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Veteran mod (VTN) - announcement and WIP

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hxyZep1.png

 

UPDATE

VERSION 0.4.5 BUILD 3485

 

CHANGELOG:

Spoiler

Improved: AK-105 carbine
Improved: Saiga-9 carbine
Improved: Identification system (Now you can identify units inside vehicles from outside)
Improved: Identification system module (Identification system is enabled by default. Now you can disable it with module)
Improved: Damage system and first aid system
Fixed: Missed stringtable for Convoy S2+ flashlight
Fixed: Missed first aid action on units with light wounds

 

 

STEAM WORKSHOP

 

ARMA3SYNC autoconfig url

ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig

 

 

OPTIONAL ADDON

VTN CBA INTEGRATION

VERSION 1.0

This addon allows to Community Base Addons and VTN work together properly.

DOWNLOAD

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Please, do something with m4a1 front rails cover when something is mounted on it. Lasers... are mounted on side rail cover, while top rail is without cover.

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26 minutes ago, makkuranin said:

Guys, you delete mod from workshop? Why?

It's Dwarden :icon_biggrin: He decided, that we have no permission from mod's authors for publication in Steam Workshop :icon_biggrin:

 

Hello, Dwarden! What's going on? :icon_biggrin:

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6 minutes ago, makkuranin said:

Sanctions?! :smileee:

Dunno :icon_biggrin: I sent message to him. Let's see what he will say :icon_biggrin:

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It's back online :icon_biggrin: 

Dwarden, do not overwork, please :icon_biggrin:

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This mod has continued to grow on me as I've kept using it. The lack of zoom and medical system (if you're hit, you're probably fucked) is really refreshing and feels way more immersive to me, reminding me of combat footage clips from Donbass and Syria.

 

Is there a document/manual with all of the User Actions and what they do? All I can find is that User Action 20 holsters your weapon or changes bipod hold, User Action 6 does rock paper scissors, etc. There's gotta be more, but I don't want to bind them all without knowing what they do.

 

Thanks in advance!

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There is three UserAction buttons used in mod right now: UserAction 5 - used for RPS mini-game, UserAction15 - used for manual reloading some static weapon and some cars with mounted weapon, like HMMWV M1151 with M2HB, M240 or MK19 (when you carry ammo for them in your backpack) and teammates with RPG, UserAction20 - used for weapon holstering and changing bipod hold on PKM\PKP.

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saiga...If you shoot 5 bullets to target how many hits?perhaps there is random hit generator

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On 21.3.2018 at 2:28 PM, amon11 said:

saiga...If you shoot 5 bullets to target how many hits?perhaps there is random hit generator

Already fixed. Should be in the next patch. 

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Hello , I hope the medical system will be tweaking in next update . Great mod at all ,  but medicine has a  big problem .   

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The mod also has problem with grenate . Too low power of explosion .

 

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hxyZep1.png

 

UPDATE

VERSION 0.4.5 BUILD 3550

 

CHANGELOG:

Spoiler

Added: Beretta Px4 Storm Full
Added: Ability to unload ammunition from some static weapons and cars (Alt + UserAction15)
Removed: Fool's Day jokes
Improved: Makarov pistol
Improved: M2HB static weapon
Improved: MK19 static weapon
Improved: KORD static weapon
Improved: NSVS static weapon
Improved: AGS30 static weapon
Improved: Metis static weapon
Improved: Metis-M static weapon
Improved: Metis-M1 static weapon
Improved: ZU-23-2 static weapon
Improved: HMMWV M1151
Improved: MK23 MTVR
Improved: UAZ 469
Improved: UAZ 3151
Improved: KAMAZ 5350
Improved: Shrapnel system
Improved: Damage system and first aid system
Improved: Russian stringtables for all WEST weapons
Fixed: BRDM-2 lights
Fixed: BRDM-2A lights
Fixed: AKS74N (custom) textures
Fixed: 1P63 reflex sight
Fixed: 1P76 reflex sight

 

 

STEAM WORKSHOP

 

ARMAHOLIC.COM

 

ARMA3SYNC autoconfig url

ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig

 

 

OPTIONAL ADDON

VTN CBA INTEGRATION

VERSION 1.0

This addon allows to Community Base Addons and VTN work together properly.

DOWNLOAD

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1 hour ago, dak said:

 

Lookin good!  Possibility of camo painted variants?  I feel like there is a severe lack of camo AK's in A3

Edited by R0adki11
removed quoted image as per forum rules...

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That's supposed to be the AK-74MR right? Holy jesus is that beautiful. Is other Ratnik/new Russian gear being added to complement it?

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11 hours ago, Georg_Ravioli said:

Is other Ratnik/new Russian gear being added to complement it?

Yes.

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Hi guys, first let me just say that I love this mod and thank you for making it. 

 

By far VTN has the best medical system I've seen and I'm trying to utilize it with the Unsung Vietnam mod, but for some reason I can't use Unsung grenades when I have this mod installed as well. Is there some way to just use the medical system from VTN or a way to enable Unsung grenades?

 

Thanks guys!

 

Btw if it makes any difference, I just play SP. 

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7 hours ago, x_DarkSpecter_x said:

Hi guys, first let me just say that I love this mod and thank you for making it. 

 

By far VTN has the best medical system I've seen and I'm trying to utilize it with the Unsung Vietnam mod, but for some reason I can't use Unsung grenades when I have this mod installed as well. Is there some way to just use the medical system from VTN or a way to enable Unsung grenades?

 

Thanks guys!

 

Btw if it makes any difference, I just play SP. 

From my understanding, UNSUNG was intended to be used as a standalone mode without other mods, due to its nature of running in its own system. I personally play UNSUNG with other mods, yes, but ones that seems not to conflict with it. If VTN conflicts with UNSUNG, which both are really heavy mods, I guess it's up to both developers to find a way to fix it, or just let it be.

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Hey everyone,

 

I've been in love with this mod and the amount of detail put into all of the items that come with it which is the reason as to why I wanted this to become a part of our gameplay in our unit. However, we use the ACE medical system and a few other mods that are compatible, and I haven't been able to figure out how to either make this mod compatible with ACE or to disable some of the parts of the mod such as the medical system.

 

I apologize if this has been asked before, but the majority of my unit doesn't want our system to be changed again after we adopted the advanced medical system. Is there any way to disable all the gameplay modifications in this mod and to keep the amazing weapons, uniforms, and vehicles?

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hxyZep1.png

 

UPDATE

VERSION 0.4.5 BUILD 3555

 

CHANGELOG:

Spoiler

Added: Ability to use underbarrel weapon without switching to it (Ctrl + F)
Added: Ability to cancel grenade throw (Shift/Ctrl/Alt)
Improved: BRDM-2
Improved: BRDM-2A
Improved: HMMWV M1151
Improved: KORD static weapon
Improved: NSVS static weapon
Improved: Advanced grenade throwing
Improved: Self-contained launchers system
Improved: Damage system and first aid system
Improved: DLC Tanks compatibility
Fixed: Russian radio protocol
Fixed: 1PN93 night sights

 

 

STEAM WORKSHOP

 

ARMAHOLIC.COM

 

ARMA3SYNC autoconfig url

ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig

 

 

OPTIONAL ADDON

VTN CBA INTEGRATION

VERSION 1.0

This addon allows to Community Base Addons and VTN work together properly.

DOWNLOAD

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