lightspeed_aust 681 Posted September 27, 2014 (edited) Basically, seeking to do a rescue mission and when we find the POWs they are unconscious and require xmed revive to get them back up. I saw this the other day in forums, but can't bloody find it now. :/ Thanx in advance. Edited September 27, 2014 by Lightspeed_aust Share this post Link to post Share on other sites
iceman77 18 Posted September 27, 2014 setUnconscious Share this post Link to post Share on other sites
lightspeed_aust 681 Posted September 28, 2014 doesn't seem to be working. Share this post Link to post Share on other sites
doc_no1UK 10 Posted September 28, 2014 You could put this in the soldiers init reason for removing weapons is he will use his meds lol call him soldier1 and in init put as follows, soldier1 setDamage 0.99;removeallweapons this; Share this post Link to post Share on other sites
blacknite3d 3 Posted September 28, 2014 Put this is in the unit's init: this setUnconscious true Share this post Link to post Share on other sites
killzone_kid 1326 Posted September 28, 2014 (edited) Basically, seeking to do a rescue mission and when we find the POWs they are unconscious and require xmed revive to get them back up.I saw this the other day in forums, but can't bloody find it now. :/ Thanx in advance. This should work in MP: [color="#FF8040"][color="#006400"][i]//unit init[/i][/color] [color="#FF0000"]0[/color] [color="#8B3E2F"][b]=[/b][/color] this [color="#191970"][b]spawn[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]_this[/color] [color="#191970"][b]getVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"isUnconscious"[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]switchMove[/b][/color] [color="#7A7A7A"]"AinvPpneMstpSlayWnonDnon_medicOut"[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]enableSimulation[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]addAction[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Revive Bob!"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color] reviveBob [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b];[/b][/color] reviveBob [color="#191970"][b]setVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"isUnconscious"[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color] [color="#191970"][b]playAction[/b][/color] [color="#7A7A7A"]"putDown"[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isServer[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] reviveBob [color="#191970"][b]enableSimulationGlobal[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]else[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]publicVariableServer[/b][/color] [color="#7A7A7A"]"reviveBob"[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]-1[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]" !simulationEnabled _target && {_this distance _target < 1.2 && stance _this == 'CROUCH'} "[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//init.sqf[/i][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isServer[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#7A7A7A"]"reviveBob"[/color] [color="#191970"][b]addPublicVariableEventHandler[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color] [color="#191970"][b]enableSimulationGlobal[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Edited September 28, 2014 by Killzone_Kid video + code linking Share this post Link to post Share on other sites
dna_uk 30 Posted September 28, 2014 setUnconscious This function never worked in ArmA 3, perhaps make a ticket Mr Feedback Manager? :) Share this post Link to post Share on other sites
lightspeed_aust 681 Posted September 28, 2014 Thanx lads, will try a couple of these options. Share this post Link to post Share on other sites