ussmarines 18 Posted October 18, 2014 (edited) Hello, hello, I just ask for your help because I have a problem with a script storm in Arma 3. The script as a whole is working within the Arma editor, but only a portion runs on a multiplayer server. The script is in a file : InitPlayerLocal.sqf In Red, They work 100% in Multi In Black, They don't work. _ashes = "#particlesource" createVehicleLocal (getpos player);_ashes setParticleParams [["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1],"","Billboard",1,4,[0,0,7],[0,2,0],1,0.000001,0,1.4,[0.05,0.05],[[1,1,1,1]],[0,1],0.2,1.2,"","",vehicle player]; _ashes setParticleRandom [0, [15, 15, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0]; _ashes setParticleCircle [0.0, [0, 0, 0]]; _ashes setDropInterval 0.001; BIS2_fnc_Storm = compile preprocessFile "Storm.sqf"; [player] call BIS2_fnc_Storm; _veh = [HEMTT_1, HEMTT_2, HEMTT_3, HEMTT_4, HEMTT_5, HEMTT_6, HEMTT_7, HEMTT_8]; {player action["lightOn",_x]} foreach _veh; MISSION_ROOT = call { private "_arr"; _arr = toArray str missionConfigFile; _arr resize (count _arr - 15); toString _arr }; path = MISSION_ROOT + "Sounds\Antarctic_wind.ogg"; while{true} do {playSound3D [path, player,false,getpos player,2,1,0]; Sleep 1;}; My Storm.sqf : private ["_obj","_density","_colorCoef","_newspapers","_pos","_velocity","_relPos","_color","_alpha","_ps","_newsParams","_newsRandom","_newsCircle","_newsInterval","_times","_herald","_tribune","_result"]; _obj = _this select 0; _density = if (count _this > 1) then {_this select 1} else {0.001}; if (_density < 0) then {_density = 0.07}; _colorCoef = if (count _this > 2) then {_this select 2} else {1}; if (_colorCoef < 0) then {_density = 1}; _newspapers = if (count _this > 3) then {_this select 3} else {true}; _pos = position _obj; //--- Dust _duration = 2; _velocity = [0,7,0]; _relPos = [-((_velocity select 1) * (_duration / 2)), 0, -6]; _color = [1.0 * _colorCoef, 1.0 * _colorCoef, 1.0 * _colorCoef]; _alpha = 0.8; _ps = "#particlesource" createVehicleLocal _pos; _ps setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 12, 8, 0], "", "Billboard", 1, _duration, _relPos, _velocity, 1, 1.275, 1, 0, [10], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj]; _ps setParticleRandom [3, [70, 70, 3], [0, 0, 0], 1, 0, [0, 0, 0, 0.05], 0, 0]; _ps setParticleCircle [0.1, [0, 0, 0]]; _ps setDropInterval _density; //--- Newspapers _result = if (_newspapers && false) then { _newsParams = [["\A3\Missions_PMC\gnews1.p3d", 1, 0, 1], "", "SpaceObject", 1, 5, [0, 0, 1], _velocity, 1, 1.25, 1, 0.2, [0,1,1,1,0], [[1,1,1,1]], [0.7], 1, 0, "", "", _obj]; _newsRandom = [0, [30, 30, 0], [5, 5, 0], 2, 0.3, [0, 0, 0, 0], 10, 0]; _newsCircle = [0.1, [1, 1, 0]]; _newsInterval = 0.1; _times = "#particlesource" createVehicleLocal _pos; _times setParticleParams _newsParams; _times setParticleRandom _newsRandom; _times setParticleCircle _newsCircle; _times setDropInterval _newsInterval; _newsParams set [0,["\A3\Missions_PMC\gnews2.p3d", 1, 0, 1]]; _herald = "#particlesource" createVehicleLocal _pos; _herald setParticleParams _newsParams; _herald setParticleRandom _newsRandom; _herald setParticleCircle _newsCircle; _herald setDropInterval _newsInterval; _newsParams set [0,["\A3\Missions_PMC\gnews3.p3d", 1, 0, 1]]; _tribune = "#particlesource" createVehicleLocal _pos; _tribune setParticleParams _newsParams; _tribune setParticleRandom _newsRandom; _tribune setParticleCircle _newsCircle; _tribune setDropInterval _newsInterval; [_ps,_times,_herald,_tribune] } else { [_ps] }; _result If anyone could help me to solve this problem. Thank you in advance cordially ussmarines Edited October 20, 2014 by ussmarines Share this post Link to post Share on other sites
chal00 12 Posted October 22, 2014 I tested your script, and everything is Ok ! Yous just have to delete in your "description.ext", the command : "respawnOnStart = 1;". Because, you don't have in your addEventHandler, something to call the script again ! Then, when you launch your mission, you respawn before anything... and then, you don't call the script nowhere ! What i did : - i deleted "respawnOnStart = 1;" in your description.ext. - i added "[] execVM "player.sqf";" in "player addMPEventhandler ["MPRespawn", {player enableFatigue false;}];" (cf_ "init.sqf")=> "player addMPEventhandler ["MPRespawn", {player enableFatigue false; [] execVM "player.sqf";}];" - i deleted a part of your "initPlayerLocal.sqf" and put it in the new file "player.sqf" : if (local player) then { _ashes = "#particlesource" createVehicleLocal (getpos player); _ashes setParticleParams [["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1],"","Billboard",1,4,[0,0,7],[0,2,0],1,0.000001,0,1.4,[0.05,0.05],[[1,1,1,1]],[0,1],0.2,1.2,"","",vehicle player]; _ashes setParticleRandom [0, [15, 15, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0]; _ashes setParticleCircle [0.0, [0, 0, 0]]; _ashes setDropInterval 0.001; BIS2_fnc_Storm = compile preprocessFile "Storm.sqf"; [player] call BIS2_fnc_Storm; _veh = [HEMTT_1, HEMTT_2, HEMTT_3, HEMTT_4, HEMTT_5, HEMTT_6, HEMTT_7, HEMTT_8]; {player action["lightOn",_x]} foreach _veh; }; - and then, everything is OK ;) Very good idea for a snow weather mission ;) Have fun ;) 1 Share this post Link to post Share on other sites