gwiddik 27 Posted November 25, 2014 Nope... everything runs fine. Dedicated server @nitrado.net Share this post Link to post Share on other sites
Muecke 114 Posted November 25, 2014 Nope... everything runs fine. Dedicated server @nitrado.net Thank you for reply. Do you run windows or linux ? Share this post Link to post Share on other sites
gwiddik 27 Posted November 25, 2014 As it is a non-root server.... i can't tell you. But i guess its linux. I can control this server only via webinterface. Share this post Link to post Share on other sites
davidzi 11 Posted November 25, 2014 Hi, thank you for the release. Great fps Would higher detail groundtextures or something like landtex for this island be a possibility in the future? I'm getting this error when I teleported to the dino island cannot open object ibr\ibr_dinopark\ice_zoofence.p3d Does someone have problems with the serverkey too ?I have tried to run the island on our server but the key makes it stuck. Does it work when you disable signature verification? If you are using linux make sure the pbo files are lowercase. So rename Panthera.pbo to panthera.pbo. Share this post Link to post Share on other sites
Muecke 114 Posted November 25, 2014 Thank you guys it works now. Testing CTI on it! Till now the AI is moving good through the landscape. Share this post Link to post Share on other sites
mcruppert 300 Posted November 25, 2014 Hi there! map looks really nice! may i ask who made the models? http://i.imgur.com/PHN9iBX.jpg cheers Ruppertle Share this post Link to post Share on other sites
icebreakr 3140 Posted November 26, 2014 Changelog for upcoming update: - fixed carwreck location (059093) - ice_zoofence warning eliminated - replaced couple of houses with new A3 ones on far south - new factory in Porto Ritmo - fixed runway markings to correct specs (magnetic azimuth of the runway's heading in decadegrees) If you have something more, tell me TODAY :) thanks! Share this post Link to post Share on other sites
jinougaf 11 Posted November 26, 2014 Here man ;)Mirror: https://mega.co.nz/#!IhQzAJia!yK-tJ1fONpTmt-CDaneHpRMGHzXxkdslY9cYbrm868c Torrent: http://gameupdates.org/details.php?id=5993 Google Drive: https://drive.google.com/file/d/0B78l1r8Ot0x9RFJ5SFRhcDEzb2s/view thanks Share this post Link to post Share on other sites
acta13 10 Posted November 26, 2014 hey mate, How about Replace the Visitors center model to Jbad A2 Villa? not the small parts of ghost hotel. Share this post Link to post Share on other sites
IISwede 12 Posted November 26, 2014 (edited) Here is a short list of Bugs/misplaced buildings on Panthera Park island. North Docks - Building inside another building. GRID: 091003 http://steamcommunity.com/sharedfiles/filedetails/?id=346997691 Visitor's Center - When inside poolhouse you must vault to get up stairs when entering NW building (the one facing the pool). GRID: 085014 http://steamcommunity.com/sharedfiles/filedetails/?id=346997653 Ammo Bunker - Ammo bunker is not extending into the hill (not sure if intended but thought i should mention) GRID: 081011 http://steamcommunity.com/sharedfiles/filedetails/?id=346997632 Power Station - Guard tower facing wrong direction (once again not sure if intended but where it is currently facing is into a tree, while if it faces the other way its looking onto the road). GRID: 095031 http://steamcommunity.com/sharedfiles/filedetails/?id=346997673 That is all i found so far on Panthera Park, i intend to have a look around main island and see if i find something there. If i do i will make a new post. P.S if the links to the images do not work give me a heads up please. edit: River Crossing GRID: 093018 - Certain low riding vehicles (engine close to ground) engines die when crossing this river (all BI vehicles cross just fine). Guess this should be directed more att the car modders but raising the crossing a bit might help (tested with RHS, RHS humvee's cannot cross). http://steamcommunity.com/sharedfiles/filedetails/?id=347004562 ---------- Post added at 11:53 ---------- Previous post was at 10:59 ---------- Main Island Porto Ritmo - Bush inside building (north of hotel) GRID: 090075 (not sure if intentional) http://steamcommunity.com/sharedfiles/filedetails/?id=347004502 Bled - Water of lake Bled cannot be seen from inside certain buildings. GRID: 077052 These 4 buildings are the culprits. In building 1-3 the water could be seen when the windows were destroyed (so windows are most likely the cause), building 4's windows could not be destroyed or fired through (invisible wall). Demonstration pictures taken at building 4. Building 1-3 http://steamcommunity.com/sharedfiles/filedetails/?id=347008397 http://steamcommunity.com/sharedfiles/filedetails/?id=347008430 http://steamcommunity.com/sharedfiles/filedetails/?id=347008458 Building 4 http://steamcommunity.com/sharedfiles/filedetails/?id=347008499 Demonstration pictures http://steamcommunity.com/sharedfiles/filedetails/?id=347009299 http://steamcommunity.com/sharedfiles/filedetails/?id=347009323 That is all for now, Hope it helps and thanks for the awesome terrain. Keep up the good work. Edited November 26, 2014 by IISwede Found another one Share this post Link to post Share on other sites
TheConen 78 Posted November 26, 2014 Awesome map, I do have one question however: will this map ever or your future maps be independent from AIA TP? As AIA TP is quite big and we're trying to get our repository down to a reasonable size, it would be awesome to have a few true ArmA 3 maps - independent from ArmA 2 assets. Share this post Link to post Share on other sites
bumgie 49 Posted November 26, 2014 Changelog for upcoming update:- fixed carwreck location (059093) - ice_zoofence warning eliminated - replaced couple of houses with new A3 ones on far south - new factory in Porto Ritmo - fixed runway markings to correct specs (magnetic azimuth of the runway's heading in decadegrees) If you have something more, tell me TODAY :) thanks! It may not be what you are looking for with this but anyways... Could you flesh out the steep hills more with large boulders to counter the fact that steep hills in arma are a mere nuisance to travel? The rocks and boulders would also bring visual fidelity to the hills and mountains. This! Share this post Link to post Share on other sites
stray-shadow 10 Posted November 26, 2014 Love exploring new maps, see if I can find some of those easter eggs and help out with any bugs or placement issues =) Great work! Excellent to see the map progressing =D Share this post Link to post Share on other sites
oksman 37 Posted November 26, 2014 Looks nice, I think the forests require a bit more cover, stone rocks and logs or something. Playing against accurate headless client is impossible on this map :( Moar Arma 3 style cover! Hope it can be improved on Share this post Link to post Share on other sites
seba1976 98 Posted November 26, 2014 Playing against accurate headless client is impossible on this map :( Do headless clients make your game more difficult? Share this post Link to post Share on other sites
2ndLt Schneider-Wiss 11 Posted November 26, 2014 i noticed some issues trying to drive ifrits and humvees thru the gates at the panthera park not the main gate but the secondary gates an ifrit wont go thru but suv's and sedans and offroads will go thru fine humvee hafm/RichardD's and the RHS ones all have issues kind of like threading needle Share this post Link to post Share on other sites
IISwede 12 Posted November 26, 2014 +1 on Biohazards bug there, had the same problem now that i think about it. Share this post Link to post Share on other sites
icebreakr 3140 Posted November 26, 2014 (edited) Awesome map, I do have one question however: will this map ever or your future maps be independent from AIA TP? As AIA TP is quite big and we're trying to get our repository down to a reasonable size, it would be awesome to have a few true ArmA 3 maps - independent from ArmA 2 assets. Currently impossible to replace all the stuff! I have too much work with other islands... Biohazard3420, IISwede: hmm, those doors are intended for offroad/pickups only. Dr. Malcolm from Menk Group that is controlling the island Nuba explicitely doesn't allow any military vehicles to enter the paddocks area ;) IISwede: thanks for the extensive bug report, sadly you are mentioning issues that have not been resolved by devs since the release of A2. I'll try to fix as many as I can. About the river crossings: game has a simulated tide so try changing time ;) anyhow, I've altered Nuba's crossings so they should work at all times. Edited November 27, 2014 by IceBreakr Share this post Link to post Share on other sites
Rapax 10 Posted November 26, 2014 Currently impossible to replace all the stuff! I have too much work with other islands...Duala!, Duala! Duala! Share this post Link to post Share on other sites
seba1976 98 Posted November 26, 2014 Duala!, Duala! Duala! Exactly. I miss Duala so much! Share this post Link to post Share on other sites
icebreakr 3140 Posted November 27, 2014 (edited) Well, I've listened to your reports and here is v3.1 that will have to last for a while, since I'm busy with new islands. Changelog v3.1: - massive improvement of hills & mountains (rock formations) - fixed runway markings to correct specs (magnetic azimuth of the runway's heading in decadegrees) - set up some basic lightning on streets in bigger towns - ice_zoofence warning eliminated - replaced couple of houses with new A3 ones - new factory and warehouses in Porto Ritmo - upgraded Visitor's Center to Villa structure - fixed carwreck location (059093) - removed dual building (091003) - ammo bunker extended to hill (081011) - guard tower now facing road (095031) - tweaked river crossings heights on Nuba Have fun and please report me your missions or other projects in combo with this island ;) Download: (Click image above to download v3.1 - 240 MB 7Zip)All in Arma Terrain Pack (AiA TP)(beware, there are two AiA files, don't forget the extra patch! I recommend use of Play WithSix application.) Edited November 27, 2014 by IceBreakr Share this post Link to post Share on other sites
sonsalt6 105 Posted November 27, 2014 Updated mod 0.3.1 available at withSIX. Download now by clicking: @IceBreakr Thanks for the PM, your mod has now been updated on our network, enjoy :) Share this post Link to post Share on other sites
Muecke 114 Posted November 27, 2014 Have fun and please report me your missions or other projects in combo with this island ;) Thanks for the update. Here you go crCTI Proman for Panthera Share this post Link to post Share on other sites
acta13 10 Posted November 27, 2014 now we cant see the Jurassic park fence in this map?? Share this post Link to post Share on other sites
jw custom 56 Posted November 27, 2014 Awesome island, i spent many hours with ArmA 2 on this island :cool: Share this post Link to post Share on other sites