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dead kennedy

Veteran mod (VTN) - announcement and WIP

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Changelog? And can we expect more realistic weapon sounds in the future or you will stick with the default ones? Still the sounds are better than RHS for sure.

Edit:

OMG new muzzle flashes, finally, just made a screenshot:

http://cloud-4.steampowered.com/ugc/537382658309465514/CEC13F7BADFDC1AB138B771626417BF15A66E564/

Edited by milosv123344

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Would you tell me what files have been updated? Arma3Synch wants to download all file, but I see this is a small update and I don't want download all files.

That because on of devs uploaded wrong files before.

Changelog? And can we expect more realistic weapon sounds in the future or you will stick with the default ones?

Changelog comes with download and also in this tread. All small arms use our own sounds and I don't remember usage of any stock ones.

Edited by Leet

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No what i meant was you used the same sounds since arma 2 vtn mod which i played a lot. The sounds themselves are good but it seems like they were fired indoor since there is no "reflection" after the shot if you know what i mean. Reflection would be simple to add but it might not be what you guys are aiming for with this mod. Still, will be playing it either way, good job :)

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Echoing is dynamic - depending on your environment or what do you mean under "reflection".

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Guest

Thanks for the headsup about the new versions.

Updated versions frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Edited by Guest

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Yeah I've got the same, small WIP island with no looks on the city ^^

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I know it's not polite to ask, but when can we expect some more vehicles like the ones in your description?

Also do you plan on making some cold-war era style factions and units?

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I know it's not polite to ask, but when can we expect some more vehicles like the ones in your description?

Also do you plan on making some cold-war era style factions and units?

Yes you do, but I've mentioned it here before we are looking for some one with knowledge about vehicle configs they the only reason why we still didn't added any vehicles.

Mod is about current time so we are not planing any cold-war era units only if old equipment from that time for rebels.

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I love your addon, the way the weapons function, the sounds and accessories are one of the best I've encountered (truly). I particularly like the option for different barrel attachments. I hope you guys will add more uniform types (ie. knee pads, gloves, etc).

I'm using your addon with MCC and I have this issue where upon respawn, I would be stuck, I assume (wild guess) that it has to do with the medical system upon bleeding and death. Any suggestions?

Other than that, love your work guys, keep it up!

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great great work , i have one problem which is i can't use the right mouse button zoom in anymore is this is part of the mod and if so how can i remove it? also the launchers don't have a crosshair anymore

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I love your addon, the way the weapons function, the sounds and accessories are one of the best I've encountered (truly). I particularly like the option for different barrel attachments. I hope you guys will add more uniform types (ie. knee pads, gloves, etc).

I'm using your addon with MCC and I have this issue where upon respawn, I would be stuck, I assume (wild guess) that it has to do with the medical system upon bleeding and death. Any suggestions?

Other than that, love your work guys, keep it up!

Does that problem reoccurs without MCC?

great great work , i have one problem which is i can't use the right mouse button zoom in anymore is this is part of the mod and if so how can i remove it? also the launchers don't have a crosshair anymore

It is. You can't. Removed, use sight on launcher.

8)

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Does that problem reoccurs without MCC?

It is. You can't. Removed, use sight on launcher.

8)

So after some testing, it seems with VTN turned off, respawn with MCC on works, but with VTN turned on, respawn via BIS description method works. I'm not sure what to do from here.

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So after some testing, it seems with VTN turned off, respawn with MCC on works, but with VTN turned on, respawn via BIS description method works. I'm not sure what to do from here.

I'll address this issue to programmer but he is quite tied up already so I can't say when it will fixed. Best way of making sure it won't get lost or forgotten is by adding ticket at tracker.

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If I use ASDG with your mod your AK Weapons become invsible and unusable in Arsenal menu.

I really like your mod and hope you can/want to fix it.

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I'll address this issue to programmer but he is quite tied up already so I can't say when it will fixed. Best way of making sure it won't get lost or forgotten is by adding ticket at tracker.

Thank you. Kindly also be note that the latest VTN seems to disable the MCC menu from the scrolling menu, only way to access is via the MCC menu key binding (shift + del).

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Updated versions frontpaged on the Armaholic homepage.

Crimean Island v0.22

[/center]

There seems to be something wrong with the Crimean Island release (http://www.armaholic.com/page.php?id=27582). I only get a map called "Cossak cape (WIP)" with it, which is very, very small.

As the author of the Cossak cape map, i was not noticed about this release, and i even don't know what kind of version is it (if the "Crimean Island" even means "Cossac cape"). So full responsibility for probable bugs is on Leet, who uploaded it to the public without permission.

All i can say at this time - theese screenshots on the A-holic have no relation to Cossac cape. This is screenshots of the Beketov map.

I plan to release the real Cossac cape map with some SP-mission at nearest saturday, 13th, within the final build of the VTN for the MANW. And VTN team knew it. I have no idea, why Leet uploaded this unknown version of the map and even too lazy to make some screenshots.

UPD So, as said before, i don't know what kind of version has been uploaded by Leet, and i even don't know how it's looks like, because never downloaded this submission. There is some screens, how the actual Cossac cape map looks like :) If the "Crimean Island" looks like this - this is the Cossac cape, if is'nt - this is something else (maybe some early version of the Beketov judging by this picture).

http://cloud-4.steampowered.com/ugc/53246134175708530/C7D80A0A987E19D0D412F7373FE626E78F594197/

http://cloud-4.steampowered.com/ugc/53246134176340749/D4AF589F1DA3C0C934C630BD4ED534D5F782549B/

http://cloud-4.steampowered.com/ugc/53246134176420523/D0DB94161895874515FB9CFBAF04FE4363494E7D/1024x575.resizedimage

http://cloud-4.steampowered.com/ugc/53246134176324267/A8DEB54F99AA1307A8C64429308CEE8702D17354/

http://cloud-4.steampowered.com/ugc/53246134176421363/55478CCD308808067327ADC299D71519509A2462/

http://cloud-4.steampowered.com/ugc/53246134176419537/176F52E64B36EBF83DEC33F0CE0C49379A7ADB99/

http://cloud-4.steampowered.com/ugc/53246134176443978/072F1305C468F0DB834B25356BCA408F0B762166/

http://cloud-4.steampowered.com/ugc/53246134176323203/ECE4832D8DC945271D4CF62FF306F1D5C0F93AFB/

http://cloud-4.steampowered.com/ugc/53246134176326040/3B60B844095E8D332162E46881C992FF8B7E790E/

http://cloud-4.steampowered.com/ugc/53246134176338662/B3392405C9A7FFA77DC51F102E6B8B2AF4252108/

http://cloud-4.steampowered.com/ugc/53246134176339746/8FD9B5B8DC92970B038DFFCEB6E8ECE7192C1F35/

http://cloud-4.steampowered.com/ugc/53246134175704075/E540174260AAA8FD5E09A9D614FA10F799F3FFAF/

http://cloud-4.steampowered.com/ugc/53246134175699264/33BA852FFE16F64ECA2F02555771E5547C32891D/

http://cloud-4.steampowered.com/ugc/53246134175680929/41B1BAC8251CE1A6EFCA5DD00CBBAB659493687C/

In any way, i never heard about any "Crimean Island" map in the VTN mod. The only two maps in the VTN are "Cossac cape" (that is realy refer to the Crimea, but has a specific name) and the "Beketov area" (that not participating in the MANW build). Needless to say that Crimea is not an island in fact, but a peninsula.

UPD2 :) Ifyou are interrested on the proggres of the Cossac cape map - feel free to subscribe my devblog. After finishing of the Cossac cape for the MANW i plan to finish up Beketov and finally release it for the A3 community.

Edited by Dead Kennedy

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love the mod so far but does anyone else agree it takes way to many hits to kill enemys i had a whole platoon failing to kill one guy from under 20 metres

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It seems like the Cossak Cape map in VTN currently is an old version of your map Dead Kennedy, with that airfield and the brown grass, but I think that the pictures you are showing is a more finished version, so he mustve uploaded your old one , since the one in the mod seems like the one from the earlier WIP screenshots.

It is defenitley not an early version of beketov though, that much is clear.

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I Greet You.I have not loaded the save with VTN, is there such a problem?Without VTN play already can't wait for the patch and complete fashion.Thank You and good luck.

(ПриветÑтвую ВаÑ.У Ð¼ÐµÐ½Ñ Ð½Ðµ загружаютÑÑ ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ñ Ð’Ð¢Ð, еÑÑ‚ÑŒ у кого Ñ‚Ð°ÐºÐ°Ñ Ð¿Ñ€Ð¾Ð±Ð»ÐµÐ¼Ð°?Без ВТРиграть уже не могу,жду иÑправлений и полного мода.СпаÑибо Вам и удачи.)

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