DAP 619 Posted November 20, 2020 UPDATE VERSION 0.5.1 BUILD 4725 CHANGELOG: Spoiler Added: More variants of field uniform Added: More variants of field caps Added: More variants of SSH-68M helmet Added: More variants of SSH-68 helmet Added: More variants of LWH Improved: ZSH-7 helmet Improved: Damage system and first aid system Fixed: Bulletproof vests doesn't work with russian uniforms Fixed: NSVS-12.7 on 6T7 with SPP telescopic sight Fixed: KORD on 6T20 with SPP telescopic sight STEAM WORKSHOP ARMAHOLIC.COM 2 1 Share this post Link to post Share on other sites
DAP 619 Posted November 20, 2020 On 11/9/2020 at 6:29 AM, Adrik Shcherbatyuk said: @DAP Would it be possible to join the VTN mod team? I do not know much, but i love this mod and I want to help in any way i can! We can discuss it in PM. Share this post Link to post Share on other sites
DAP 619 Posted November 27, 2020 UPDATE VERSION 0.5.1 BUILD 4755 CHANGELOG: Spoiler Improved: MI-8MT textures Improved: Damage system and first aid system Fixed: ESCORT 3 bulletproof vest protection Fixed: 155mm HE shell explosion effects Fixed: Various stringtables STEAM WORKSHOP ARMAHOLIC.COM Share this post Link to post Share on other sites
Georg_Ravioli 46 Posted November 28, 2020 Few more bugs I've noticed: AK-74-style muzzle brakes seem to have reversed models (older AK versions use long-collar muzzle brakes, where they should probably use the short-collar ones) Most 5.45 plum magazines have their icons or textures backwards 5.45 PS plum magazines both have the same texture VSR98 SSh-68 cover seems to be oriented wrong on the center part new SSh-68M variants aren't shown? I only see the original variant Share this post Link to post Share on other sites
dak 833 Posted December 1, 2020 UPDATE VERSION 0.5.1 BUILD 4785 CHANGELOG: Spoiler Improved: Damage system and first aid system Fixed: Various stringtables 2 1 Share this post Link to post Share on other sites
Sierra-G339 'Digger' 19 Posted December 2, 2020 Hey, I got a smart question, with mods like RHS, CUP, and DHI bringing mid-1990s to early-2010s modern assets. If someone were to ask you devs what makes VTN distinct from the pack, in a paragraph what would be your answer? 2 Share this post Link to post Share on other sites
DAP 619 Posted December 2, 2020 16 hours ago, Sierra-G339 'Digger' said: Hey, I got a smart question, with mods like RHS, CUP, and DHI bringing mid-1990s to early-2010s modern assets. If someone were to ask you devs what makes VTN distinct from the pack, in a paragraph what would be your answer? Just three words: Not. Just. Assets. Veteran Mod - it's a total modification that changes EVERY aspect of the game. Gameplay mechanics (removed zoom, backblasts, frag ammunition, bulletproof vests, inventory managment system, medical system, vehices damage system, etc.). Visual effects (explosions, tracers, rocket trails, hit effects). New sounds (small arms, rocket launchers, supersonic cracks). Veteran mod bring new and change vanilla content. 2 1 1 Share this post Link to post Share on other sites
DAP 619 Posted December 22, 2020 UPDATE VERSION 0.5.1 BUILD 4805 CHANGELOG: Spoiler Improved: Damage system and first aid system Fixed: Reload/Unload actions on HMMWV M1151 with M2HB Fixed: Reload/Unload actions on HMMWV M1151 with MK19 Fixed: MTVR compartment parameters Fixed: Various stringtables STEAM WORKSHOP ARMAHOLIC.COM 2 Share this post Link to post Share on other sites
b3lx 161 Posted December 29, 2020 I think the sights on the ZU23 (both the collimator and the optical sight) are very difficult to use against land targets unless you have someone telling you where to aim. In single player if I don't want to cheat I have to get out of the vehicle to use the binoculars and get back in to aim. Could you make it possible to use binoculars while sitting on the gunner seat of the ZU23? Share this post Link to post Share on other sites
DAP 619 Posted January 9, 2021 On 12/30/2020 at 2:13 AM, b3lx said: I think the sights on the ZU23 (both the collimator and the optical sight) are very difficult to use against land targets unless you have someone telling you where to aim. In single player if I don't want to cheat I have to get out of the vehicle to use the binoculars and get back in to aim. Could you make it possible to use binoculars while sitting on the gunner seat of the ZU23? Interesting idea. We will try to do something, but no guarantee. UPDATE VERSION 0.5.1 BUILD 4845 CHANGELOG: Spoiler Improved: Code performance Improved: Damage system and first aid system Fixed: FGM-172A explosion sound Fixed: FGM-172B explosion sound STEAM WORKSHOP ARMAHOLIC.COM 3 Share this post Link to post Share on other sites
zukov 490 Posted March 5, 2021 Some assets, in this mod, perfectly fit in vanilla game. BRDM 2 and Lav 25 are masterpieces. BIS ! The Beretta PX4 storm pistol is absolutely mandatory in game. Share this post Link to post Share on other sites
DAP 619 Posted March 25, 2021 UPDATE VERSION 0.5.1 BUILD 4855 CHANGELOG: Spoiler Added: SVU-AS shortened sniper rifle Improved: Code performance Improved: Damage system and first aid system Fixed: Water resistance parameters for KamAZ-4350 Fixed: Water resistance parameters for MTVR Fixed: Water resistance parameters for HMMWV M1151 Fixed: Water resistance parameters for Land Cruiser HZJ79 SC Fixed: Chat window isn't visible in singleplayer Fixed: Various stringtables STEAM WORKSHOP ARMAHOLIC.COM 8 Share this post Link to post Share on other sites
topden 62 Posted March 26, 2021 dear Dap. its not fixed "Fixed: Water resistance parameters for Land Cruiser HZJ79 SC". Share this post Link to post Share on other sites
makkuranin 19 Posted March 28, 2021 Hello Guys, Is it possible to return old bakelit magazines (those that are clean) for ak-74, maybe as an optional variant in arsenal? Share this post Link to post Share on other sites
yanot 183 Posted March 31, 2021 On 3/29/2021 at 1:51 AM, makkuranin said: Hello Guys, Is it possible to return old bakelit magazines (those that are clean) for ak-74, maybe as an optional variant in arsenal? What do you mean by 'clean'? Share this post Link to post Share on other sites
makkuranin 19 Posted March 31, 2021 Just now, yanot said: What do you mean by 'clean'? I mean previous version with "clean" "red" texture, without big dark spots. Share this post Link to post Share on other sites
yanot 183 Posted March 31, 2021 8 minutes ago, makkuranin said: I mean previous version with "clean" "red" texture, without big dark spots. The current one uses authentic photo-texture: Spoiler Most of Izhevsk magazines have that pattern. Tula ones, on the other hand, are rather blend. But we don't have Tula arsenal magazines for 5.45x39 30-rounders. And to directly answer your question - we don't plan to add the older texture back. Share this post Link to post Share on other sites
makkuranin 19 Posted March 31, 2021 2 minutes ago, yanot said: The current one uses authentic photo-texture: Yes, i understand that, but this texture looks very "used", previous one on the other hand looks more "new". And because of that i'm only suggest old version as optional variant, for more variety. Share this post Link to post Share on other sites
yanot 183 Posted March 31, 2021 5 minutes ago, makkuranin said: Yes, i understand that, but this texture looks very "used", previous one on the other hand looks more "new". And because of that i'm only suggest old version as optional variant, for more variety. It's not about being 'used' or 'new'. The fibers of composite epoxy material (or текстолит) texture is the one that properly represents the Izhmash armory produced magazines. Share this post Link to post Share on other sites
makkuranin 19 Posted March 31, 2021 5 minutes ago, yanot said: It's not about being 'used' or 'new'. The fibers of composite epoxy material (or текстолит) texture is the one that properly represents the Izhmash armory produced magazines. Understand, thanks. This type of magazine seems to have a very different look) It was just a suggestion anyway 👍 Spoiler Share this post Link to post Share on other sites
DAP 619 Posted April 10, 2021 UPDATE VERSION 0.5.1 BUILD 4885 CHANGELOG: Spoiler Improved: Code performance Improved: Damage system and first aid system Fixed: Frag ammunition doesn't work for remote controlled units in multiplayer Fixed: Suppression effects doesn't work for remote controlled units Fixed: 9M522 explosions cause fps drop STEAM WORKSHOP ARMAHOLIC.COM 2 Share this post Link to post Share on other sites
DAP 619 Posted April 15, 2021 UPDATE VERSION 0.5.1 BUILD 4905 CHANGELOG: Spoiler Improved: Vehicles damage system and shaped charge effect for HEAT ammunition Fixed: Various stringtables STEAM WORKSHOP ARMAHOLIC.COM 3 Share this post Link to post Share on other sites
DAP 619 Posted April 20, 2021 UPDATE VERSION 0.5.1 BUILD 4945 CHANGELOG: Spoiler Improved: Damage system and first aid system Fixed: Arsenal error in "Preload" mode Fixed: Tracers colors STEAM WORKSHOP ARMAHOLIC.COM 1 Share this post Link to post Share on other sites
DAP 619 Posted May 5, 2021 UPDATE VERSION 0.5.1 BUILD 4955 CHANGELOG: Spoiler Improved: Code performance Improved: Damage system and first aid system Improved: Revive system compatibility Improved: APEX campaign compatibility Important note: FAK and MEDIKIT can't be used from backpack now. FAK can be used from vest, uniform or from the ground. MEDIKIT can be used only from the ground. STEAM WORKSHOP ARMAHOLIC.COM 2 Share this post Link to post Share on other sites