beazley 34 Posted October 8, 2014 (edited) BRIEFIncreases immersion by removing BLUFOR AI radio callouts and subtitles. DOWNLOAD v1.1ArmaholicPlay withSIXArmA3.deAlternate mirror (MediaFire)INFOMake sure everyone on your server is playing on the same level - without AI hints.Make sure nobody is plagued by the robotic AI voices.Make sure no screenshots of your unit's operations are ruined by radio subtitles.Keeps the callouts for OPFOR/GREENFOR - you still hear those enemies shouting, for more 'mersion. Test mission available here - drop into MPMissions, make sure Radio Subtitles are enabled in game options and try with and without the mod!REQUIREMENTSNone!SHOUTOUTBL1P and serjames for sparking the curiosityThis mod developed for everyone in the 16 Air Assault BrigadeWEB: www.16aa.netTS3: ts3.16aa.netCHANGELOGv1.0 - release!v1.1 - added 'require' module, fixed keysYes, I realise there's a menu option for this. This mod will ensure everyone using your modpack gets the same experience. Please provide feedback below. I will attempt to fix any bugs as soon as possible. Edited October 11, 2014 by Beazley Share this post Link to post Share on other sites
banky 4 Posted October 8, 2014 Great idea! Will be using for sure. Am I correct in thinking that everyone will need to have this running, not just the host? Share this post Link to post Share on other sites
BL1P 35 Posted October 8, 2014 Cool thanks Beazley will give this a try asap. Share this post Link to post Share on other sites
kgino1045 12 Posted October 8, 2014 This is awesome, my friends now can talk and radio freely with out disturbed. thank you so much. Share this post Link to post Share on other sites
miller 49 Posted October 8, 2014 Thanks Beazley ArmA3.de Mirror added: Beazley's No BLUFOR Radio Protocol by Beazley Kind regards Miller Share this post Link to post Share on other sites
serjames 357 Posted October 8, 2014 Wow - thanks Beazley !! We were having trouble with the other script due to JIP issues we think. Will test this out. Big thanks from me and 3CB ! Share this post Link to post Share on other sites
beazley 34 Posted October 8, 2014 Great idea! Will be using for sure. Am I correct in thinking that everyone will need to have this running, not just the host? I would assume so - I have no idea what would happen if just the server were to run it. I guess it depends on where along the line the AI 'send' the radio messages. It would be an interesting thing to test, so here I go... I've just realised that even if one was to include this in their modpack, clients could just delete the .pbo and keep the bisign, and as it won't add itself to the requiredAddons[] array in the mission ArmA would not complain at all. Most people probably won't realise this, but at any rate I'll update this later with a module you can place down in-mission to force the requirement. ---------- Post added at 14:28 ---------- Previous post was at 14:24 ---------- Okay, so I've just finished testing having it server-side only. AI that belong to the server will not broadcast radio commands, but any clients that are not running it still will. Whether they're picked up by other clients that are running it, I'm not sure; I tested it on my lonesome. Share this post Link to post Share on other sites
singleton 22 Posted October 8, 2014 Sweet addon! However the keys are invalid. It seems the signature file is not accepted by the key provided. Please resign your addon for us server owners who use battleye! Share this post Link to post Share on other sites
BL1P 35 Posted October 8, 2014 I would assume so - I have no idea what would happen if just the server were to run it. I guess it depends on where along the line the AI 'send' the radio messages. It would be an interesting thing to test, so here I go...I've just realised that even if one was to include this in their modpack, clients could just delete the .pbo and keep the bisign, and as it won't add itself to the requiredAddons[] array in the mission ArmA would not complain at all. Most people probably won't realise this, but at any rate I'll update this later with a module you can place down in-mission to force the requirement. ---------- Post added at 14:28 ---------- Previous post was at 14:24 ---------- Okay, so I've just finished testing having it server-side only. AI that belong to the server will not broadcast radio commands, but any clients that are not running it still will. Whether they're picked up by other clients that are running it, I'm not sure; I tested it on my lonesome. I usually add the pbo manually to the requiredAddons array of the missions so that people cant bypass something we want ran on the server/mission. Share this post Link to post Share on other sites
beazley 34 Posted October 8, 2014 Sweet addon! However the keys are invalid. It seems the signature file is not accepted by the key provided. Please resign your addon for us server owners who use battleye! That is really quite strange. Expect version 1.1 in a few hours - with a 'require' module and a fixed key. I'll even test the key first this time ;) (Also, as above - feel free to re-sign it yourself if needs be and you're able.) I usually add the pbo manually to the requiredAddons array of the missions so that people cant bypass something we want ran on the server/mission. I think the requiredAddons array is re-generated every time you 'export' a mission using the editor (though it may only be additive, rather than a complete regeneration). If you pack it up yourself it's probably fine, but it's something to watch out for. Share this post Link to post Share on other sites
sonsalt6 105 Posted October 8, 2014 (edited) New mod v1.2 available at withSIX. Download now by clicking: @ Beazley ; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Edited October 8, 2014 by Sonsalt6 Share this post Link to post Share on other sites
Guest Posted October 9, 2014 (edited) Release frontpaged on the Armaholic homepage. Beazley's No BLUFOR Radio Protocol v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Edited October 10, 2014 by Guest versioning Share this post Link to post Share on other sites
Daantjeeuh 10 Posted October 9, 2014 So, it this mod client or server side? Do I need to run it on the server or should running it on client's do the trick? Share this post Link to post Share on other sites
beazley 34 Posted October 10, 2014 @Foxhound & Sonsalt6 - sorry, I buggered up the version number. This latest version, in my post below, is v1.1. So, it this mod client or server side? Do I need to run it on the server or should running it on client's do the trick? Both. If it's server side only it will stop the AI that are running on the server from calling things out, but not other clients who are not running it. Version 1.1 released - Added a module to force requirement in a mission (Editor > Modules > Misc > Require 'No BLUF Radio'). - Fixed keys http://www.mediafire.com/download/1gyht02uz9d1wv0/@bzly_no_bluf_radio.zip Link in OP updated. Share this post Link to post Share on other sites
Guest Posted October 10, 2014 Thanks for informing us of the update :cool: Release frontpaged on the Armaholic homepage. Beazley's No BLUFOR Radio Protocol v1.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
UK_Apollo 476 Posted October 11, 2014 Hi Beazley, We'd like to try this on our bikey'd dedicated server. However, whenever a client tries to join, they get as far as the role selection screen and then receive a ban message. From our server.cfg: verifySignatures=2; onHackedData = "ban (_this select 0)"; So the bisign/bikey is working, in so far as it allows the client to join the session, but then it detects something wrong with the mod files ("modification of signed pbo detected"). Apollo 3 Commando Brigade Share this post Link to post Share on other sites
miller 49 Posted October 11, 2014 Thanks Beazley ArmA3.de Mirror updated: Beazley's No BLUFOR Radio Protocol (v1.1) by Beazley Kind regards Miller Share this post Link to post Share on other sites
serjames 357 Posted October 11, 2014 Apollo, is it possible the PW6 key wasn't applied ? Beazley did you sign them yourself ? SJ Share this post Link to post Share on other sites
beazley 34 Posted October 11, 2014 Hi Beazley,We'd like to try this on our bikey'd dedicated server. However, whenever a client tries to join, they get as far as the role selection screen and then receive a ban message. From our server.cfg: verifySignatures=2; onHackedData = "ban (_this select 0)"; So the bisign/bikey is working, in so far as it allows the client to join the session, but then it detects something wrong with the mod files ("modification of signed pbo detected"). Apollo 3 Commando Brigade Apollo, is it possible the PW6 key wasn't applied ? Beazley did you sign them yourself ?SJ Yes, I did. I don't know why I'm having so much bloody trouble with the keys I generate for publicly releasing stuff, yet I sign everything for the 16AA's modpack all the time and have absolutely no issues. :( You're welcome to re-sign them yourself, of course - and I'll do some testing to try and work out what the bloody hell is happening. Does my key for UIcorrections work for you? It was signed in exactly the same way, directly after this one. Share this post Link to post Share on other sites
UK_Apollo 476 Posted October 11, 2014 (edited) Apollo, is it possible the PW6 key wasn't applied ? Beazley did you sign them yourself ? The key was in the key folder or I wouldn't have been able to join the server. It's Beazley's key judging by the name bzly_bluf_radio.bikey. ---------- Post added at 18:11 ---------- Previous post was at 18:09 ---------- Am I imagining it or did I just see v1.2 on Play with Six? Downloaded it, but now it says v1.1 again! Edited October 11, 2014 by UK_Apollo Share this post Link to post Share on other sites
beazley 34 Posted October 11, 2014 The version number was a mistake made by me. I used my release template from UIcorrections and forgot to change the version number on the 'DOWNLOAD' section from 1.2 to 1.0 - so the initial release was incorrectly listed as 1.2 on AH and PWS. 1.1 is the latest. Any ideas why it's detecting my signatures as being 'hacked'? ---------- Post added at 18:27 ---------- Previous post was at 18:16 ---------- Just tried this on our servers, and no issues. Relevant server.cfg entries: // [sIGNATURE VERIFICATION] onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; verifySignatures=2; I can't reproduce :( Share this post Link to post Share on other sites
UK_Apollo 476 Posted October 11, 2014 Thanks for looking. I'm doing more checks now and will report back. Share this post Link to post Share on other sites
beazley 34 Posted October 11, 2014 Cheers. I may pop on your TS at some point if we can't figure it out soon. 3CDO, right? Share this post Link to post Share on other sites
UK_Apollo 476 Posted October 11, 2014 No, the original and first 3 Commando Brigade. The others recently changed their name to conflict with us. :mad: www.3commandobrigade.com voice.3commandobrigade.com Share this post Link to post Share on other sites
beazley 34 Posted October 11, 2014 You're the guys I meant anyway. I don't know nuthin' 'bout no new group. Share this post Link to post Share on other sites