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BadHabitz

PG Services (PMC)

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Introduction

PG Services is a global provider of security and resource protection services. We offer professional services to support government agencies and multinational corporations in high risk and complex environments across the globe. Our personnel bring a dynamic combination of management, expertise and execution to each challenge–delivering long-term, cost-effective programs that are specifically tailored to meet customer needs.

Built on a foundation of legal, moral and ethical values, our company is committed to the highest standards of accountability, compliance and quality. Since our inception, we aim to set the standard throughout the industry with our stringent training and exacting code of ethics. We are fully compliant with government regulations, industry protocols and international law and firmly believe that combining integrity and quality into all we do best serves our clients and the communities in which we serve



 

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Pomigit has granted me permission to take over development of the PG Services PMC mod from this point forward. I've made some minor changes, and have other additions and changes planned for the future. Before handing this mod over, Pomigit added new Tactical Goggles (a custom model, with three textures) and also made the necessary changes for Zeus compatibility.

DOWNLOAD

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http://www.armaholic.com/page.php?id=21616

 

Current Version
24SEP15

 

Pomigit's Credits

  • Ziggy76 for providing me with useful reference material
  • GvsE for helping me test multiplayer compatibility of random uniforms, vests and headgear
  • Surpher for providing me with replacement normal and specular maps for the blufor uniform
  • PurePassion for answering my queries and supporting my work
  • DnA from BIS for being incredibly supportive by taking time out to consider my request and providing permission
  • Everyone who has provided respectful and encouraging feedback, particular those who have reported bugs



BadHabitz's Credits

  • I'm honored to be taking over a truly awesome mod, and what I believe to be a cornerstone of the Arma3 modding community. Thanks to pomigit for letting me continue this awesome mod
  • Thanks to 'sykoCrazy' for contributing 'dirty' texture for Offroad vehicles
  • Thanks to 'sykoCrazy' for contributing various uniform textures, backpack textures, and vest textures
  • Thanks to 'EricJ' who graciously supplied models and other assets for the M4/M249 weapons in this mod
  • Thanks to 'Kerc Kasha' for supplying the gear randomize scripts that work for JIP players
  • Thanks to 'Npk' for solving bone errors in the weapons pbo



classNames.txt


------------------------------------------------------------------------
SPECIAL ITEMS

pmc_earpiece (Configured as NV goggles to free up the extra spot)

------------------------------------------------------------------------
WEAPONS

arifle_MX_MRCO_blk_F
arifle_MX_GL_blk_ACO_F
arifle_MX_blk_F
arifle_MX_GL_blk_F
PMC_m4
PMC_m4m203
PMC_PMC_m249
PMC_m4_RCO
PMC_m4m203_RCO
PMC_PMC_m249_aco
PMC_Titan_short_F

------------------------------------------------------------------------
BACKPACKS

B_Bergen_rgr_Exp
B_Kitbag_blk_Medic
PMC_B_Kitbag_blk
PMC_B_Carryall_blk
PMC_AssaultPack_Tan
PMC_AssaultPack_Blk
PMC_AssaultPack_Rgr

------------------------------------------------------------------------
HEADGEAR

H_Cap_pmc
H_Cap_tan_pmc
H_Cap_pmc_headphones
H_Capbw_pmc
H_Capbw_tan_pmc
H_Booniehat_rgr
H_Booniehat_GCAMO
H_Booniehat_DMARPAT
H_HelmetB_plain_blk
H_PilotHelmetHeli_PMC

------------------------------------------------------------------------
VESTS

V_PlateCarrier1_PMC_rgr
V_PlateCarrier1_PMC_blk
V_PlateCarrier1_PMC_marpat
V_PlateCarrier1_PMC_khki
V_PlateCarrier1_PMC_coyote
V_PlateCarrierInd_PMC_blk
V_PlateCarrierInd_PMC_grn
V_TacVest_darkblck

------------------------------------------------------------------------
GOGGLES

Pomi_Goggles
Pomi_Goggles_Grn
Pomi_Goggles_Snd

------------------------------------------------------------------------
AMMOBOXES

PG_PMC_weaponCrate_F
PG_PMC_uniformCrate_F
PG_PMC_gearCrate_F

------------------------------------------------------------------------
UNITS

 

PMC_VIP_F
PMC_VIP_B
PMC_Bodyguard1
PMC_Bodyguard1_B
PMC_Bodyguard_M4
PMC_Bodyguard_M4_B
PMC_SecurityCon_MX
PMC_SecurityCon_MX_B
PMC_SecurityCon_M4
PMC_SecurityCon_M4_B
PMC_SecurityCon_MXGL
PMC_SecurityCon_MXGL_B
PMC_SecurityCon_M203
PMC_SecurityCon_M203_B
PMC_Engineer
PMC_Engineer_B
PMC_Engineer_M4
PMC_Engineer_M4_B
PMC_Medic
PMC_Medic_B
PMC_Medic_M4
PMC_Medic_M4_B
PMC_FieldSpecialist_LMG
PMC_FieldSpecialist_LMG_B
PMC_FieldSpecialist_M249
PMC_FieldSpecialist_M249_B
PMC_TL
PMC_TL_B
PMC_TL_M4
PMC_TL_M4_B
PMC_Marksman
PMC_Marksman_B
PMC_Marksman_M14
PMC_Marksman_M14_B
PMC_Helipilot
PMC_Helipilot_B

------------------------------------------------------------------------
VEHICLES

PMC_Offroad_Transport
PMC_Offroad_Armed
PMC_Offroad_Cargo
PMC_MH9

PMC_Offroad_Transport_B
PMC_Offroad_Armed_B
PMC_Offroad_Cargo_B
PMC_MH9_B

------------------------------------------------------------------------
UNIFORMS

====================================
VIP CLIENT
====================================
vip_clothes

====================================
UNDERWEAR
====================================
U_PMC_RGR_BasicBody
U_PMC_blk_BasicBody
U_PMC_wht_BasicBody
U_PMC_blu_BasicBody

====================================
T-SHIRT WITH JEAN
====================================
U_PMC_GTShirt_DJeans
U_PMC_GTShirt_SJeans
U_PMC_BlkTShirt_DJeans
U_PMC_BlkTShirt_SJeans
U_PMC_BluTShirt_SJeans
U_PMC_WTShirt_DJeans

====================================
SHORT SLEEVE SHIRT WITH CORD PANTS
====================================
U_PMC_BluePlaidShirt_BeigeCords
U_PMC_RedPlaidShirt_DenimCords
U_PMC_BlackPoloShirt_BeigeCords

====================================
POLO SHIRT WITH TACTICAL PANTS
====================================
U_PMC_BluPolo_BgPants
U_PMC_BgPolo_GrnPants
U_PMC_BlckPolo_BgPants
U_PMC_BlckPolo_BluPants
U_PMC_BluPolo_GrnPants
U_PMC_BrnPolo_BgPants
U_PMC_BrnPolo_BluPants
U_PMC_GrnPolo_BgPants
U_PMC_WhtPolo_BgPants
U_PMC_WhtPolo_BluPants
U_PMC_WhtPolo_GrnPants

====================================
COMBAT UNIFORM - ROLLED SLEEVES
====================================
U_PMC_CombatUniformRS_BSGPBB
U_PMC_CombatUniformRS_BSGPSB
U_PMC_CombatUniformRS_BSSPBB
U_PMC_CombatUniformRS_BSSPSB
U_PMC_CombatUniformRS_GSBPBB
U_PMC_CombatUniformRS_GSSPBB
U_PMC_CombatUniformRS_IndPBSBB
U_PMC_CombatUniformRS_SSBPBB
U_PMC_CombatUniformRS_SSGPBB
U_PMC_CombatUniformRS_SSGPSB
U_PMC_CombatUniformRS_ChckDBS_GPSB
U_PMC_CombatUniformRS_ChckLB_GPBB
U_PMC_CombatUniformRS_ChckLR_SPBB
U_PMC_CombatUniformRS_ChckP_BPBB

====================================
COMBAT UNIFORM - LONG SLEEVES
====================================
U_PMC_CombatUniformLS_BSGPBB
U_PMC_CombatUniformLS_BSGPSB
U_PMC_CombatUniformLS_BSSPBB
U_PMC_CombatUniformLS_BSSPSB
U_PMC_CombatUniformLS_GSBPBB
U_PMC_CombatUniformLS_GSSPBB
U_PMC_CombatUniformLS_IndPBSBB
U_PMC_CombatUniformLS_SSBPBB
U_PMC_CombatUniformLS_SSGPBB
U_PMC_CombatUniformLS_SSGPSB
U_PMC_CombatUniformLS_ChckDBS_GPSB
U_PMC_CombatUniformLS_ChckLB_GPBB
U_PMC_CombatUniformLS_ChckLR_SPBB
U_PMC_CombatUniformLS_ChckP_BPBB

====================================
TACTICAL UNIFORM - FULL SLEEVES
====================================
U_PMC_IndUniformLS_BSBPBB
U_PMC_IndUniformLS_BSGPBB
U_PMC_IndUniformLS_BSYPTB
U_PMC_IndUniformLS_GSGPBB
U_PMC_IndUniformLS_GSBPBB
U_PMC_IndUniformLS_GSYPTB
U_PMC_IndUniformLS_YSYPTB
U_PMC_IndUniformLS_YSBPBB
U_PMC_IndUniformLS_YSGPTB
U_PMC_IndUniformLS_TSTPTB
U_PMC_IndUniformLS_GSTPTB
U_PMC_IndUniformLS_TSGPTB
U_PMC_IndUniformLS_BSTPTB
U_PMC_IndUniformLS_TSBPTB

====================================
TACTICAL UNIFORM - FOLDED SLEEVES
====================================
U_PMC_IndUniformRS_BSBPBB
U_PMC_IndUniformRS_BSGPBB
U_PMC_IndUniformRS_BSYPTB
U_PMC_IndUniformRS_GSGPBB
U_PMC_IndUniformRS_GSBPBB
U_PMC_IndUniformRS_GSYPTB
U_PMC_IndUniformRS_YSYPTB
U_PMC_IndUniformRS_YSBPBB
U_PMC_IndUniformRS_YSGPTB
U_PMC_IndUniformRS_TSTPTB
U_PMC_IndUniformRS_GSTPTB
U_PMC_IndUniformRS_TSGPTB
U_PMC_IndUniformRS_BSTPTB
U_PMC_IndUniformRS_TSBPTB




REVISION HISTORY

  • Revision 24SEP15
  • Added BLUFOR version of all units, vehicles and groups.
  • Moved 'M4, M4/M203, M249' units and groups to 'pg_services_pmc_weapons.pbo'.
  • Updated replacement configs to work with new BLUFOR units.
  • Included fix for invisible ballistic helmet.
  • Revision 02AUG15

  • Removed randomization script from a base class that was having an unintended effect.
  • Changed two class names inside of CfgGroups to comply with ALiVE rules.
  • Added new Marksman soldier (PMC_Marksman_M14) to better help with MX/M4 group distinction.
  • Including replacement pbo's in the main download for the first time.
  • Corrected replacement pbo's to overwrite MX units in groups.

 

1H 2015 Revisions

  • Revision 22JUL15
  • Removed references to UnderbarrelSlot that was causing rpt errors.
  • First attempt to eliminate animation bone errors.
  • Fixed 'safety.wss' error.
  • Attempted to fix 'Updating base class' errors.
  • Fixed a glitch with passenger placement in the Offroad trucks.
  • Added "_this call SLX_XEH_EH_Init" to EventHandlers to comply with Opportunistic XEH.
  • Changed most item names to add '(PG)' to the end of the title instead of the beginning. Class names were not changed.
  • Added icons for PG Services items viewable in the Virtual Arsenal screen.
  • Reworked CfgMods to properly display icons as intended.
  • Removed 'camo3' as a selection in hiddenSelections across all t-shirt uniforms.
  • Revision 15JUN15
  • Added AAF reskin items to uniform ammocrate.
  • Fixed missing 'PG_SERVICES_CONFIG_UNITS' in 'pg_services_pmc_config'.
  • Added 'RequiredAddons' to various configs.
  • Adjusted armor/mass/passthrough values for headgear to more closely match BI items.
  • Revision 01JUN15
  • Added more tan colored version of the independent uniform reskins.
  • Added vehicle groups for use in the game editor.
  • Altered weights of uniforms to match AAF uniforms.
  • Revision 28APR15 hotfix
  • Fixed issue with Bad vehicle type B_Kitbag_blk
  • Revision 28APR15
  • Various config fixes.
  • Fixed broken recoil values.
  • Revision 25JAN15
  • Various bug fixes.
  • Added 18 new uniforms based on the AAF uniform.
  • Added 4 new morale patches. Tweaked some previous patches.
  • Added black Carryall backpack.
  • Added 3 assault packs based on the Kerry backpack model; black, green and tan.
  • Added coyote tan color plate carrier.
  • Improved green and black plate carrier textures.
  • Altered vest values for armor balance.
  • Altered weight values for all vests (previous version had no mass).

 

2014 Revisions

  • Revision 28OCT14
  • Added 'PG Services Patches', which consists of 82 morale patches that can be worn on the left arm of some uniforms.
  • More attempts at Zeus compatibility. Tested and appears to work now.
  • All entries in cfgVehicles are included in 'units' in cfgPatches.

  • All entries in cfgWeapons are included in 'weapons' in cfgPatches.

  • Removed 'hiddenSelections' from configs to make various things work better with the insignia system.
  • Added scripting to solve JIP issues (again). Please provide feedback. Thanks to Kerc Kasha for supplying the proper scripts.
  • Added M4, M4/M203 and M249; assets provided by EricJ. Also updated most units to use the new weapons.
  • Renamed old MX units to signify MX weapon used. Should not break any previous missions.
  • Mirrored original units and equipped them with M4, M4/M203 and M249.
  • Changed original group names to signify they use MX weapons.
  • Created new groups based on new weapons, M4, M4/M203 and M249.
  • Added black version of Titan Compact.
  • Bug: When item is placed on the ground it reverts to original texture. http://feedback.arma3.com/view.php?id=5153

  • Revision 11OCT14
  • Added scripting to solve JIP issues. Please provide feedback.
  • Replaced black Offroad with a 'dirtier' custom texture by sykoCrazy.
  • Altered config armor values to match PG Services vests to BI vanilla versions.
  • Revision 22SEP14
  • Renamed pbo's.
  • Altered p3d and rvmats to reflect new pbo names.
  • Modified uniform and other item display names to be more easily identified in Virtual Ammobox or other applications where the display name is cut short.
  • Changed 'containerClass' from 'Supply10' to 'Supply40' on most uniforms, to bring cargo capacity equal to Bohemia Interactive uniforms.
  • Added black textures for Offroads and created new vehicles.
  • Offroad Cargo is a version where passengers cannot ride in the truck bed. Prevents soldiers from clipping if you'd like to 'attachTo' objects in the back.

  • Removed MX and MXGL models as we now have hiddenSelections for custom black MX versions.
  • Added uniform and gear crates.
  • Changed model for weapons crate.
  • Created a new config.cpp for vehicles.
  • Changed scope to 1 for underwear.
  • This version adds three versions of Tactical Goggles, created by pomigit.
  • This version strives to be Zeus compatible.


 

DOWNLOAD

http://www.armaholic.com/page.php?id=21616


Weapon replacement packs: If you want PG Services units to use weapons from popular mods

The replacement PBO's can now be found inside of the download zip in the 'optional' folder.



Original Thread



======================
DISCLAIMER
======================

APL-SA.png

With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:


  • Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
  • Noncommercial - You may not use this material for any commercial purposes.
  • Arma Only - You may not convert or adapt this material to be used in other games than Arma.
  • Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.

I ask that if you do modify the textures in this addon, that those modified textures will not be displayed in video or images anywhere on http://forums.bistudio.com/.

======================

Edited by BadHabitz
  • Like 2

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Oh hey, good to know. Good luck with the new development!

On a selfish note: any chance of seeing a business suit for the vip?

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Really great news to see this kept alive. Still my favourite mod to date.

Big thanks to Pomigit for passing the torch, and looking forward to the future in the hands of BadHabitz!

E

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So excited to see that the mod is coming back to life, and I'm super thankful that Pomi had the grace to turn it over.

On testing, the vests seem to provide no protection from rounds, so you may want to investigate it. I've noticed a few different mods that feature vest utilizing BIS vest standards seem to lose protection for some reason so something is getting lost in the config process I think.

I know Cunico is experiencing this issue in his vests and is exploring a solution so maybe get in touch with him?

Again I'm stoked to see the mod coming back! Can't wait to see where you take it!

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On testing, the vests seem to provide no protection from rounds, so you may want to investigate it.

I'll check on that for sure.

On a selfish note: any chance of seeing a business suit for the vip?

Probably not. Sorry. Unless someone wants to volunteer to create something like that.

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Good to see this is still being worked on, best of luck with it :)

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can anyone please mirror the download

whole day unable to get file

too many users

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On a selfish note: any chance of seeing a business suit for the vip?
Probably not. Sorry. Unless someone wants to volunteer to create something like that.

I actually have one which I ported to the game and intended to include in the mod, but its source is questionable. I think it may have been ripped from a game, but I'm not sure.

Edited by pomigit

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BadHabitz, any chance you can look into the MP JIP issues with these units? Whenever a player JIP, the randomization script runs and everyone's outfit gets scrambled.

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BadHabitz, any chance you can look into the MP JIP issues with these units? Whenever a player JIP, the randomization script runs and everyone's outfit gets scrambled.
I'll look into it. If anyone has some script knowledge that will help, please PM me.

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Hey man it keeps on saying that the server is overloaded and the file is too big to download. Is there anyway of puting it on mega or media fire or something similar. Google drive is.... well kind of annoying? :P

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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- Removed MX and MXGL models as we now have hiddenSelections for custom black MX versions.

Does this mean that the MX versions included in the mod are removed completely? I prefer them immensely to BI's half-assed Black MX rifles.

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No, they're still there. They're just packaged differently in the pbo than before if my crude understanding has it right

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Is this updated on PW6 yet?

I didn't see it update automatically..love this Mod by the way..great work!

Diesel

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No, they're still there. They're just packaged differently in the pbo than before if my crude understanding has it right
That's correct. It's just changed to use the MX models that are already in the game, instead of custom models in previous versions of this mod.

Users will see no changes. It's just a behind-the-scenes config change that makes the download slightly lighter, since there's no longer a need for MX models other than BI models.

Hey man it keeps on saying that the server is overloaded and the file is too big to download. Is there anyway of puting it on mega or media fire or something similar. Google drive is.... well kind of annoying? :P

I've updated the download links to point towards Armaholic. I'll work with them in the future to avoid these problems.

This jip issue was raised in the old thread. Kerc Kasha appeared to have a solution http://forums.bistudio.com/showthread.php?159271-PG-Services-Private-Military-Company&p=2719660&viewfull=1#post2719660

I'll be working on an update this weekend, and the JIP issue will be a priority.

Edited by BadHabitz

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Just curious Habitz, do you have any big changes in plan for the mod in the future? Or is it more or less going to stay in line with Pomi's original intent?

I only ask because I and a huge number in the community I'm sure run this always and it'd be awesome to see a roadmap on what you plan for it.

Cheers and lookin forward to your work!

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Just curious Habitz, do you have any big changes in plan for the mod in the future? Or is it more or less going to stay in line with Pomi's original intent?

I only ask because I and a huge number in the community I'm sure run this always and it'd be awesome to see a roadmap on what you plan for it.

Cheers and lookin forward to your work!

It's a good question, so let me ramble a little bit...

I'm not a huge fan of optional configurations. That means you're not likely to see a variety of optional configs where PG units will be using weapons from other mods (massi's weapons, RH rifles, etc). If other mods change and I have to react, there could be time where the mod isn't completely functional. It also means I have to react to changes that come from BI, and also from other modders. It's possible I could do something, but I'm not sure if it would be bundled with the main mod, and even then it would be stated that maintaining those configs would not be a priority.

I'm not looking to reinvent the wheel. So if things are present in other mods, then I'd recommend using those mods. An example would be shemaghs and balaclavas... plenty of them exist in other mods, so I'm not going to spend time on trying to do versions of my own.

I'm looking to add vehicles to replace the three Offroad re-texture versions I have in the mod now. I like the idea of a transport, armed and cargo version, but using the Offroad from the base game is just a placeholder. Working on the A2 PMC SUV is an option that I'd find acceptable, but I'm also interested in adding something completely new for the community. Not going to tip my hand, but I have a certain vehicle in mind, and I just need one of my friends to clear up some free time so we can start working on it. So adding new ground vehicles is something I want to do.

As I'm looking through the files and thinking about what to do, I'm always paying special attention to the overall size of the mod. We're under 100mb now, and I don't want to push it too high. Like you said, a lot of people run with this mod, and I like the idea of this mod not being a massive download. That being said, I don't know if I want to add more uniforms or not. I think there are plenty now, and adding more at this point feels like we'd be adding just for the sake of adding something. Unless a good idea comes around which makes sense to add, I think the actual uniforms are set.

I'd like to know what people are doing with the mod. Is it being used mostly for gearing up to go against AI, or for PVP/TvT? Is it being used for friendly AI using the PG units, versus opfor? What kind of things would you like to see?

In the end, there are some things that I'd like to change and add, but the core reason I asked to take over the mod was to maintain it. When BI makes changes, certain things in mods need to be changed in order to remain in working order. I can understand pomigit's desire to step back, but in the end I know this mod is widely used, and as long as I'm interested in A3 I want to make sure PG Services is working and up to date for the community.

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BadHabitz if you want my two cents:

For one side I tend to use the mod as friendly or enemy AI ( although I sometimes make missions where I'm one of the PMCs ).

Personally I hate requirements, because it makes you have a huge amount of mods linked one to the other and keep track of their updates, sometimes that creates incompatibilities. Besides I thing this mod is strong enough to be standalone ( in the vanilla game you already have balaclavas and shemaghs ).

The only thing I personally dislike from this mod is the use of the vanilla weapons, as I tend to use them in modern settings ( and I'm forced to create configs ). So it could be nice if some of the units had modern weapons.

New vehicles would be a nice addition too. Although I'd keep the offroads for mission retro-compatibility and also take advantage of the feature: firing from vehicles.

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BadHabitz,it's really great Pomi allowed you to take over PG.

A few suggestions after reading your last post:

Imo would be nice to keep the configs to BI weapons,if people want other weapon packs they could download and add them.

Same for uniforms,gear etc,we already have quite a nice and big selection in current PG version.

Like you said the A2 PMC SUV would be miles better suited for these guys,the A3 BMW X6 look-alike is more suited for VIP ride than a regular merc vehicle.Toyota Landcruisers should also fit nice with them if you find someone to make them.For MRAP,a vehicle like RG-31 would also be adequate.

As per your question,I mostly use these guys as friendly AI against baddie:p AI in Jagged Alliance scenarios or "My private army" missions.

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Hi mate, I love your mod and I made a MP mission with your addon which me and my friends love to play

After your last update I got this problem

http://i.imgur.com/2nZOxvt.jpg

I can't load the mission anymore, any suggestion on how to fix it ?

thanks for your help

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