bullman 0 Posted October 27, 2014 Hello, I asked a similar question to this in the ArmA2 forums several years back and didn't get the answer I was looking for. Maybe things have changed with ArmA3. When playing SP (or even MP) missions where you have several subordinates under your command, I have often wanted to give my subordinates an order that makes them behave/move in a way similar to what you often see scripted (enemy) AI do: basically conduct a low speed walking patrol towards a waypoint, as opposed to running/jogging. The main reason for this is to reduce their ability to be spotted while maximising their own ability to spot the enemy. Human players would no doubt agree than it is much easier to spot a group of jogging/running enemy infantry than it is to spot a stationary/slow moving group of enemy infantry. It is also much easier to spot the enemy if you are stationary/moving slowly, than if you are jogging/running. Whether this rule applies to ArmA AI spotting mechanics, I do not know. How can this kind of "walking/patrol" order be issued to subordinate AI under your command? Cheers Bullman Share this post Link to post Share on other sites
Elena 2 Posted October 28, 2014 Try to set their behaviour to Relax (Same submenu where you can set stance, i think it's 7), set their formation to a column (submenu 8) and then issue them a "Move" waypoint, that should do the trick. But they will most likely switch to aware and break formation once they get contact with the enemy. Share this post Link to post Share on other sites