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kamaradski

Transport & Ambush (Altis)

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What is T&A ?

T&A is a TvT (teambased) PvP Multiplayer mission for Arma 3.

Mission Goal:

- Blue to transport the crates to a random selected destination

- Red to steal the cargo and bring it to their own base

Storyline:

Set in a post I&A Altis, the BLUFOR cleared the island and removed all prominent opposing forces. Now after the fierce battles are over, it is time for BLUFOR to resupply their strongholds around the island. However small pockets of OPFOR troops remain active and are still hidden around the island. Since the OPFOR is also in the need for resupply, these convoys are an ideal target to the rebels to attack ....

Try it:

Looking to try it ? Hop on on EU#2 server from Ahoyworld, this is currently running dedicated T&A, as test and trail server.

Links to download and information:

Home & Wiki

F.A.Q.

Bugtracker

Download always current version

Steam Workshop

Development & Credits:

- Since you are my regular players, I need your feedback in order to improve this mission.

- Please log all questions, problems, feedback etc,... in the Feedback tracker as per above link.

- Code contributions are welcome, and credits will be added where due.

- In case any credits are missing from the current mission, please contact me so i can add them.

Latest change:

Version: 1.02.00:

Fixed: #148: RED engineer not able to pilot

Fixed: #149: RED fuel pod too close to Helo landing

Changed: #154: adjust AI base patrol behavior

Added: #139: add view-distance script

Added: #142: add time acceleration

Added: #90: Add Random Weather

Added: #144: disable 3rd person via script

Added: #145: add random starting time & date

Added: #146: add switch to allow 3rd person view (mission parameters)

Added: #89: Make a switch to toggle AI patrols on\off (mission parameters)

Added: #85: add random IED's

Added: #147: add switch to enable\disable roadside IED's

Added: #93: Disable passenger seats when cargo is loaded on truck

Added: #92: Spawn Blue AI on the destination, to prevent base-rape

Added: #153: create some log spam

Updated: #143: update in-game credits

Changelog:

Version: 1.01.08:

Fixed: #137: typo in mission-run script

Added: #131: force advanced flight model

Added: #134: Hardcoded disable SlingLoad for objective cargo

Added: #138: add Huron and Taru containers & pods

Changed: #136: Change CSAT heli for new Taru & Add additional Taru (Medic)

Changed: #135: change NATO heli for the new Huron

Updated: #132: update igiload to latest version

Updated: #133: update pilot & engineer list for pilot restriction

Version: 1.01.00:

Fixed: #129: improve script for special ammo-boxes

Fixed: #98: OPFOR has BLUFOR gear in VAS

Version: 1.00.74 HOTFIX:

HotFixed: IgiLoad script not loading

HotFixed: Credits and Briefing not displaying

Version: 1.00.72:

Fixed: #120: Split init.sqf in Server and Client script

Fixed: #113: disable 3rd person in the server templates

Fixed: #121: File header for all kScripts

Fixed: #122: Remove mission end debug hint (serverside)

Fixed: #123: remove debug mission selection hint (serverside)

Fixed: #124: Some generic code clean-up and adding comments

Fixed: #125: change the way sqf's are called

Fixed: #87: Limit sniper rifles to snipers only

Fixed: #83: restrict pilot & engineer to be the only possible pilot

Fixed: #88: remove default vehicle inventory upon (re)spawn (was fixed in V1.00.50)

Fixed: #126: Clean and extend Description.ext

Version: 1.00.61:

Fixed: #114: update credits in-game

Fixed: #111: disable simulation and damage on Ammo-boxes (StuffedSheep)

Fixed: #109: disable simulation and damage on camonetting (StuffedSheep)

Fixed: #115: Enable unlimited fuel on the AI base patrols (StuffedSheep)

Fixed: #107: Reduce AI patrols at the bases

Fixed: #117: Disallow damage on the limited ammo ammoboxes

Fixed: #112: Add empty ammoboxes that can be used to transport or airdrop supplies

Fixed: #108: Team balance while loading in to Lobby (StuffedSheep)

Fixed: #118: VAS boxes, still had their original content

Fixed: #119: Prevent VAS boxes from being loaded in trucks or helo's

Version: 1.00.51 HOTFIX:

Fixed: #106: Move the k_func into the server-side code

This should fix some of the recent desync

Version: 1.00.50:

Fixed: #105: Add smaller weapon crates to be loaded in the chopper

Fixed: #100: Create system for vehicle setup

Fixed: #86: Add limited ammo spawn for the special weapons and vehicles (uav-darter)

Fixed: #103: Reduce initial (on spawn & re-spawn) available fuel per vehicle

Fixed: #102: Empty inventory all vehicles

Fixed: #101: Disable termals on hunter/ifrit

Fixed: #99: Small change to vehicle.sqf distance check

Version: 1.00.43:

Fixed: #97: Add deployable Mobile HQ

Fixed: #96: Create more respawn locations

Fixed: #94: Replace revive script with Grimes Revive

Fixed: #95: Remove respawn from Medictruck (let the MHQ script handle it)

Version: 1.00.39:

Fix: #81: check position of re-spawn markers

Fix: #78: disable cargo from being loaded into helo's

Fix: #82: add recommended server-setup profiles

Fix: #79: add medic script

Edited by kamaradski
Version: 1.02.00 changelog

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Updated to Version 1.02.00

This conclude my initial development plan. All future updates will be fresh new ideas and\or generic improvements of the current functionality.

Please keep on sending me feedback as you have been doing!! This helps development and overall improvement of the mission.

Enjoy some real good immersion and Ambush madness !!

Edited by kamaradski

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