whiztler 137 Posted November 5, 2014 I am a bit surprised that no else has posted about FPS issues. I joined a community event tonight (nopryl.no). Mission with 14 clients, 45-50 enemies, avarage number of objects. Normally this should run 35-50 FPS. Tonight we ran at 9-15 FPS. I decided to test a mission that we tested with 1.32 the night before @ 50FPS with 2 clients. Tonight with same specs, same modeline and 2 clients 28-34 FPS. I am at loss for words.... I mean did we really just go back a whole year with MP performance???? Anyone else have similar experiences? Share this post Link to post Share on other sites
Sturmgewehr 15 Posted November 5, 2014 Nothing changed on the server: Before the update: 64 Player 50 Server FPS After the update: 64 Player 34 Server FPS GOOD JOB Bohemia Interactive... How are you testing your features? Four Developer in a LAN-Party? I find really no words for it. Share this post Link to post Share on other sites
sjaba 19 Posted November 5, 2014 Yes, can confirm the massive FPS loss. Checking if i have the RPT and can send it for investigation. Share this post Link to post Share on other sites
Dwarden 1125 Posted November 5, 2014 can we know some details ? like what mission? any mods used? is there AI in the mission? are there helicopters? thanks Share this post Link to post Share on other sites
whiztler 137 Posted November 5, 2014 can we know some details ?like what mission? any mods used? is there AI in the mission? are there helicopters? thanks @Sjaba can inform you re the Nopryl mission we played on Tue. The mission we used to test was a custom MP mission made for SHAPE-ARMA: Addons: http://play.withsix.com/Arma-3/collections/h6c92ulrtkqMMdixqzMaiA/SHAPE-Campaign-2014-v4-4 AI's: Spawned during mission init and spawn on demand, total AI's present after 5 min: approx 105 Heli's (pre DLC) used: yes (Opfor/AI controlled) We tested above mission with 2 clients using A3 1.32 and got 48-50 FPS. The next day we tested the same mission, same modline, same server, same everyting with A3 1.34 and the result was 20-33 FPS. If you want to mission than pls advice where to drop it Share this post Link to post Share on other sites
nikiforos 450 Posted November 5, 2014 OK I am not alone with low FPS issues. Dwarden I already informed you about something strange regarding FPS. Share this post Link to post Share on other sites
Dwarden 1125 Posted November 5, 2014 I would prefer you create Arma 3 Feedback Tracker ticket with this issue and upload the mission in question into it with the questions i asked as answered then post URL to that ticket here Share this post Link to post Share on other sites
whiztler 137 Posted November 5, 2014 @Dwarden: http://feedback.arma3.com/view.php?id=21535 Share this post Link to post Share on other sites
sjaba 19 Posted November 5, 2014 (edited) Community made missioon :co15 The riverbank. File DL:https://onedrive.live.com/redir?resid=71038910E2569C0C%212614 The server running the following addons: @ACRE2 @Ctab @F18 @MCC_A3 @CBA_A3 @AGM @AllInArmaTerrainPack @Tpw_CAS @ASR_AI The mission only requires: @ACRE2 @Ctab @CBA_A3 @AGM Helicopters used by players only. AFD: YES AI controlled by OPFOR AI count: A maximum of 44 (random) Edited November 5, 2014 by Sjaba Share this post Link to post Share on other sites
nikiforos 450 Posted November 5, 2014 Will only add that even single player have FPS drops. Share this post Link to post Share on other sites
Fushko 59 Posted November 5, 2014 Will only add that even single player have FPS drops. Now that's pretty fucking vague, isn't it? Share this post Link to post Share on other sites
sjaba 19 Posted November 6, 2014 Update with RPT, since i for some reason are not able to log in or create a user on the feedback site ? RPT Log from my info in last post http://1drv.ms/10zs8ym Share this post Link to post Share on other sites
Sturmgewehr 15 Posted November 7, 2014 can we know some details ?like what mission? any mods used? is there AI in the mission? are there helicopters? thanks Something is changed in MinErrorToSend and MinErrorToSendNear. I think, this is the Server FPS issue... Vehicle Desync gone but Server FPS too. Share this post Link to post Share on other sites
fareast 20 Posted November 7, 2014 Something is changed in MinErrorToSend and MinErrorToSendNear. I think, this is the Server FPS issue...Vehicle Desync gone but Server FPS too. yea now that u mentioned it I haven't encounter any flipping/twerking vehicle over 1.5km Share this post Link to post Share on other sites
Wolfenswan 1 Posted November 7, 2014 Can people please post their server.cfg values for comparison? In our smaller session (<20 players) I didn't notice a massive perfomance loss; 50 SFPS with a bit more than one hundred AI present. Will have a closer look during our main session with about 40 players. Share this post Link to post Share on other sites