avibird 1 141 Posted January 21, 2017 @ Lala14 if you get some time can you script work for all playableUnits + switchableUnits using the team switch function right now only the unit you start the mission works with your script. Share this post Link to post Share on other sites
Lala14 135 Posted January 22, 2017 10 hours ago, Mr. Birdman said: @ Lala14 if you get some time can you script work for all playableUnits + switchableUnits using the team switch function right now only the unit you start the mission works with your script. https://www.dropbox.com/s/eqcnyxo2nmivqad/cratercleaner.sqf Share this post Link to post Share on other sites
avibird 1 141 Posted January 22, 2017 @ Lala14 Thank you sir for the team switch fix however more I was playing with your script the more I realized the script should be limited to the engineer class unit both the Crater Cleaner & Destroyed Vehicle Remover and Minedetector If I add this to a units init will it stop the script for working on that unit this setVariable ["CraterActionAdded",false,false]; It would be nice to have both options at the same time Remove Destroyed and Fix the Destroyed vehicles as well as a options to set the amount of times you could use Fix the Destroyed vehicles ( 3 5 10 unlimited) Anymore thank you for the assist I have an engineer squad in my mission I am working on that this is a great added to this group function for the mission. Share this post Link to post Share on other sites