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dangerous-d

Invasion of Altis

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So I've been working on a simple attack the town type mission which has evolved somewhat and was encouraged by a few people to share it with the rest of the community so here I am. It is my first mission and will no doubt seem really simple in comparison to other scenarios out there, however I'm open to suggestions. The mission has already become a bit more than what it was originally intended to be.

I intend to turn this mission into a series and already have a number of different ideas for possible follow up missions

Situation:

"It's Christmas Day and we're planning a sneak attack on the island of Altis.

Officially, CSAT are actively at war with the AAF. However we have had several reports which all hint towards an unofficial truce between the AAF and CSAT forces on Atlis. We didn't believe it, but we sent a Recon team to investigate and 36 hours ago we received some confirmation, kind of.

Recon reports witnessing a failed AAF ambush attempt on a CSAT convoy which was last seen heading West from Paros. In the process of returning to the North East for Exfil, Recon made visual contact with a mechanised CSAT convoy moving to the South of Sofia, where they were seen linking up with an AAF mechanised platoon for a series of joint training exercises.

Recon reports no CSAT presence North East of Paros and a minimal AAF presence (considering this is meant to be an active hot zone), however they are currently on overwatch gathering intel to the North of a nearby AAF base 2km West of Sofia.

As of right now we don't know entirely what this means, but faced with the prospect of an alliance between the AAF and CSAT or worse - a merger, we have no choice but to act now."

Edit: This mission was intended for Single Player usage however I tested it out with a friend before uploading and we were able to complete it, so while it will work in a MP session you may encounter issues that I didn't encounter in testing as I was playing SP, so please share any problems with me, thanks.

Steam Workshop URL:

Invasion of Altis: Part 1 - http://steamcommunity.com/sharedfiles/filedetails/?id=322234359

I feel I should give thanks to Jester814 for his videos as they really helped me out a lot.

Again, please enjoy and share any feedback you may have with me either here or on the workshop page

Edited by Dangerous-D
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Is this singleplayer or multiplayer?

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It is intended for Single player however it works in MP as well, possibly as you're able to switch to some other units when you die

Unfortunately I don't know how to implement a respawn option for MP, but given the context of the mission I don't feel respawning is really necessary, but as I say I am open to any suggestions on how to improve this mission as it is my first and is somewhat basic.

I'll most likely end up editing the follow up parts into this thread once they are complete and then I'll make a new post for those who may be interested

Oh and if anybody encounters any problems/bugs then please share them with me, either here or on the Workshop - it'd be greatly appreciated

Thanks.

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It is intended for Single player however it works in MP as well, possibly as you're able to switch to some other units when you die

Unfortunately I don't know how to implement a respawn option for MP, but given the context of the mission I don't feel respawning is really necessary, but as I say I am open to any suggestions on how to improve this mission as it is my first and is somewhat basic.

I'll most likely end up editing the follow up parts into this thread once they are complete and then I'll make a new post for those who may be interested

Oh and if anybody encounters any problems/bugs then please share them with me, either here or on the Workshop - it'd be greatly appreciated

Thanks.

https://community.bistudio.com/wiki/Arma_3_Respawn

Put down a Marker and in the Textfield/Namefield-whatever, type: respawn_west (or whichever side you are playing on). Thats where you will respawn.

For ammoboxes at spawn I use ASORGS or VAS or both. Convenient that way.

Then add the shit you need, listed on above webpage in Description.ext (in your missionfolder, create the file if it doesn't exist). If you are using AI, they are a bit strange when it comes to respawning. If I use a respawntimer greater than 0, AI will only respawn 3 times. Timer at zero = infinite respawns.

If you want vehicles to respawn, theres a Support module called MP Respawn. Can't remember what it was under, Misc or something else. Set it up and drag the Synchronize/Link-thingie to all vehicles from the Support module.

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https://community.bistudio.com/wiki/Arma_3_Respawn

Put down a Marker and in the Textfield/Namefield-whatever, type: respawn_west (or whichever side you are playing on). Thats where you will respawn.

For ammoboxes at spawn I use ASORGS or VAS or both. Convenient that way.

Then add the shit you need, listed on above webpage in Description.ext (in your missionfolder, create the file if it doesn't exist). If you are using AI, they are a bit strange when it comes to respawning. If I use a respawntimer greater than 0, AI will only respawn 3 times. Timer at zero = infinite respawns.

If you want vehicles to respawn, theres a Support module called MP Respawn. Can't remember what it was under, Misc or something else. Set it up and drag the Synchronize/Link-thingie to all vehicles from the Support module.

Thank you very much for these tips, I do appreciate it

I don't think I'll bother with re-spawning for this first mission as it doesn't seem to be necessary from the few times I've tried it, however there will definitely be instances as this series progresses so I thank you for that.

Will also definitely be looking into a VAS system, I'd say the other one you mentioned too but I've never heard of it so I'd be lying.

Thanks again for the information

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