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Polymath820

exThreads explained

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http://forums.bistudio.com/showthread.php?100519-exThreads/page4

Very interesting information if people care. To read it, explains a lot of performance related reasons behind exthreads and how it works.

I will make a very clear point as I've said SO many times arma 3 and arma 2 oa both run the primary thread inline with sub-threads of the geometry operations and texture rendering. This is why when the main thread slows down in the case of 1 CPU core not keeping up the system and OS automatically "throttle" not bottleneck the performance, the reason behind this is the threads are required to be synchronised if the draw-calls, texture rendering are not in synchronisation you would see all kinds of strange behaviour, such as textures appearing on invisible objects. (unloaded geometry).

So in the threading sense the

Primary rendering thread

Sync's with: Geo,Texture and File-ops

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So what is your "troubleshooting" issue? Or did you just miss post and wanted the General section? Or did you just need too blab? Anyhoo , I see ignore is my answerer.

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