ShiftyFR 14 Posted February 10, 2017 Hey, what about integrating some "SMK movement" mod in EM ? It was so awesome on Arma 2 for some tacticool :D ... Share this post Link to post Share on other sites
domokun 515 Posted February 10, 2017 26 minutes ago, Shifty.FR said: Hey, what about integrating some "SMK movement" mod in EM ? It was so awesome on Arma 2 for some tacticool :D ... How about being more specific? Because SMK Mov delivered many features Share this post Link to post Share on other sites
ShiftyFR 14 Posted February 10, 2017 2 hours ago, domokun said: How about being more specific? Yep, for example The crouch stances at 1:08 and 1:40 for more realism Tweak the stance when running with weapon down like at 3:24 And will be awesome to be like at 3:39 Share this post Link to post Share on other sites
bad benson 1733 Posted February 10, 2017 sorry but i have no interest in any of those features. i prefer simplifying things instead of making them more complicated. not a fan of sticky cover at all either let a lone all kinds of key combos to do things i'd probably not use frequently or at all. i don't even use the adjust stances intriduced in arma 3 because arma is just clunky and these make it even more clunky. like the side step thing when you adjust to the side in arma for example. the way it locks you into the animation is so bad imho. if there was a modifier key for normal lean and it would be temporary like normal lean, it would somewhat make sense but even then i'd probably never use it. i like to control my character in tiny increments with high accuracy instead of using predefined ranges and stuff. i always felt that crouch, prone and lean is all a game needs to have to give you all the tools to peek with least exposure possible and get out of the line of fire fast and effective. also this mod is about traversing your environment without annoying restrictions including getting ONTO things in addition to over them (aka climbing) and i consider it feature complete aside from the take down stuff i might add soon. i'm however always open to suggestions. if something makes sense to me and is easy to implement i might consider it. but don't hold your breath. as i said before. my focus is now maintenance instead of adding more things. both because i don't want to ruin a simple and beautiful thing with more potential bugs and i don't have the motivation to do that either. i'd rather like to polish what is there tbh. 7 Share this post Link to post Share on other sites
Jnr4817 215 Posted February 10, 2017 Tossing a Backpack or taken down machine gun onto the same objects you can climb would be awesome to setup hasty ambushes, etc. 1 Share this post Link to post Share on other sites
NoArmaVeteran 0 Posted February 10, 2017 (edited) Hello there I am very new to the whole Arma series. I've been advised to give some mods a go and this one was among them. Sadly I have some troubles getting this mod to work. Ive followed the installation steps but i've been enable to find the keybinding menu which was shown in the youtube video. Does anyone have a clue how to fix this? edit: I reinstalled arma + the mods and it seemed to have fixed it Edited February 10, 2017 by NoArmaVeteran Share this post Link to post Share on other sites
johnny-o-rama 34 Posted February 12, 2017 hey there. I was actually using the daylight laser quite a bit. is it possible to have that back? maybe in an optional folder or so... 1 Share this post Link to post Share on other sites
bad benson 1733 Posted February 12, 2017 don't worry. will be back very soon. just in a different addon. 4 Share this post Link to post Share on other sites
bad benson 1733 Posted February 14, 2017 good news for all you lone wolves aka SP players out there. i identified the issue with save games. it was caused by one of the optimisations to the code which caused it not accounting for certain cases only happening in SP save and load environment anymore. i'm so glad it's not some freak issue and it all made sense in the end. now i can finally resume to the fun things like take downs and lazors and all that good stuff. sorry for the inconvenience. old saves will most likely break and i will, as mentioned most likely not add a fix for that because that is extra work i don't feel is worth the effort or making the code more ugly and hacky. i will collect all your tears however and use them as fuel to make the above mentioned stuff happen asap. win..uh..win? 7 Share this post Link to post Share on other sites
WastedMike_ 27 Posted February 14, 2017 Is there a plan to add a buddy boost system like in this game? Share this post Link to post Share on other sites
bad benson 1733 Posted February 14, 2017 try this build guys (no mirrors yet pls)...mostly SP guys, because otherwise nothing much has changed i think.https://drive.google.com/file/d/0B5Y0VNgK9JXiWDdQeUdkXzVDVEE/view?usp=sharing known remaining issues: stamina disable will not carry over but can be reset via the menu. still looking for an elegant solution. EDIT: also note that while all weight limits are lifted by default, jumping will still be limited by stamina to vaoid bunny hopping fully loaded soldiers. i'll leave that as is for now because changes are scary and stuff. just lettting you know so you don't think it's not working. so make sure to test on walls instead of testing, if you can jump. 5 Share this post Link to post Share on other sites
bad benson 1733 Posted February 15, 2017 do these likes mean that it works for you guys? was kind of looking for confirmation. seems like the stamina thing works fine now too. i think i was still messing with old saves. if all is good for the SP people, i'd like to officially update to finally get this off my shoulders. 1 Share this post Link to post Share on other sites
EO 11273 Posted February 15, 2017 Tested the "Lone Wolf" build last night..... Started a fresh showcase mission with stamina enabled, and a fresh scenario mission with stamina disabled, saving and reloading these missions returned zero problems on my end, hopefully some other "lone wolfs" can chip in with extra confirmation, but I'd say your good to go with an official update..... 1 Share this post Link to post Share on other sites
law-giver 190 Posted February 15, 2017 22 minutes ago, Evil Organ said: Tested the "Lone Wolf" build last night..... Started a fresh showcase mission with stamina enabled, and a fresh scenario mission with stamina disabled, saving and reloading these missions returned zero problems on my end, hopefully some other "lone wolfs" can chip in with extra confirmation, but I'd say your good to go with an official update..... Yeah can second what Evil has said. Just fired up saved game and all good my end. UPDATE POST Returned the >>>>>> like this <<<<<< compliment (Evil) 1 Share this post Link to post Share on other sites
Lecter 66 Posted February 15, 2017 Well I tested this update with Ravage mod and now it works fine after loading and resuming the game. Works when exiting and starting the game again. Good job bad benson. 1 Share this post Link to post Share on other sites
Crielaard 435 Posted February 16, 2017 Maybe I overlooked something. Is it correct that with the latest version you use Custom keys instead of directly assigning key strokes? I downloaded from Armaholic. is that an outdated version? Share this post Link to post Share on other sites
bad benson 1733 Posted February 16, 2017 thx guys. update tonight on steam. the rest of you already has what they need. @Crielaard yes you are correct. this ensures not only that people can use mouse keys but also double strokes of keys. further more it takes care of double binding through the engine. i can't count how many times confused people told me they ejected vehicles when changing fire mode (F key was default for the interaction part of the mod) or used scroll actions when jumping (Space was default for jump/climb). it's overall a much cleaner and more future proof solution. if you need help setting up the keys refer to the short guide video in this thread or on the steam page. sorry for the confusion. but you seem to already totally get it and only to be looking for confirmation anyways. 1 Share this post Link to post Share on other sites
Crielaard 435 Posted February 16, 2017 No No great! it just got me confused but yeah the F for eject was an issue for some people :) great job on this mod. It may not have been simple to create but its these 'simple' and small mods that make Arma so much greater. versus the 1000meg mods. I mean the Megabytes vs. Addition factor is skyhigh! Share this post Link to post Share on other sites
scimitar 221 Posted February 17, 2017 Is the new version that's going up on Steam (I haven't seen it there yet) the same as the SP test version that you linked to above? Also, going by the file size, it looks like someone already added the SP test version or some other version to Steam on 2/15. http://steamcommunity.com/sharedfiles/filedetails/?id=864530612&searchtext=enhanced+movement Share this post Link to post Share on other sites
bad benson 1733 Posted February 17, 2017 STABLE UPDATE DOWNLOAD---> https://drive.google.com/file/d/0B5Y0VNgK9JXieWN0bGdtWHMzTms/view?usp=sharing changelog - changed: initialisation moved from preinit to postinit to ensure player unit related settings (like stamnina) are applied after the player unit is created this can be mirrored (you'll do your thing anyways...just trying to prevent EM update spam on your sites lol) thx in advance foxhound and others! 3 Share this post Link to post Share on other sites
bad benson 1733 Posted February 18, 2017 well this was bound to happen. fix one thing break another. story of my life. since the latest update seems to have broken Exile compatibility and since steam is updating my mod in the weirdest way which caused me to not notice eventhough i was testing on several exile servers with what the launcher said was the latest version, i'm afraid the spam is real. sorry foxhound DOWNLOAD---> https://drive.google.com/file/d/0B5Y0VNgK9JXiNXV6VlU0d3FFWkU/view?usp=sharing (or just get it from steam) this update is irrelevant for any non Exile users. literally nothing has changed for you. so no rush. just making sure armaholic has the latest stuff. 1 Share this post Link to post Share on other sites
Guest Posted February 18, 2017 The new version has been frontpaged on the Armaholic homepage. Enhanced Movement v0.8.4.1 beta Share this post Link to post Share on other sites
bad benson 1733 Posted March 16, 2017 quick simple update. only changing the mod name in the mod.cpp and some other minor things. so people who it matters to. be aware! DOWNLOAD---> https://drive.google.com/file/d/0B5Y0VNgK9JXiS1l6M0FKRm96MTQ/view?usp=sharing changelog - expanded core functionality for mod settings...now supports default values for setttings - mission EH optimised for Exile mode - changed name inside mod.cpp too for laser and NVG features go here: 4 Share this post Link to post Share on other sites
pvt. partz 248 Posted March 17, 2017 Hello mr. Benson. Is it possible to allow AI to climb over fences and walls as well? Apologies that this has been addressed earlier but I just don't have time to read all of the posts. Share this post Link to post Share on other sites
ebarstad 18 Posted March 18, 2017 2 hours ago, pvt. partz said: Hello mr. Benson. Is it possible to allow AI to climb over fences and walls as well? Apologies that this has been addressed earlier but I just don't have time to read all of the posts. If you use the C2 mod, you can tell AI on your squad to use Enhanced Movement, but they won't do it automatically. 1 Share this post Link to post Share on other sites