Jump to content
dead kennedy

Veteran mod (VTN) - announcement and WIP

Recommended Posts

1 hour ago, flexgrip said:

Is there anywhere we can find documentation on this mod? I've looked on your website, in the readme files and I'm starting to actually depbo the files just to figure out what's going on. For instance... 

1. What are the User Action keys bound to?

2. How do we put earplugs in?

3. How do we use the medical system? (Pale skin == ?)

4. How do we use the advanced grenade throwing?

5. Are there any clackers for explosives or is it just the vanilla explosives? 

...

 

I have so many questions. If you could even point me in the right direction, I wouldn't mind making manuals or PDF's.

 

Id just like details of what the mod actually consists off, units, vehicles, weapons etc... i went to the website but it has no info at all, im curious but dont feel the desire to download

Share this post


Link to post
Share on other sites
17 hours ago, katipo66 said:

 

Id just like details of what the mod actually consists off, units, vehicles, weapons etc... i went to the website but it has no info at all, im curious but dont feel the desire to download

Download it and test it... the worst possible outcome is having to delete it.

  • Like 2

Share this post


Link to post
Share on other sites
Just now, jacobs said:

Download it and test it... the worst possible outcome is having to delete it.

 

no thanks,  was only curious... just trying to communicate to devs that a bit of info could help their cause..

Share this post


Link to post
Share on other sites

hxyZep1.png

 

UPDATE

VERSION 0.4.5 BUILD 3310

 

CHANGELOG:

Spoiler

Improved: M249 lods, animations, muzzle effects, sound supressors
Improved: M224A1 mines fuse
Improved: 1P77 telescopic sight
Improved: BN-1 binocular texture
Improved: Flare brightness
Improved: Some stringtables
Improved: Damage system and first aid system (NPA for semiunconscious patients)
Fixed: Game crash during cable attach to FARA-PW
Fixed: Error message while firing from ZU-23-2 static weapon
Fixed: Error message while firing from KORD static weapon
Fixed: Error message while firing from NSVS static weapon
Fixed: NV goggles grain effect
Fixed: Missing fire mode switch sound for AK105 with rail
Fixed: PK-A reflex sight parallax
Fixed: Rakurs-M reflex sight
Fixed: Wrong ISIL ATGM crew side in Zeus

 

 

STEAM WORKSHOP

 

GOOGLE DRIVE

 

ARMA3SYNC autoconfig url

ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig

 

 

OPTIONAL ADDON

VTN CBA INTEGRATION

VERSION 1.0

This addon allows to Community Base Addons and VTN work together properly.

DOWNLOAD

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, DAP said:

hxyZep1.png

 

UPDATE

VERSION 0.4.5 BUILD 3310

 

CHANGELOG:

  Hide contents

Improved: M249 lods, animations, muzzle effects, sound supressors
Improved: M224A1 mines fuse
Improved: 1P77 telescopic sight
Improved: BN-1 binocular texture
Improved: Flare brightness
Improved: Some stringtables
Improved: Damage system and first aid system (NPA for semiunconscious patients)
Fixed: Game crash during cable attach to FARA-PW
Fixed: Error message while firing from ZU-23-2 static weapon
Fixed: Error message while firing from KORD static weapon
Fixed: Error message while firing from NSVS static weapon
Fixed: NV goggles grain effect
Fixed: Missing fire mode switch sound for AK105 with rail
Fixed: PK-A reflex sight parallax
Fixed: Rakurs-M reflex sight
Fixed: Wrong ISIL ATGM crew side in Zeus

 

 

STEAM WORKSHOP

 

GOOGLE DRIVE

 

ARMA3SYNC autoconfig url

ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig

 

 

OPTIONAL ADDON

VTN CBA INTEGRATION

VERSION 1.0

This addon allows to Community Base Addons and VTN work together properly.

DOWNLOAD

 

Thanks for the release... But please... give us some documentation. How do we use earplugs? What cfgs do we need to make a custom faction work with VTN? Love your work so far :)

Share this post


Link to post
Share on other sites
1 hour ago, flexgrip said:

 

How do we use earplugs?

Right now it's just useless accessory. When all functions for them will finished, then they will be "turned on".

1 hour ago, flexgrip said:

What cfgs do we need to make a custom faction work with VTN?

There is no any special requirements for units or factions. Only for their gear. Here is simple template for bulletproof vest with ammo pouches:

Spoiler

class MyVest

{

           class VTN_VESTINFO 
           {
                      primarymagazines[] = {maximum_number_of_magazines,maximum_ammo_capacity_of_each_magazine}; - pouches for primaryweapon magazines
                      handgunmagazines[] = {maximum_number_of_magazines,maximum_ammo_capacity_of_each_magazine}; - pouches for handgun magazines
                      uglmagazines = maximum_number_of_magazines; - pouches for UGL magazines
                      grenades = maximum_number_of_magazines; - pouches for hand grenades
           };
           class ItemInfo: ItemInfo 
           {
                     armor = 30; - III class armor. Formula is simple - armor_class x 10
                     class HitpointsProtectionInfo
                     {
                                 class Neck
                                 {
                                            hitpointName = "HitNeck";
                                            armor = 4;
                                            passThrough = 0.5;
                                };
                                 class Chest
                                 {
                                            hitpointName = "HitChest";
                                            armor = 16;
                                            passThrough = 0.3;
                                 };
                                 class Diaphragm
                                 {
                                           hitpointName = "HitDiaphragm";
                                            armor = 16;
                                            passThrough = 0.3;
                                 };
                                 class Abdomen
                                 {
                                            hitpointName = "HitAbdomen";
                                            armor = 16;
                                            passThrough = 0.3;
                                 };
                                 class Pelvis
                                 {
                                            hitpointName = "HitPelvis";
                                            armor = 16;
                                            passThrough = 0.3;
                                 };
                                 class Body
                                 {
                                            hitpointName = "HitBody";
                                            passThrough = 0.3;
                                 };
                      };

           };

};

 

 

Share this post


Link to post
Share on other sites
6 hours ago, DAP said:

Right now it's just useless accessory. When all functions for them will finished, then they will be "turned on".

There is no any special requirements for units or factions. Only for their gear. Here is simple template for bulletproof vest with ammo pouches:

  Reveal hidden contents

class MyVest

{

           class VTN_VESTINFO 
           {
                      primarymagazines[] = {maximum_number_of_magazines,maximum_ammo_capacity_of_each_magazine}; - pouches for primaryweapon magazines
                      handgunmagazines[] = {maximum_number_of_magazines,maximum_ammo_capacity_of_each_magazine}; - pouches for handgun magazines
                      uglmagazines = maximum_number_of_magazines; - pouches for UGL magazines
                      grenades = maximum_number_of_magazines; - pouches for hand grenades
           };
           class ItemInfo: ItemInfo 
           {
                     armor = 30; - III class armor. Formula is simple - armor_class x 10
                     class HitpointsProtectionInfo
                     {
                                 class Neck
                                 {
                                            hitpointName = "HitNeck";
                                            armor = 4;
                                            passThrough = 0.5;
                                };
                                 class Chest
                                 {
                                            hitpointName = "HitChest";
                                            armor = 16;
                                            passThrough = 0.3;
                                 };
                                 class Diaphragm
                                 {
                                           hitpointName = "HitDiaphragm";
                                            armor = 16;
                                            passThrough = 0.3;
                                 };
                                 class Abdomen
                                 {
                                            hitpointName = "HitAbdomen";
                                            armor = 16;
                                            passThrough = 0.3;
                                 };
                                 class Pelvis
                                 {
                                            hitpointName = "HitPelvis";
                                            armor = 16;
                                            passThrough = 0.3;
                                 };
                                 class Body
                                 {
                                            hitpointName = "HitBody";
                                            passThrough = 0.3;
                                 };
                      };

           };

};

 

 

 

Thank you thank you thank you... sooo much. I'm going to make a shit load of factions for this.

Share this post


Link to post
Share on other sites
20 hours ago, DAP said:

Right now it's just useless accessory. When all functions for them will finished, then they will be "turned on".

There is no any special requirements for units or factions. Only for their gear. Here is simple template for bulletproof vest with ammo pouches:

  Reveal hidden contents

class MyVest

{

           class VTN_VESTINFO 
           {
                      primarymagazines[] = {maximum_number_of_magazines,maximum_ammo_capacity_of_each_magazine}; - pouches for primaryweapon magazines
                      handgunmagazines[] = {maximum_number_of_magazines,maximum_ammo_capacity_of_each_magazine}; - pouches for handgun magazines
                      uglmagazines = maximum_number_of_magazines; - pouches for UGL magazines
                      grenades = maximum_number_of_magazines; - pouches for hand grenades
           };
           class ItemInfo: ItemInfo 
           {
                     armor = 30; - III class armor. Formula is simple - armor_class x 10
                     class HitpointsProtectionInfo
                     {
                                 class Neck
                                 {
                                            hitpointName = "HitNeck";
                                            armor = 4;
                                            passThrough = 0.5;
                                };
                                 class Chest
                                 {
                                            hitpointName = "HitChest";
                                            armor = 16;
                                            passThrough = 0.3;
                                 };
                                 class Diaphragm
                                 {
                                           hitpointName = "HitDiaphragm";
                                            armor = 16;
                                            passThrough = 0.3;
                                 };
                                 class Abdomen
                                 {
                                            hitpointName = "HitAbdomen";
                                            armor = 16;
                                            passThrough = 0.3;
                                 };
                                 class Pelvis
                                 {
                                            hitpointName = "HitPelvis";
                                            armor = 16;
                                            passThrough = 0.3;
                                 };
                                 class Body
                                 {
                                            hitpointName = "HitBody";
                                            passThrough = 0.3;
                                 };
                      };

           };

};

 

 

 

Also, does VETERAN add eventHandlers for damage at all? I would like to keep players from going down on the first shot. Since we can't use ACE with your med system, we don't have a prevent instant death option. Wondering if you have any ideas on how we could prevent death using the VETERAN mod. If not, I'll get to scripting I guess. 

 

I looked through the _core_ pbo's in VETERAN and didn't see much regarding the HandleDamage event handler.

Share this post


Link to post
Share on other sites

Actually, I finally found the sqf inside the vtn_wounds.pbo. Trying to read through it all now. I noticed godmode :)

 

Any quick tricks on getting "prevent instant death" working?

Share this post


Link to post
Share on other sites

Is it possible to disable the "no zoom" function in game? Or change the key-bind for shouldering your weapon? These are two issues Ive noticed with the mod, especially since Arma doesn't render things very well when you dont do the zoom.

Share this post


Link to post
Share on other sites
32 minutes ago, PredatorXXIX said:

Is it possible to disable the "no zoom" function in game? Or change the key-bind for shouldering your weapon? These are two issues Ive noticed with the mod, especially since Arma doesn't render things very well when you dont do the zoom.

 

Dude made a mod to fix the zoom thing. What do you mean "shouldering"? Does VTN have a button to "shoulder" your weapon other than the normal arma right-click?

Share this post


Link to post
Share on other sites
1 minute ago, PredatorXXIX said:

When you press " ` " it puts your gun on your back. I like the mod other than those two things

 

 

Weird, ` doesn't do that for me. Are you sure you don't have a different mod that does that?

Share this post


Link to post
Share on other sites
38 minutes ago, PredatorXXIX said:

Is it possible to disable the "no zoom" function in game? Or change the key-bind for shouldering your weapon? These are two issues Ive noticed with the mod, especially since Arma doesn't render things very well when you dont do the zoom.

 

Are any of your custom user action keys bound to `?

Share this post


Link to post
Share on other sites

Shouldering your weapon is UserAction 20 if I recall properly (I did miss this action since Ofp). Rock–paper–scissors is UserAction 5.

 

Excellent mod by the way :)

Share this post


Link to post
Share on other sites

Hello,

 

is it possible to include the weapons as objects in the eden editor to create weapon armorys and that kind of stuff. Would be pretty awesome if u could include that little but awesome feature. :-)

Share this post


Link to post
Share on other sites

Is there a license for this?

 

All I want to do is extend the medical system to keep people from being instantly killed. So they have a chance at being revived. I've looked through the scripts in the pbo. Looks like I could modify them. But I don't want to make anybody angry. If there's an easier way, please let me know.

Share this post


Link to post
Share on other sites

Hey guys, I've been following VTN since ArmA 2 and always enjoyed your work.

 

Just wanted to say; I discovered that when you shoot people who are inside vehicles, it always results in either an insta kill or them being critically wounded (Unconscious, heavy bleeding, pale skin etc). Bullet proof vests do not seem to work when inside a vehicle either, as far as I can tell. Also the IBA vest doesn't seem to offer any protection. Would be great to see this fixed. Cheers!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×