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BadHabitz

PG Services (PMC)

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Would love to see a black SUV....a Cadillac Escalade!

Would be cool if he could port the ones from arma 2, the armed and unarmed ones. Also maybe the KA-60 with the door gun grenade launcher. Just a suggestion.

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Hi mate, I love your mod and I made a MP mission with your addon which me and my friends love to play

After your last update I got this problem

http://i.imgur.com/2nZOxvt.jpg

I can't load the mission anymore, any suggestion on how to fix it ?

thanks for your help

Open up your mission.sqm and clear out your addons and addonsAuto. Save your mission.sqm and open up your mission in the Arma 3 editor and save it again.

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Id like to see the capacity of the gear changed. Im not too sure if it has already been changed but its the same amount that civs can carry. Not really ideal for PMC units. As such I dont use PG units very often.

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Open up your mission.sqm and clear out your addons and addonsAuto. Save your mission.sqm and open up your mission in the Arma 3 editor and save it again.

thanks dude, it works, the only problem is that in this way I lose all my custom loadouts : (

Is there a way to have the old PMC version ? so that I can save my custom loadouts

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Excellent mod and I have a question: Did you gonna present the mod for Make Arma Not War ARMA 3 CONTENT CREATION CONTEST thus I will be happy to support you.

Sorry if is already been asked.

Cheers and keep this excellent work(regards to Pomi)

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Awesome to see this being picked up and being worked on again. Getting ready to test the new update.

I am not sure if any of these things are in your plans or not, but some things I noticed in the old version that would be awesome if could get fixed.

PG Services Body armor seems to provide no level of protection, and are merely visual, these should have a value of 4

Field Medic is not viewed by the game as a medical unit, and does not pick up in game medical perks

Field Technician is not viewed by the game as an Engineer or Explosive Specialist class, and does not pick up in game engineer perks.

Thanks for picking this up an continuing work on a great mod.

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Excellent mod and I have a question: Did you gonna present the mod for Make Arma Not War ARMA 3 CONTENT CREATION CONTEST thus I will be happy to support you.

Sorry if is already been asked.

Cheers and keep this excellent work(regards to Pomi)

This mod is not going to be entered in that contest. I did not create this mod, pomigit did, and since he's passed it to me I doubt he wants to enter it. I'm not going to enter the work of someone else, and even if I did make this from scratch I wouldn't enter it. I do what I do for my friends and also the greater Arma community. I have no desire for contests.

PG Services Body armor seems to provide no level of protection, and are merely visual, these should have a value of 4

Field Medic is not viewed by the game as a medical unit, and does not pick up in game medical perks

Field Technician is not viewed by the game as an Engineer or Explosive Specialist class, and does not pick up in game engineer perks.

The body armor issue has been brought up. It was on my 'to-do' list last weekend, but got squeezed out by spending family time. I have 5 nights off starting Sunday (with no kids around) and I will fix the issue. The Medic and Engineer stuff is an easy fix. All this will be fixed soon. {After a look under the hood, the units have the proper values, so the medic and technician should work in this current version}.

Id like to see the capacity of the gear changed. Im not too sure if it has already been changed but its the same amount that civs can carry. Not really ideal for PMC units. As such I dont use PG units very often.
I'll take a second look, but I made adjustments to the current 22SEP14 version to bring capacity levels of the uniforms and vests to make them comparable to the vanilla gear. Just keep in mind that slacks and a polo shirt combo is not going to have the same capacity as pants and shirts with cargo pockets.
Is there a way to have the old PMC version ? so that I can save my custom loadouts

I'm sorry that I had to make changes to some of the internal structures of the mod. It's not something that's done lightly. Because of changes to the game there was an opportunity to cut out a few redundant parts of the mod, and that caused one of the three pbo files to be no longer needed.

Also, since the mod is moving in a new direction and stewardship, I altered the file names to bring the mod inline with the PG Services moniker, instead of retaining pomigit's name.

PM sent.

Would be cool if he could port the ones from arma 2, the armed and unarmed ones. Also maybe the KA-60 with the door gun grenade launcher. Just a suggestion.

I have an almost fully functional version of the unarmed SUV. I just have to figure out what else I need to do to finish it off. The armed version takes more work, and isn't as important in my eyes.

Edited by BadHabitz

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Lookin forward to the results of your work Habitz! As it is for the armed transports, I think your black armed offroads cover that well for the time being and the SUV would be an extremely welcomed addition.

Additionally I believe keeping the cargo capacity of the uniforms in line with vanilla as you have em now would be best so as not to create any game breaking feature. Individuals can always go into the configs and alter it themselves like they have been doing Im sure lol.

Cheers and try not to work your whole break away!

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Update:

Version: 11OCT14

Download: Armaholic

Changelog:

  • Added scripting to solve JIP issues. Please provide feedback.
  • Replaced black Offroad with a 'dirtier' custom texture by sykoCrazy.
  • Altered config armor values to match PG Services vests to BI vanilla versions.

Also, a tease for the future.

NpLKOTZ.jpg?1

yt3CJlw.jpg?1

Edited by BadHabitz

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MRAP looking nice BH!

Cheers for the update.

Just a heads up, getting a script error after placing a unit:

fHbu0n4t.jpg MECniUBD.jpg

E

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I just downloaded the update and I am happier about the carry capacity of outfits. I still think some of them could carry more gear but its an improvement on being the same as the civilian capacity, which was how it was in the version I had previously.

Really like the black MX's with olive stocks and mags. They look so much better then the standard black MX. Maybe we could see some PG units with that olive digi cam that is on the mags?

Keep up the good work anyway, this is my favorite unit addon. PMC's are the best ><

Edit:

Btw, I just watched an anime called Jormungand. Even if anime isn't your thing...its about an arms dealer and her crew of mix matched ex soldiers. I think you could pull a lot of inspiration from that series. Now im off to post in the request thread. ><

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My clan moslty uses PG servies to gear up for our missions. We were also planning on using our custom insignias in game. I noticed that the patches that appear on the left shoulder dont work in the combat uniforms. Is there a way to get that to work?

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Thanks for sending us the new version :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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My clan moslty uses PG servies to gear up for our missions. We were also planning on using our custom insignias in game. I noticed that the patches that appear on the left shoulder dont work in the combat uniforms. Is there a way to get that to work?

I'll have to look into it and see if it's something on my end that needs to be changed.

Update: I need help fixing the root JIP problem this mod has.

Edited by BadHabitz

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I'll have to look into it and see if it's something on my end that needs to be changed.

You need to remove the hiddenselection definitions in the config. Only the textures need to be defined, not the selections as they should inherit it from the NATO units

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I need some help with scripting if anyone can provide it. Need some help solving the JIP issue that people are having. The solutions provided so aren't working or I've implemented them improperly. Either way, I need help in order for that to be fixed. Please reference this thread

You need to remove the hiddenselection definitions in the config. Only the textures need to be defined, not the selections as they should inherit it from the NATO units
I went and added 'insignia' to hiddenTextures, but that sounds like a better solution.

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Where is the list of classnames?
I have a classNames.txt that I will include in the download for the next update. Besides that, I've updated the original post with a list.

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I have a classNames.txt that I will include in the download for the next update. Besides that, I've updated the original post with a list.

Awesome, Thank you.

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@BadHabitz. Where would I find the config for the uniforms maybe I could try it myself and let you know how it goes.

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@BadHabitz. Where would I find the config for the uniforms maybe I could try it myself and let you know how it goes.

If you're referring to the patches/insignia issue, I know how to fix it. I'm waiting on a fix for a JIP issue before I release an update.

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If you're referring to the patches/insignia issue, I know how to fix it. I'm waiting on a fix for a JIP issue before I release an update.

I can give you a hand with that, I already fixed the script for myself awhile back. I'll PM it to you when I get home

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