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[IceBreakr/IBIS] Island Panthera for A3

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Muecke awesome! Thank you!

acta13: you're doing something wrong, reload everything and try again. It should work.

JW Custom: woo, glad to see you around mate ;)

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Oh, I thought ur "ICE_Zoofence" fix log means u delete all the Fences from Island. lol

---------- Post added at 09:45 ---------- Previous post was at 09:44 ----------

+ Really thx for accept my Villa Idea.

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Np, thank you for a splendid idea. Really fits well into the whole area.

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Thank you Foxhound & Sonsalt6! Much appreciated. Over 14 GB transfer in half a day on my server ;)

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Hello IceBreakr, and crew,

May I suggest the addition of several paddock-enclosures for several types of Dinosaurs?

(similar to what can be seen on this page: http://www.jplegacy.org/jpencyclopedia/?p=47 and this map in particular: http://www.jplegacy.org/encyc/maps/islanublar.png)

Oh, and let's not forget the feeble restroom/toilet at the edge of T-Rex's paddock/enclosure where that lawyer Genaro was eaten alive. :D

Speaking of enclosures, is it wise to have a restaurant-area sitting unprotected in the midst of what is supposedly be Herbivore Dino territory..? They might get scared or even angry from the scent of a baked hamburger.. :P ( = smell of meat.)

But several paddocks, and the northern+southern tour-roads ('tour one', and 'tour two') being a bit more widened as opposed to mere service roads..

And lastly, the infamous Raptor Pen somewhere next to the Visitor's Centre, filled with Palm trees that sweep like crazy, whilst growling/feeding sounds occur..

Might be a fun thing to be triggered into the map, once players come close to the pen/audio-trigger-zone, once those JP-modifications for Arma3 are being released. :D

Plus an option to break a fence in the Raptor Pen, and at the Tyrannosaurus Rex's paddock at the spot where the Tour-Car's where attacked, like via action-menu, or through damaging attacks that Dinosaurs can use obviously. Would be a nice touch though.

Perhaps also nice to have an unallocated spot or two to have Dino's be able to break-out of the Park's outer enclosure-fence, pretending the electricity being switched off by crooked Mr. Ledry. And so on, and so forth. But thanks for building in what's already there. :)

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Do headless clients make your game more difficult?

Headless make AI a lot quicker when it comes to reacting, turning, acquiring targets, and accuracy. When our headless client is turned off, AI sucks so bad. But when it's turned on, they're better than players for the most part.

Which requires a lot of cover to beat, which this map doesn't have yet. But I'm looking forward to play this when it gets updated with more cluttering rocks :D

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Must be CBA or AIA TP older version´s error (I´m on CBA RC4 or v1.09 and AIAT TP with 08-10-2014 patch...the latest available) cus I don´t have waterline error down here...

Buuuuuutttt... I´ve found the Fountain of Youth, or I´d better say...

http://cloud-4.steampowered.com/ugc/534004035349724901/17719D3BD23AC6C54ED367B611549C11FC742753/ (328 kB)

THE INCREDIBLE FLOATING FOUNTAIN! (on Malcolm´s Hacienda)

But it´s all great nonetheless, keep up the great work, Icebrekr and looking forward the good ol´Tonal and Lingor to pop up someday ;D

cheers!

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Thani '82: it will come when we get first working T-rex

acta13: you're using wrong old version of AiA, maybe even old obsolete A3MP?

Corporal_lib: ohh today's engineering is a miracle!

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just re update my AIA, But still causing that Pond error

---------- Post added at 11:20 ---------- Previous post was at 11:10 ----------

Ok it was Temp eroor I think, Now its fine.

maybe my new testing map was the problem.

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Have had the pleasure of flying around Panthera for a bit now...oh joy the fun we will have here :)

Looking forward to start making missions here.

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2014-11-29_00001_zps7e9a2d97.jpg

2014-11-29_00003_zps267ddcde.jpg

2014-11-29_00002_zpsa67d066e.jpg

New one

check twice Only ur map having that error this time.

Double checked my AIA update, re download.

but still having that one.

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Hey Icebreakr, I was wondering why anybody released a mission using McRupert&BadBenson´s Raptors and yours Pantherea Park, so I quit waiting and did it myself! :cool:

http://forums.bistudio.com/showthread.php?186185-SP-COOP-5-PvP-Pantheratic-Dino-Park-(PMC-vs-Raptors)&p=2829814#post2829814

Hope you guys enjoy it (including the miraculous hovering fountain ;D )

cheers!

Edited by Corporal_Lib[BR]

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Anyone tested if AI can drive around OK on this version, i had some interesting moments with AI on pantherea last time around, in particular over bridges ;)

Also, is the issue of AI and ponds/ lakes overcome? This is related to most islands btw.. AI seems to treat water inland as well land..which is a problem when they run into water to get you : )

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Anyone tested if AI can drive around OK on this version, i had some interesting moments with AI on pantherea last time around, in particular over bridges ;)

Also, is the issue of AI and ponds/ lakes overcome? This is related to most islands btw.. AI seems to treat water inland as well land..which is a problem when they run into water to get you : )

Pond Error was only my problem. lol

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Anyone tested if AI can drive around OK on this version, i had some interesting moments with AI on pantherea last time around, in particular over bridges ;)

Also, is the issue of AI and ponds/ lakes overcome? This is related to most islands btw.. AI seems to treat water inland as well land..which is a problem when they run into water to get you : )

Both things has been/will be a problem in this type of islands. Nothing you can do about it. AI won't manage to drive over bridges well, and when they're following you they will walk into river streams and drown. You'll have to micromanage them to the point of order a column formation, align the column, and cross the river where it's not too deep.

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Hey guys,

I've been playing around in the ArmA editor and have put this working Raptor paddock together, its placed somewhat opposite the visitor centre. let me know if you want any more images.

Credit to Icebreakr on an amazing A3 version of this classic map and to Ruppertle and BadBenson on a the raptors, Me and the lads will be supporting you in the Make Arma Not War competition. Good luck

Raptor Paddock Image: http://i.imgur.com/64OeWo1.jpg (357 kB)

Without sign @ at night: http://i.imgur.com/J3nseCQ.jpg

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Airport runway and taxiway too tight ... the building just off the runway lead to colli sions, make better everything a little wider and longer, it is better if more space .....

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Which one are problematic? What kind of planes are you using, it's a small island so the biggest to be used is like An-12 Cub ;)

---------- Post added at 13:17 ---------- Previous post was at 13:15 ----------

-Tony-Shark- : wow, amazing! Can you put this in import script, so I can put it in the map instead of "lame" version currently in? (SouthEast of Hacienda).

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Hey IceBreakr,

Thanks for the kind comments and it would be my pleasure to provide you with the script. Me and a group of guys are currently creating a lot of content on this map and we are sticking to the 'fantasy story' you wrote whilst we build a roleplay survival server with Ruppertle/BadBenson's Raptors, this will go live to the public in the coming months. Here are a few more examples of our work so far:

So I lit up the main gate with camp fires placed in the stone 'cups'

http://i.imgur.com/ztsUJkD.jpg

'Supply depots' by Shapunio http://imgur.com/a/z8Bk2?#

http://imgur.com/a/226fQ

and if you have seen the Jurassic World trailer I'm currently building the stadium which hosts the 'water show' where the shark gets eaten. I'll keep you posted on our progress.

Edited by -Tony-Shark-

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