cash 15 Posted October 18, 2014 Hello all ,help me please , I am have a trouble with waypoint "GETIN". The group just won't get in the chopper , it seems like the chopper is locked for them . Here is the code : //ALL MARKERS IS ALREADY HAS BEEN PLACED IN EDITOR// _grpheli = createGroup west; //_pilot = "B_Helipilot_F" createunit [getMarkerPos "barracks",_grpheli,"",1,"NONE"]; "B_Helipilot_F" createUnit [ getMarkerPos "barracks1", _grpheli]; //[color="#FF0000"]In both cases created a unit perfect,i'v try both of it for the rest piece of code[/color]// //_heli = createVehicle ["B_Heli_Transport_01_camo_F",getMarkerPos "helispawn",[],0,"FORM"]; _heli = "B_Heli_Transport_01_camo_F" createVehicle getMarkerPos "helispawn"; //_____________________________________________________________________________________// _pilot = leader _grpheli; _pilot assignAsDriver _heli; [_pilot,1] orderGetIn true; //[color="#FF0000"]Working good the pilot is in heli[/color]// _troops = createGroup west; _soldier1 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"PRIVATE"]; _soldier2 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"PRIVATE"]; _soldier3 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"PRIVATE"]; //player joinAs [_troops, 4];//[color="#FF0000"]If this command is not active , i am able getin but if the command is active , the heli is locked for me and other group members. [/color]// //[color="#FF0000"]Units creates fine [/color]// _wpPilot1 = _grpheli addWaypoint [position _heli, 0]; [_grpheli,0] setWaypointType "MOVE"; _wpPilot2 = _grpheli addWaypoint [getMarkerPos "HeliPad", 1]; [_grpheli,1] setWaypointType "LOAD"; _wpPilot3 = _grpheli addWaypoint [getMarkerPos "LZ", 2]; [_grpheli,2] setWaypointType "TR UNLOAD"; //[color="#FF0000"]The WP are working excellent [/color]// _wpTroops1 = _troops addWaypoint [getMarkerPos "HeliPad", 0]; [_troops,0] setWaypointType "MOVE"; _wpTroops2 = _troops addWaypoint [getMarkerPos "helispawn", 1]; [_troops,1] setWaypointType "GETIN"; _wpTroops3 = _troops addWaypoint [getMarkerPos "LZ", 2]; [_troops, 2] setWaypointType "GETOUT"; [_grpheli,2] synchronizeWaypoint [[_troops,2]]; [_grpheli,1] synchronizeWaypoint [[_troops,1]]; //[color="#FF0000"]All Waypoints in this section is working, but group won't mount [/color]// Share this post Link to post Share on other sites
TKTom 10 Posted October 18, 2014 //ALL MARKERS IS ALREADY HAS BEEN PLACED IN EDITOR// _grpheli = createGroup west; //_pilot = "B_Helipilot_F" createunit [getMarkerPos "barracks",_grpheli,"",1,"NONE"]; "B_Helipilot_F" createUnit [ getMarkerPos "barracks1", _grpheli]; //In both cases created a unit perfect,i'v try both of it for the rest piece of code// //_heli = createVehicle ["B_Heli_Transport_01_camo_F",getMarkerPos "helispawn",[],0,"FORM"]; _heli = "B_Heli_Transport_01_camo_F" createVehicle getMarkerPos "helispawn"; //_____________________________________________________________________________________// _pilot = leader _grpheli; _pilot assignAsDriver _heli; [_pilot,1] orderGetIn true; //Working good the pilot is in heli// _troops = createGroup west; _soldier1 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"PRIVATE"]; _soldier2 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"PRIVATE"]; _soldier3 = "B_Soldier_F" createunit [getMarkerPos "barracks",_troops,"",1,"PRIVATE"]; //player joinAs [_troops, 4];//If this command is not active , i am able getin but if the command is active , the heli is locked for me and other group members. // //Units creates fine // _wpPilot1 = _grpheli addWaypoint [position _heli, 0]; _wpPilot1 setWaypointType "MOVE"; _wpPilot2 = _grpheli addWaypoint [getMarkerPos "HeliPad", 0]; _wpPilot2 setWaypointType "LOAD"; _wpPilot3 = _grpheli addWaypoint [getMarkerPos "LZ", 0]; _wpPilot3 setWaypointType "TR UNLOAD"; //The WP are working excellent // _wpTroops1 = _troops addWaypoint [getMarkerPos "HeliPad", 0]; _wpTroops1 setWaypointType "MOVE"; _wpTroops2 = _troops addWaypoint [getMarkerPos "helispawn", 0]; _wpTroops2 setWaypointType "GETIN"; _wpTroops3 = _troops addWaypoint [getMarkerPos "LZ", 0]; _wpTroops3 setWaypointType "GETOUT"; _wpPilot2 synchronizeWaypoint [_wpTroops2]; _wpPilot3 synchronizeWaypoint [_wpTroops3]; //All Waypoints in this section is working, but group won't mount, they just proceed to the next Waypoint // Try the above code. Pay close attention to how addWaypoint works : addWaypoint[<position>,<RADIUS>,<Index>]; You weren't actually setting the index there, you were making the radius larger. I changed your code to reference the waypoints (which you were storing anyway) so this should now work. Also, I believe that your indexes were off by one because any created unit gets a zero-index waypoint on its spawn location. Share this post Link to post Share on other sites
cash 15 Posted October 18, 2014 Thank you for help , but the group don't want board the chopper anyway . Share this post Link to post Share on other sites
f2k sel 164 Posted October 19, 2014 What are they supposed to get into it's not really been established by the code. You may need to use the get in nearest vehicle waypoint or use https://community.bistudio.com/wiki/waypointAttachVehicle Share this post Link to post Share on other sites