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dead kennedy

Veteran mod (VTN) - announcement and WIP

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Well it's normal procedure that moders inform about the updates with a changelog. I guess you work differently which is perfectly fine with me.

Good luck with your mod.

Version 0.3.1 build 402

Error #162: Fixed LPR-1/-2 mass

Error #158: Deleted wrong classnames

Error #132: Added PSO-1 illumination

Error #91: Fixed radio backpacks

Reworked: MCCUU textures

Improved: 1PN93 sights family

Improved: Body position of injured units

Fixed: first aid

Fixed: MBAV stringtable

Fixed: AN/PVS-15 icon (placeholder)

Version 0.3.1 build 387

Added: EOTech 553 reflex sight in black

Added: 1PN93-2 night vision sight for AK74

Some improvements of injure system

Fixed: Compatibility of Picatinny rail sights

Version 0.3.1 build 376

Added: USMC AA units

Fixed: FIM-92 Stinger

Version 0.3.1 build 375

Added: M40A3 sniper rifle

Added: 9A-91 submachine gun

Added: VSK-94 automatic sniper rifle

Added: AN/PVS-7 and AN/PVS-15 (placeholder) night vision goggles

Added: PSO-1M2-1 9mm sniper rifle scope

Added: 6Ch3 and 6h3-3 devices for night shooting

Added: 1P78-2 and 1P78-3 LMG scopes

Added: BN-1 and BN-3 night vision binoculars

Added: New ammo crates incl. with medicaments

Added: Sniper units and sniper teams for USMC

Added: A few new units of russian police

Fully reworked scripts

Reworked: Particle effects

Reworked: Icons of 5 round magazines for M40 and KO-44

Reworked: Night vision filters

Fixed: Injure and sound system

Fixed: 1P78 scope model

Fixed: MARSOC units

Fixed: ZSh-7, -7V and -7VS helmets

Fixed: Wrong class name for TGP-A sound/flash supressor

Fixed: Compatibility of Saiga MK-03 and AKM mags

Fixed: Gaussian blur effects in optics

Multiple stringtable fixes

Version 0.3.1 build 302

Reworked: Combat boot model

Error #131: Added safe mode on M9

Error #151: Fixed view pilot of radio

Error #152: Fixed mounting dovetail sights

Error #154: Fixed 6Sh11/12 backpacks

Version 0.3.1 build 291

Added: FPS/3D view switch for dragging of the injured units

Error #146: Fixed 6B34 goggles

Error #149: Added all mounting dovetail sights to all supporting weapons

Version 0.3 build 287

Fixed: Attachments on M249

Error #142 & #145: Added GL weapon for police

Error #143: Fixed stringtable for police unit

Error #144: Fixed M249 and Mk18 models

Version 0.3 build 284

Fixed: DPM-7 flash supressor

Fixed: KX3 flash supressor

Fixed: Echo under water

Added: RPG bags 6Sh11 and 6Sh12

Reworked: Injures system

Added: Icons for AKS74U

Fixed: SVD and SV-98 mags

Renamed: Accesoirs for SV-98

Renewed: FX for 30 mm

Fixed: Ballistic for 5.45x39 and 7.62x54

Reworked: Inventory

Added: New flamethrower riflemans

Fixed: Many stringtable errors

Changed: Items on start

Changed: Backpack load

Error #123: Fixed mag change on AK105 with Picatinny rail

Error #126: Fixed AKM muzzle compensator

Error #129: Fixed ZEUS compatibility with VTN ammo crates

Error #139: Fixed muzzles for SV-98

Error #141: Fixed ammo for air soft gun

Version 0.22 hotfix build 244

Error #100: Zeus compatibility

Error #115: VTN_SPPU_AT cshaed game

Error #118: RGD-5 grenades kept falling out from soldiers equipment in version 0.21

Version 0.21 build 238

Issues from tracker:

Error #13: issues with US MARCOS - AT4 rifleman

Error #14: Injuries from firing RPG next to weapon crates

Error #15: Zeroing on VTN_M249_200_SAW

Error #23: Not visible silencers

Error #24: Ability to attach silencers to handguns without thread for silencer

Error #25: Problems with NVG

Error #26: Issues with RPG-7

Error #27: Issues with silencers/flash hiders

Error #28: Issues with rocket launchers

Error #33: Weapon config missing mass

Error #34: Weapon config required addons

Error #78: Penetration of 7.62x54 rounds

Error #79: Issues with PK-AT sight

Error #80: Wrong sound with stock flash hider on AK-105

Error #84: MRO causes crash of the game

Error #85: Hand grenades fall out from loading vests

Error #89: Spawn of second set of equipment after wounding/recovering

Error #90: Issues with ÐК-103 GP-30Ðœ

Error #94: Missing sight animation on M240G

Error #95: Multiple detonations of VOG-25/VOG-25P

Error #101: Ammunition falls out from vests

Error #103: Lose of control after respawn

Error #105: Iron sights in AK family not functioning properly.

Error #107: Units falling through textures on second floor during healing

Error #108: Temporarily removed 1P69

Error #110: No flash on VTN_MUZZLE_KX3 flash hider

Improvement #112: Incorrect volume of MBAV vest MG version

Development: #68: Added M32

Improvement: #29: Tracers

Improvement: #93: VFX scale

Issues found by testers and players:

Improvement: All unit(including stock BIS) carry medicine to provide first aid

Improvement: Disabled not required buttons while dragging

Improvement: Added missing icons for firearms

Improvement: Russian AT soldiers now carry PG7VL instead PG7VM

Improvement: Added tracers to SMAW rockets

Improvement: only SD muzzle devices now affect round velocity

Improvement: improved weight of some firearms

Improvement: Radius of thermobaric ordnance

Improvement: Improvements of wounding/healing system

Issue: Mod wasn't compatible with Zeus

Fixed: No entry 'bin\config.bin/CfgWeapons.VTN_C_M4A1_RCO_ANPEQ15D'. related to error #13

5chars

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Version 0.3.1 build 438

Error #173: Fixed sawed off AKMS safe animation

Error #167: Fixed PKP sights compatibility

New: Identification system

Added: M249 with EOTech & ATPIAL

Added: NSPD and NSP signal cartridges

Reworked: Explosion effects

Reworked: Injure system

Fixed: 6B23 vest view pilot

Fixed: EOTech 553 desert model

Fixed: Magazine change in Arsenal

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Identification works by right-click only if face is visible:)

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It tells me that :" the url is not reachable" (Arma3sync). Is it normal ?

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FTPs are not available on Friday and Saturday from 6 till 10-11 GMT.

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How do i disable the wounding system, say i want to run AGM or CSE instead?

You can't at the moment.

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I love this mod but i can't put in my community because we don't have a way to disable/delete this medical system , can you please do this for us ( everyone )???

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I love this mod but i can't put in my community because we don't have a way to disable/delete this medical system , can you please do this for us ( everyone )???
You can't at the moment.

I think they'll do it later. I guess they are pretty busy with vehicules implementation atm.

Keep up your work, the units are really cool ! Can't wait to see what next !

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Oh - damn.

At the moment im in doubt to as if it is even running also as it works sometimes in the editor, but not on dedi-box at all.

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Yeah, VTN + CSE will definitely make for ultra realistic milsim experience :).

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I love this mod but i can't put in my community because we don't have a way to disable/delete this medical system , can you please do this for us ( everyone )???

Can you please clarify what is wrong with medical system, we are open for suggestions.

Oh - damn.

At the moment im in doubt to as if it is even running also as it works sometimes in the editor, but not on dedi-box at all.

Everything works 100%. At WOG we play quite small missions ATM around 40+ players without lags or bugs related to medical system, on dedicated server of course.

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Can you please clarify what is wrong with medical system, we are open for suggestions.

I think it's just like Baagoe said; some people prefer to use other medical systems (or are simply used to their own).

I reckon you guys have a solid vision for VTN gameplay-wise, and it's all up to you to make your mod a bit more modular, but still, people do love to make their own mixtures. ;)

On a personnal note, I think mods are meant to complete the game, not to replace/handle everything on their own (unless, of course, VTN is to be considered a total modification).

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Have to ask can't access to website on your twitter profile so i want to ask you when will be released things such as Mi-28 and Mig-29 that sorry if someone already asked i know you are working hard but any news will be nice !

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Have to ask can't access to website on your twitter profile so i want to ask you when will be released things such as Mi-28 and Mig-29 that sorry if someone already asked i know you are working hard but any news will be nice !

As usually I can't give any certain dates but MiG is pretty much ready, Mi still misses half of the cockpit.

Edited by Leet

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As usually I can't give any certain dates but MiG is pretty much ready, Mi still misses half of the cockpit.

Great, hope to see the Fulcrum ingame soon ;D

Is it going to feature some modules to exchange loadout or at least 3 diferent configs/roles? (like CAP/CAS/AGM)?

cheers/spasibo!

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Im up for trying your medical system, as far as i can read from the included readme it runs through the scroll-wheel action system.

I'll make a video for you that explains and show's what is, and isnt happening in both dedicated and whilst in editor.

But for now when i am running @VTN in the editor it appears only when a unit is wounded (you cant check or diagnose until then), further more the option to heal other AI's in editor is only working some of the time and not on all models.

On dedicated server, the scrollwheel option to heal wounded players isnt there at all when you or others are shot.

Can you tell me a bit about how the system handlers are working?

Does it only apply for VTN units?

Does it only apply for players?

Does it only apply for wounded and others, or also can you heal yourself?

At the moment its 50/50 working for me and others in my unit, but id love to get it to work due to the Russian feel of it all.

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;2874204']Great' date=' hope to see the Fulcrum ingame soon ;D

Is it going to feature some modules to exchange loadout or at least 3 diferent configs/roles? (like CAP/CAS/AGM)?

cheers/spasibo![/quote']

ATM those configs are kinda built-in - exactly CAS, AA and something third but we want to make them swappable in-game.

Im up for trying your medical system, as far as i can read from the included readme it runs through the scroll-wheel action system.

I'll make a video for you that explains and show's what is, and isnt happening in both dedicated and whilst in editor.

But for now when i am running @VTN in the editor it appears only when a unit is wounded (you cant check or diagnose until then), further more the option to heal other AI's in editor is only working some of the time and not on all models.

On dedicated server, the scrollwheel option to heal wounded players isnt there at all when you or others are shot.

Can you tell me a bit about how the system handlers are working?

Does it only apply for VTN units?

Does it only apply for players?

Does it only apply for wounded and others, or also can you heal yourself?

At the moment its 50/50 working for me and others in my unit, but id love to get it to work due to the Russian feel of it all.

Works on all units. Scroll is need only to open dialogue. You can heal yourself and others.

To learn proper sequences play as medic/corpsman.

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I can not install the play wthiSIX, I'm having download failure in 3 here.

"addons / vtn_amun_v_mtv_tx.pbo"

"addons / vtn_amun_v_mbav_tx.pbo"

"addons / vtn_bp_6sh104_tx.pbo".

I tried several times, and other mods are not the same. My friend is also having the same.

Could see it?

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