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lightspeed_aust

How to set a player unconcious?

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Basically, seeking to do a rescue mission and when we find the POWs they are unconscious and require xmed revive to get them back up.

I saw this the other day in forums, but can't bloody find it now. :/

Thanx in advance.

Edited by Lightspeed_aust

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You could put this in the soldiers init reason for removing weapons is he will use his meds lol call him soldier1 and in init put as follows, soldier1 setDamage 0.99;removeallweapons this;

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Basically, seeking to do a rescue mission and when we find the POWs they are unconscious and require xmed revive to get them back up.

I saw this the other day in forums, but can't bloody find it now. :/

Thanx in advance.

This should work in MP:

[color="#FF8040"][color="#006400"][i]//unit init[/i][/color]
[color="#FF0000"]0[/color] [color="#8B3E2F"][b]=[/b][/color] this [color="#191970"][b]spawn[/b][/color] [color="#8B3E2F"][b]{[/b][/color]
[color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]_this[/color] [color="#191970"][b]getVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"isUnconscious"[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color]
	[color="#000000"]_this[/color] [color="#191970"][b]switchMove[/b][/color] [color="#7A7A7A"]"AinvPpneMstpSlayWnonDnon_medicOut"[/color][color="#8B3E2F"][b];[/b][/color]
	[color="#000000"]_this[/color] [color="#191970"][b]enableSimulation[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color]
	[color="#000000"]_this[/color] [color="#191970"][b]addAction[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Revive Bob!"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]{[/b][/color]
		reviveBob [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b];[/b][/color]
		reviveBob [color="#191970"][b]setVariable[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"isUnconscious"[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color]
		[color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color] [color="#191970"][b]playAction[/b][/color] [color="#7A7A7A"]"putDown"[/color][color="#8B3E2F"][b];[/b][/color]
		[color="#191970"][b]sleep[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b];[/b][/color]
		[color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isServer[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color]
			reviveBob [color="#191970"][b]enableSimulationGlobal[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color]
		[color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]else[/b][/color] [color="#8B3E2F"][b]{[/b][/color]
			[color="#191970"][b]publicVariableServer[/b][/color] [color="#7A7A7A"]"reviveBob"[/color][color="#8B3E2F"][b];[/b][/color]
		[color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color]
	[color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]-1[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]""[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"
		!simulationEnabled _target && 
		{_this distance _target < 1.2 && stance _this == 'CROUCH'}
	"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color]
[color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color]
[color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color]

[color="#006400"][i]//init.sqf[/i][/color]
[color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isServer[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color]
[color="#7A7A7A"]"reviveBob"[/color] [color="#191970"][b]addPublicVariableEventHandler[/b][/color] [color="#8B3E2F"][b]{[/b][/color]
	[color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color] [color="#191970"][b]enableSimulationGlobal[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color]
[color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color]
[color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color][/color]

Edited by Killzone_Kid
video + code linking

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