just asking because I'm currently repacking compilations* for my milsim group. *repacking as in winrar files, not "repacking" as in pbo repacking \ reversee engineering Share this post Link to post Share on other sites
leight 4 Posted January 9, 2015 (edited) Jon i cant tell you. Now im working on A2 talibans import and i think it will be ready about 2 weeks, maybe week Screen here http://cloud-4.steamusercontent.com/ugc/32982655639375991/C0BEADE9E6A526CD135D13816DF0BA581E00F6F9/ (131 kB) http://cloud-4.steamusercontent.com/ugc/32982655639518571/A0EAD9D05B54B48C80835B4361A52C0A77D6FA52/ (150 kB) Edited January 9, 2015 by Leight Share this post Link to post Share on other sites