fabrizio_t 58 Posted October 10, 2014 Hello, i have a quick and simple question, as per title. Basically i need to know how to check whether some unit is being remotely controlled by a (ZEUS) player. So far i've seen that isPlayer returns false, which is something unexpected for me. Ty. Share this post Link to post Share on other sites
das attorney 857 Posted October 10, 2014 Hi, I'd check here to get a list of curators: https://community.bistudio.com/wiki/allCurators Then you can get their assigned units with this: https://community.bistudio.com/wiki/getAssignedCuratorUnit There might be a command to check the owner of a unit, but I don't know it. Share this post Link to post Share on other sites
fabrizio_t 58 Posted October 10, 2014 (edited) Hi,I'd check here to get a list of curators: https://community.bistudio.com/wiki/allCurators Then you can get their assigned units with this: https://community.bistudio.com/wiki/getAssignedCuratorUnit There might be a command to check the owner of a unit, but I don't know it. Ty. Tried with BIS_fnc_isCurator so far, no luck. I'll try following your advice ---------- Post added at 21:20 ---------- Previous post was at 21:08 ---------- Tried with this quick and dirty function: fnc_is_curator = { private ["_ret", "_x", "_curator"]; _ret = false; Scopename "isCuratorMain"; { _curator = getAssignedCuratorUnit _x; if( _curator == _this ) then { _ret = true; breakTo "isCuratorMain"; }; } foreach allCurators; _ret }; but myUnit call fnc_is_curator always returns false. Basically curator is bis_curatorUnit and getAssignedCuratorUnit always returns bis_curatorUnit as well (even if player is remote controlling some unit). Edited October 10, 2014 by fabrizio_T Share this post Link to post Share on other sites
M1ke_SK 230 Posted January 21 private _isZeus = not isNull ( getAssignedCuratorLogic _unit ); 1 Share this post Link to post Share on other sites