benargee 20 Posted October 9, 2014 (edited) Found it by digging through the spledid camera! Thanks Kev for pointing me in the right direction! Do this: _display createdisplay "RscDisplayDebugPublic"; In my case for testing, ironically i called it from the pause debug console. (finddisplay 49) createdisplay "RscDisplayDebugPublic";//brackets are probably optional I just need to see if this still works on a mission description.ext with: enableDebugConsole = 0; ---------------------------------------------- Original question Hi, is there a function that brings up the built in debug console ingame (nopause sp or mp)? I have looked through the function library and havent found anything. I know it is also accessible in the mission editor and pause menu. I hope this means that it is possible to call. Thanks. Edited October 10, 2014 by Benargee Solved Share this post Link to post Share on other sites
Lala14 135 Posted October 9, 2014 Mission Editor: Debug Console (Arma 3) That page should explain it. You should be looking at adding enableDebugConsole. Simply add it to your description.ext with you desired use. ;) Share this post Link to post Share on other sites
jshock 512 Posted October 9, 2014 Mission Editor: Debug Console (Arma 3)That page should explain it. You should be looking at adding enableDebugConsole. Simply add it to your description.ext with you desired use. ;) He is looking for a way to have the debug come up without "pausing" in SP or MP, basically just have it come up in a GUI type way, I think. And the only way I can think of this is to use MCC, but I don't know. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted October 9, 2014 Isn't it called in game from the Splendid Camera with the F1 key? Of course that means pressing ESC to get to the camera, it must be scripted somewhere. Share this post Link to post Share on other sites
benargee 20 Posted October 10, 2014 Found it by digging through the spledid camera! Thanks Kev for pointing me in the right direction! Do this: _display createdisplay "RscDisplayDebugPublic"; In my case for testing, ironically i called it from the pause debug console. (finddisplay 49) createdisplay "RscDisplayDebugPublic";//brackets are probably optional I just need to see if this still works on a mission description.ext with: enableDebugConsole = 0; Share this post Link to post Share on other sites