SENSEII 104 Posted September 26, 2014 I'm having trouble with Arsenal in a multiplayer environment. When a player selects an Arsenal loadout, the unit's face changes regardless of what's saved in the player's loadout or profile. I tried executing Arsenal with ["AmmoboxInit",[_box,true,{true}]] call BIS_fnc_arsenal; and ["Open",true] spawn BIS_fnc_arsenal; The results were the same. While messing with this, I also noticed that when used on a player, the command Face does not return what should be saved in the player's profileNameSpace. It seems to return some default value assigned to the unit. I've tested this with others and the results were the same; when loading an Arsenal loadout, the player's face is replaced. Does anyone know a workaround for this issue or am I missing something? :confused: Share this post Link to post Share on other sites
BL1P 35 Posted September 26, 2014 I have noticed this issue also. We also noticed that the face of the player loading the loadout only changes for that person in the Virtual Arsenal Camera Mode. Other players do not see the face change in normal game mode. Example:- If I load a pre saved loadout from the VA I see my face change bob stood next to me ingame does not see my face change. Share this post Link to post Share on other sites
eggbeast 3673 Posted September 26, 2014 sounds like its using the old A2 setobjecttexture local and not the new A3 global one. or maybe the script is running only on the client Share this post Link to post Share on other sites